Difference between revisions of "Reflexes Stunts (Action)"

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<noinclude>{{Action}}{{main|Action}}{{tocright}}</noinclude>
 
<noinclude>{{Action}}{{main|Action}}{{tocright}}</noinclude>
 
=== Contortions ===
 
=== Contortions ===
Basic Action
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Limit Break
  
You can try to slip out of ropes, manacles or other restraints, as well as openings to small for an ordinary human to move through. In an action scene you can try to do this any number of times; out of action all rolls after the first one are considered Limit Breaks and the GM can have script reasons for you to fail.
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You can try to slip out of ropes, manacles or other restraints, as well as openings to small for you to ordinarily move through. The difficulty depends on the mode of restraint used. Regardless of the method employed, the minimum difficulty is the binder's [[Melee (Action)|Melee]] skill. Certain methods of restraint have other set difficulties.
 
 
You use [[Reflexes (Action)|Reflexes]] for these stunts, and the difficulty depends on the mode of restraint used. Regardless of the method employed, the minimum difficulty is the binder's [[Melee (Action)|Melee]] skill. Certain methods of restraint have other set difficulties.
 
  
 
{|Wikitable
 
{|Wikitable
 
||'''Restraint'''|||'''Difficulty'''
 
||'''Restraint'''|||'''Difficulty'''
 
|-
 
|-
||Simple handcuffs, hole wider than your shoulders but too narrow to crawl in. |||5
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||Simple handcuffs, hole wider than your shoulders but too narrow to crawl. |||6
 
|-
 
|-
||Manacles, hole as wide as your hips but not your shoulders. |||10
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||Manacles, hole as wide as your hips but not your shoulders. |||9
 
|-
 
|-
||Straightjacket, foot cuffs, hole as wide as your head but not your hips |||15
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||Straightjacket, foot cuffs, hole as wide as your head but not your hips |||12
 
|-
 
|-
||Bonds custom-adjusted for you |||20
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||Bonds custom-adjusted for you |||15
 
|}
 
|}
  
 
The [[Shapeshift_(Action_Powers_Technique)#Escape_Artist|Escape artist]] schtick lets you use your [[Maneuver (Action)|Maneuver]] instead of your [[Reflexes (Action)|Reflexes]] for these rolls.
 
The [[Shapeshift_(Action_Powers_Technique)#Escape_Artist|Escape artist]] schtick lets you use your [[Maneuver (Action)|Maneuver]] instead of your [[Reflexes (Action)|Reflexes]] for these rolls.

Revision as of 10:41, 16 April 2012

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Heroic Action Role-Play
Main article: Action

Contortions

Limit Break

You can try to slip out of ropes, manacles or other restraints, as well as openings to small for you to ordinarily move through. The difficulty depends on the mode of restraint used. Regardless of the method employed, the minimum difficulty is the binder's Melee skill. Certain methods of restraint have other set difficulties.

Restraint Difficulty
Simple handcuffs, hole wider than your shoulders but too narrow to crawl. 6
Manacles, hole as wide as your hips but not your shoulders. 9
Straightjacket, foot cuffs, hole as wide as your head but not your hips 12
Bonds custom-adjusted for you 15

The Escape artist schtick lets you use your Maneuver instead of your Reflexes for these rolls.