Difference between revisions of "Detect Gifts (Action Powers)"

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(Power Gaze, Insight of Power (moved from Impress))
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You can analyze the properties of any power of this origin within reach, even if it is inside a container or otherwise separated from you. You learn what power it is, who used it, when, to what effect, and an approximate power level. Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic used leaving stronger impressions.
 
You can analyze the properties of any power of this origin within reach, even if it is inside a container or otherwise separated from you. You learn what power it is, who used it, when, to what effect, and an approximate power level. Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic used leaving stronger impressions.
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=== Insight of Power ===
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Inherent
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''You have discovered that your other power source is really a [[Gifts_Origin_(Action)|Gift]], an aptitude for another power source. What you thought were magical, technological, or spiritual powers really had their basis in your unique gift.''
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You must have an [[Power Rules (Action)#Origin |Origin]] other than the [[Gifts Origin (Action)|Gifts]] to take this power. You now have both your old origin and the [[Gifts Origin (Action)|Gifts]] origin; your powers count as both origins when determining what other powers can affect them.
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=== Power Gaze ===
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Inherent
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Pick one power of the [[Gifts Origin (Action)|Gifts Origin]]. You can use this power and any stunts related to it with the [[Spot (Action)|Spot]] skill instead of whatever power it is usually based on.
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The GM might change or add to your [[Methods (Action)|Methods]] when you take this power.

Revision as of 11:33, 10 February 2010

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Templates for Action
Main article: Powers (Action)

Analyze Gifts

Basic Action

You can sense the presence of powers of the Gifts Origin at a distance. Make a skill roll and multiply the result by 10; this is the range in meters. Normally, you detect any type of power, but by concentrating on a particular type (name, form, or general description) you can eliminate all others.

You can analyze the properties of any power of this origin within reach, even if it is inside a container or otherwise separated from you. You learn what power it is, who used it, when, to what effect, and an approximate power level. Even powers that have ended leave a signature that can be analyzed, though the impressions fade; after the end of the scene, it is no longer possible to determine who used the power and its exact effect. The signature fades completely in a matter of days or weeks, stronger and more dramatic used leaving stronger impressions.

Insight of Power

Inherent

You have discovered that your other power source is really a Gift, an aptitude for another power source. What you thought were magical, technological, or spiritual powers really had their basis in your unique gift.

You must have an Origin other than the Gifts to take this power. You now have both your old origin and the Gifts origin; your powers count as both origins when determining what other powers can affect them.

Power Gaze

Inherent

Pick one power of the Gifts Origin. You can use this power and any stunts related to it with the Spot skill instead of whatever power it is usually based on.

The GM might change or add to your Methods when you take this power.