Difference between revisions of "Summon Creature (Action Powers Effect)"
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Limit Break | Limit Break | ||
− | You can seize a creature through time and space and bring it into your presence. The creature must be in another dimension or juncture, and not currently summoned, imprisoned or otherwise occupied. You can summon one named creature or a number of unnamed creatures of the same type equal to your [[Mind (Action)|Mind]]. | + | You can seize a creature through time and space and bring it into your presence. The creature must be in another dimension or juncture, and not currently summoned, imprisoned or otherwise occupied. You can summon one named creature or a number of unnamed creatures of the same type equal to your [[Mind (Action)|Mind]]. It takes an [[Impress (Action)|Impress]] roll against the creature's [[Dodge (Action)|Dodge]] or [[Impress (Action)|Impress]] to summon. |
− | + | You get one free action to interact with the creature before it appears - this can be any power or stunt you are capable of. If you know a creatures [[True Name (Action Powers) | true name]] and an appropriate [[Summon (Action Powers Technique)| Summon]] power, you can bind the creature before it even appears. | |
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− | If you know a creatures [[True Name (Action Powers) | true name]] and an appropriate [[Summon (Action Powers Technique)| Summon]] power, you can | ||
Summoned creatures can perceive your aura as you summon them, and know who you are. Their initial attitude depends on your reputation among this kind of creature and whether you have an allegiance or pact with them. Divine power users often have and advantage here, in that they can summon and expect help from creatures of similar ethos. | Summoned creatures can perceive your aura as you summon them, and know who you are. Their initial attitude depends on your reputation among this kind of creature and whether you have an allegiance or pact with them. Divine power users often have and advantage here, in that they can summon and expect help from creatures of similar ethos. |
Revision as of 12:03, 20 June 2010
Templates for Action |
- Main article: Powers (Action)
Limit Break
You can seize a creature through time and space and bring it into your presence. The creature must be in another dimension or juncture, and not currently summoned, imprisoned or otherwise occupied. You can summon one named creature or a number of unnamed creatures of the same type equal to your Mind. It takes an Impress roll against the creature's Dodge or Impress to summon.
You get one free action to interact with the creature before it appears - this can be any power or stunt you are capable of. If you know a creatures true name and an appropriate Summon power, you can bind the creature before it even appears.
Summoned creatures can perceive your aura as you summon them, and know who you are. Their initial attitude depends on your reputation among this kind of creature and whether you have an allegiance or pact with them. Divine power users often have and advantage here, in that they can summon and expect help from creatures of similar ethos.