Difference between revisions of "Dodge Air (Action Powers)"
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Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage Types (Action)#Concussion| concussion]] damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous. | Add your [[Mind (Action)|Mind]] to your soak attribute against [[Damage Types (Action)#Concussion| concussion]] damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous. | ||
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+ | === Wind Focus === | ||
+ | Trigger Action (Focus) | ||
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+ | When flying, more than 20 meters from solid ground or water surface, you can focus. You can also focus when on a windswept summit or on a wide-open plain and at least 20 meters from any obstacle to the wind. |
Revision as of 20:14, 27 December 2012
Templates for Action |
- Main article: Dodge (Action Powers)
Grenade Leap
Trigger Action (Defense)
When attacked by an area attack, you can use this to get a +5 bonus to Dodge and move up to double your speed in any direction, including up. You can use it with one of your own area attacks to leap in this way. You are moving after the attack hits, so you do not get the benefit of any cover you move into.
Resist Concussion
Basic Action
Add your Mind to your soak attribute against concussion damage for the rest of the scene. You are normally assumed to do this at the beginning of each scene, but sometimes you may want to not do it to be more inconspicuous.
Wind Focus
Trigger Action (Focus)
When flying, more than 20 meters from solid ground or water surface, you can focus. You can also focus when on a windswept summit or on a wide-open plain and at least 20 meters from any obstacle to the wind.