Difference between revisions of "Restraints (Action)"
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# '''Gagging''', which prevents mundane speech. Make sure to enforce this strictly. | # '''Gagging''', which prevents mundane speech. Make sure to enforce this strictly. | ||
# '''Leashing''', being tied to another person or fixed location by a short leash which prevents movement beyond one or two meters. | # '''Leashing''', being tied to another person or fixed location by a short leash which prevents movement beyond one or two meters. | ||
+ | <noinclude>Restraints can be escaped using [[Reflexes_(Action)#Contortions|Contortions]] or destroyed. Weapons larger and more unwieldy than a dagger take an attack penalty equal to their damage add when attacking restraints bound to a creature you do not wish to harm.</noinclude> |
Revision as of 15:12, 5 November 2010
Templates for Action |
Physical restrain in Action does not completely prevent a hero from action, they only impose handicaps that can be overcome. Note that you also suffer Impairment as outlined under Action and Style when restrained.
- Bound Arms prevent physical attacks and most physical manipulation.
- Bound Legs prevent movement as a part of normal basic actions. On a full move action, you can take a normal move instead of a full move, crawling or rolling on the ground. A character untrained in the Maneuver skill has a Move of 3 in this situation.
- Blindfolding restricts your awareness, giving you only a rough estimate of objects and creatures in a diameter equal to your Mind; you are insensitive to things beyond this range.
- Gagging, which prevents mundane speech. Make sure to enforce this strictly.
- Leashing, being tied to another person or fixed location by a short leash which prevents movement beyond one or two meters.
Restraints can be escaped using Contortions or destroyed. Weapons larger and more unwieldy than a dagger take an attack penalty equal to their damage add when attacking restraints bound to a creature you do not wish to harm.