Dodge Earth (Action Powers): Difference between revisions

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<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>
<noinclude>{{Action Power Templates}}{{main|Dodge (Action Powers)}}{{tocright}}</noinclude>


=== Placeholder ===
=== Blunt Resistance ===
Basic Action
 
Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage Types (Action)#Blunt| Blunt]] damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.
 
=== Earth Armor ===
Basic Action or Limit Break
 
You coat a willing target (which can be you) in protective rock. He gains 8 points of armor, increasing [[Toughness (Action)|Toughness]], but suffers a [[Reflexes (Action)|Reflex]] penalty of -2. If you use this as a Basic Action, it lasts until the end of the scene, if you use it as a Limit Break it lasts for the rest of the day.

Revision as of 19:54, 27 December 2012

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Templates for Action
Main article: Dodge (Action Powers)

Blunt Resistance

Basic Action

Add your Mind to your soak attribute against Blunt damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.

Earth Armor

Basic Action or Limit Break

You coat a willing target (which can be you) in protective rock. He gains 8 points of armor, increasing Toughness, but suffers a Reflex penalty of -2. If you use this as a Basic Action, it lasts until the end of the scene, if you use it as a Limit Break it lasts for the rest of the day.