Difference between revisions of "Transmute Life (Action Powers)"

From Action
Jump to navigation Jump to search
m (→‎Cubicle of Life: Attribute limits)
Line 4: Line 4:
 
Limit Break
 
Limit Break
  
You can create artificial life. Using seeds from various living creatures, you can create a chimera, an amalgam of their physical and mental abilities. You can only create physical, living creatures this way; Plants, [Plant Elementals (Action Creatures) | Plant Elemental]], [[Animals (Action Creatures) | Animal]], or [[Folk (Action Creatures)|Folk]].
+
You can create artificial life, a chimera, an amalgam of physical and mental abilities. You can only create physical, living creatures this way; Plants, [Plant Elementals (Action Creatures) | Plant Elemental]], [[Animals (Action Creatures) | Animal]], or [[Folk (Action Creatures)|Folk]]. The sum of the creature's attributes can be no higher than your powers skill; it is rare to see a chimera with much in the way of [[Mind (Action)|Mind]].
  
 
The creature created this way is barely alive; tough it goes through the motions of life, it  is a sterile automaton. It lacks motivation of its own, but will obey your orders without enthusiasm. To truly make the creature live takes [[Life (Action Powers Form)#Spark of Life| Spark of Life]]. Of course, if all you want is a powerful bodyguard or servant, this is not needed, and it even lessens your control over it.
 
The creature created this way is barely alive; tough it goes through the motions of life, it  is a sterile automaton. It lacks motivation of its own, but will obey your orders without enthusiasm. To truly make the creature live takes [[Life (Action Powers Form)#Spark of Life| Spark of Life]]. Of course, if all you want is a powerful bodyguard or servant, this is not needed, and it even lessens your control over it.

Revision as of 21:07, 22 December 2007

ActionT4 logo
Templates for Action
Main article: Powers (Action)

Cubicle of Life

Limit Break

You can create artificial life, a chimera, an amalgam of physical and mental abilities. You can only create physical, living creatures this way; Plants, [Plant Elementals (Action Creatures) | Plant Elemental]], Animal, or Folk. The sum of the creature's attributes can be no higher than your powers skill; it is rare to see a chimera with much in the way of Mind.

The creature created this way is barely alive; tough it goes through the motions of life, it is a sterile automaton. It lacks motivation of its own, but will obey your orders without enthusiasm. To truly make the creature live takes Spark of Life. Of course, if all you want is a powerful bodyguard or servant, this is not needed, and it even lessens your control over it.