Difference between revisions of "Dispel Life (Action Powers)"
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=== Dispel Life === | === Dispel Life === | ||
− | + | {{Dispeltime}} | |
− | You can dispel any power of the [[Life (Action Powers Form)|Life]] form. | + | You can dispel any power of the [[Life (Action Powers Form)|Life]] form or that affects a living creature. |
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=== Heal Wounds === | === Heal Wounds === |
Revision as of 10:30, 28 October 2010
Templates for Action |
- Main article: Powers (Action)
Antibodies
Basic Action
Protect a creature from disease and slow toxins by touch. The target adds his Mind to his Body when resisting Infection, both damage and any rolls to halt the progress of disease or poison. This protection lasts for a day. You are normally assumed to use this on yourself each day.
Dispel Life
Limit Break
Age of Effect |
Minimum Difficulty |
Three days | 12 |
One Month | 14 |
One year | 16 |
A decade | 18 |
A century | 20 |
A millennium | 22 |
Ten millennia | 24 |
You can end the effects of other powers. You can only dispel powers you know of (though a vague description, such as "whatever is making Bert turn green" is ok). You can try to dispel a single Finisher, Limit Break, or any power that has been in effect for a week or more, or you can try to dispel all powers except those mentioned above on one creature or in an area with a diameter equal to your Mind. When dispelling several powers at once, you can choose to ignore some of them as long as you know of each power you want to make an exception for.
A power that has been dispelled cannot be used again by that creature in this scene, and another creature that tries to use the same power in the same general area must match your Know with the stunt the power is used with, or it fails.
This will not negate a Curse, but will tell you how to defeat the curse if the roll is successful.
Inherent powers cannot be dispelled.
The difficulty is the skill of the most skilled creature involved in making the effect. Effects that have been around a long time are harder to dispel: see the table. Use the highest relevant difficulty.
You can dispel any power of the Life form or that affects a living creature.
Heal Wounds
Limit Break
You heal three Hits or remove the effect of a Damage Setback from a touched living creature.
Health Surge
Trigger Action
When you or an ally within Mind meters takes damage, you increase their Body or Toughness by +3 for resisting that particular damage.
Life Support
Inherent
You are inherently resistant to extremes of environment, surviving conditions such as extreme temperature, pressure, chemical environment, and radiation. You can survive in any environment where life can survive, but you may have to suspend your body functions to survive in truly exotic locales.