Difference between revisions of "Imbue Air (Action Powers)"
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− | You can make melee attacks that do [[Body (Action)|Body]] +2 [[Damage_Types_(Action)#Concussion|Concussions]] damage, soaked by [[Reflexes (Action)|Reflexes]]. | + | You can make unarmed melee attacks that do [[Body (Action)|Body]] +2 [[Damage_Types_(Action)#Concussion|Concussions]] damage, soaked by [[Reflexes (Action)|Reflexes]]. |
===Flying Strike=== | ===Flying Strike=== |
Revision as of 11:40, 20 April 2012
Templates for Action |
- Main article: Powers (Action)
Buffeting Strikes
Inherent
You can make unarmed melee attacks that do Body +2 Concussions damage, soaked by Reflexes.
Flying Strike
Basic Action
Make a jumping charge at an enemy, your Move meters extra in a reasonably straight line. This is in addition to the normal movement for a basic action, but must be in the same direction as your normal move (if any). Then make a Normal Melee Attack, if you jumped at least three meters you get +3 additional damage.
Laughing Zephyr
Basic Action
Make a Melee attack: if successful you grab a weapon from the hands of an opponent. Until end of the round all attacks made by you with this weapon against this opponent gain a +3 Action Value bonus.
Whirlwind Attack
Basic Action
Make a Melee attack with a melee weapon against all adjacent enemies. You cannot move as a part of this basic action, nor can you do Trigger Actions during the shot you do this. This is an improved version of Seven Sword Strike.
Shockwave
Limit Break
Make a strike that causes a shockwave that strikes nearby opponents. You attack all enemies in a globe with a diameter of five meters with you at the center, doing Body +0 Concussions damage, soaked by Reflexes.
Wind Soul
Inherent
You can use your body to do melee attacks that do Mind +2 Blunt damage, or more if you are using an Implement to improve damage.
Wind Sword
You create one or more melee weapons in your hand(s). These function exactly as normal weapons of the type you choose to create, but are constructs made of ephemeral materials and not of any particular material a creature might be vulnerable or resistant to. They disappear at the end of any round when it is not in your hand. You must be familiar with a weapon to create it this way.
This power can create swords and daggers of any technological complexity you are familiar with.
Wind Touch
You can imbue a normal Melee attack with air, changing its damage type to Concussion. This will not work together with any kind of Damage Boost stance.
Windshock
Basic Action
Make a Melee attack with Body Concussion damage against all adjacent enemies. You cannot move as part of this Basic Action.