Difference between revisions of "Imbue Air (Action Powers)"
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Make a [[Melee (Action)|Melee]] attack with [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Electricity|Electric]] damage against all adjacent enemies. You cannot continue moving after you begin such an attack. | Make a [[Melee (Action)|Melee]] attack with [[Body (Action)|Body]] +4 [[Damage_Types_(Action)#Electricity|Electric]] damage against all adjacent enemies. You cannot continue moving after you begin such an attack. | ||
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+ | === Wind Sword === | ||
+ | {{Template:Create_Weapon_(Action_Powers)}} | ||
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+ | This power can create swords and daggers. |
Revision as of 08:46, 25 June 2010
Templates for Action |
- Main article: Powers (Action)
Flying Strike
Basic Action
Make a jumping charge at an enemy, your Move meters extra in a reasonably straight line, and make a melee attack with +3 damage.
Laughing Zephyr
Make a Melee attack: if successful you grab a weapon from the hands of an opponent. Until end of Sequence all attacks made by you with this weapon against this opponent gain a +3 Action Value bonus.
Lightning Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Lightning Touch does energy/electricity damage.
Shockwave
Limit Break
Make a strike that causes a shockwave that strikes nearby opponents. You attack all enemies in a globe with a diameter equal to your Mind in meters with you at the center, doing Body +0 Concussions damage, soaked by Reflexes.
Static Shock
Basic Action
Make a Melee attack with Body +4 Electric damage against all adjacent enemies. You cannot continue moving after you begin such an attack.
Wind Sword
Template:Create Weapon (Action Powers)
This power can create swords and daggers.