Difference between revisions of "Imbue Air (Action Powers)"
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Lightning Touch does [[Damage Types (Action)#Energy| energy/electricity damage]]. | Lightning Touch does [[Damage Types (Action)#Energy| energy/electricity damage]]. | ||
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+ | === Shockwave === | ||
+ | Limit Break | ||
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+ | Make a strike that causes a shockwave that strikes nearby opponents. You attack all enemies in a globe with a diameter equal to your [[Mind (Action)|Mind]] in meters with you at the center, doing [[Body (Action)|Body]] +0 [[Damage_Types_(Action)#Concussion|Concussions]] damage, soaked by [[Reflexes (Action)|Reflexes]]. |
Revision as of 15:26, 29 May 2010
Templates for Action |
- Main article: Powers (Action)
Flying Strike
Basic Action
Make a jumping charge at an enemy, moving at least five meters, and make a basic attack with +3 damage.
Laughing Zephyr
Make a Melee attack: if successful you grab a weapon from the hands of an opponent. Until end of Sequence all attacks made by you with this weapon against this opponent gain a +3 Action Value bonus.
Lightning Touch
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Lightning Touch does energy/electricity damage.
Shockwave
Limit Break
Make a strike that causes a shockwave that strikes nearby opponents. You attack all enemies in a globe with a diameter equal to your Mind in meters with you at the center, doing Body +0 Concussions damage, soaked by Reflexes.