Difference between revisions of "Time Form Description (Action Powers)"
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: '''Attribute ''': [[Reflexes (Action)|Reflexes]] | : '''Attribute ''': [[Reflexes (Action)|Reflexes]] | ||
: '''Sense ''': Time reckoning | : '''Sense ''': Time reckoning | ||
− | : '''Mood ''': Curious, | + | : '''Mood ''': Curious, precise, fast |
: '''Blast''': [[Damage_Types_(Action)#Concussion|Concussion]] | : '''Blast''': [[Damage_Types_(Action)#Concussion|Concussion]] |
Revision as of 16:23, 3 February 2010
Templates for Action |
- Main article: Powers (Action)
Time is the governing principle of all things, the regulator or the stream from Order to Flux. It governs position and movement. The universe would be incomprehensible without orderly time. Many claim that time manipulation is foolhardy and dangerous. Some claim time is an artifact of our perception; that it is the ultimate prison. Time powers are very difficult to use and many seem trivial in effect, but ultimate control over time would mean ultimate control of the universe.
- Alternate Names: Process
Associations
- Skill : Maneuver
- Attribute : Reflexes
- Sense : Time reckoning
- Mood : Curious, precise, fast
- Blast: Concussion