Difference between revisions of "Time Form Description (Action Powers)"
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m (→Associations: Curious, precise, fast) |
(Cantrips) |
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: '''Mood ''': Curious, precise, fast | : '''Mood ''': Curious, precise, fast | ||
: '''Blast''': [[Damage_Types_(Action)#Concussion|Concussion]] | : '''Blast''': [[Damage_Types_(Action)#Concussion|Concussion]] | ||
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+ | === Mind Cantrips === | ||
+ | Basic Action | ||
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+ | You can tell time, both subjective time and objective time, avoiding confusion caused by temporal disturbance. You can set a silent alarm to alert you at a specific future time. You can time an event in the world around you. |
Revision as of 10:16, 14 April 2010
Templates for Action |
- Main article: Powers (Action)
Time is the governing principle of all things, the regulator or the stream from Order to Flux. It governs position and movement. The universe would be incomprehensible without orderly time. Many claim that time manipulation is foolhardy and dangerous. Some claim time is an artifact of our perception; that it is the ultimate prison. Time powers are very difficult to use and many seem trivial in effect, but ultimate control over time would mean ultimate control of the universe.
- Alternate Names: Process
Associations
- Skill : Maneuver
- Attribute : Reflexes
- Sense : Time reckoning
- Mood : Curious, precise, fast
- Blast: Concussion
Mind Cantrips
Basic Action
You can tell time, both subjective time and objective time, avoiding confusion caused by temporal disturbance. You can set a silent alarm to alert you at a specific future time. You can time an event in the world around you.