Difference between revisions of "Transmute Gifts (Action Powers)"

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(Gift of Blood)
m (→‎Fetish: wk)
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It is possible to communicate with the creature when holding the fetish.
 
It is possible to communicate with the creature when holding the fetish.
 
Breaking the object frees the creature.
 
Breaking the object frees the creature.
 
+
The [[Items_(Action)|item]] gains a number of [[Items_(Action)#Item_Schticks|Item Schticks]] and [[Items_(Action)#Item_Limitations|Item Limitations]] equal to the creature's highest skill value -10. What [[Items_(Action)#Item_Schticks|Item Schticks]] and [[Items_(Action)#Item_Limitations|Item Limitations]] the item gains depends on the creature bound to the fetish.
The [[Items_(Action)|item]] has a number of [[Items_(Action)#Item_Schticks|Item Schticks]] and [[Items_(Action)#Item_Limitations|Item Limitations]] equal to the creature's highest skill value -10. What [[Items_(Action)#Item_Schticks|Item Schticks]] and [[Items_(Action)#Item_Limitations|Item Limitations]] the item gains depends on the creature bound to the fetish.
 
  
 
=== Gift Circle ===
 
=== Gift Circle ===

Revision as of 14:18, 4 January 2021

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Templates for Action

Fetish

Finisher

This power binds a Gifted creature into an object, creating an Item of power. The creature must be willing or bound and you must know its True Name. The creature does not need to breathe, eat, or drink while in a fetish, nor does it age. It is possible to communicate with the creature when holding the fetish. Breaking the object frees the creature. The item gains a number of Item Schticks and Item Limitations equal to the creature's highest skill value -10. What Item Schticks and Item Limitations the item gains depends on the creature bound to the fetish.

Gift Circle

Trigger Action (Combo)

When you are using another power that usually only affects yourself, you can trigger this power to have it affect to your Mind creatures who are touching. If you can form a chain of hands to affect creatures adjacent to other targets. The power will affect everyone in the chain as long as you continue to touch one another (remain adjacent) or until the effect ends normally.

This is a meta-power that affects other powers. In some campaign worlds there is a strong Origin Divide among different origins. Check with your GM regarding your campaign. Origins that are opposed cannot cannot be modified by meta-powers; it is as if powers from the opposing origin was actually a schtick rather than a power.

Gift of Blood

Limit Break

You spill some of your blood, either drunk directly by another or into a container to be stored. Blood so stored will not coagulate. This functions as a Gizmo storing one of your powers for use by others. You can only have one Gizmo made by Gift of Blood in existence at any one time. This limit can be extended by taking the power several times. At the end of a story, all the Gizmos you made this way are destroyed unless they become someone's Gimmicks.

Invoke Elements

Limit Break

You call on elemental spirits to transform a place. This makes the place you are in go feral, as if abandoned by all Folk and not maintained for 100 years. Manufactured objects with Body equal or less than your Mind are reduced to dirt and Body equal or less than your Create are ruined and stop working, but keep their basic form. This has no effect on creatures of any kind or the objects they carry.

In a highly artificial area, such as inside a building or a city street, you affect an area with a diameter equal to your Mind and the effect is blocked by walls. In an natural area or an area of only moderate development, such as a field or village, the effect is a radius equal to your Create in meters and is not stopped by walls.