Difference between revisions of "Reflexes Schticks (Action)"
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When caught against a wall (literally or metaphorically) with no way out, you can focus. In a fight, if three opponents are closer to you than your closest ally, this applies. | When caught against a wall (literally or metaphorically) with no way out, you can focus. In a fight, if three opponents are closer to you than your closest ally, this applies. | ||
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+ | === Role Focus === | ||
+ | Inherent | ||
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+ | Select one [[Skill (Action)|Skill]]. Your rating in this skill can be [[Character_Generation_(Action)|one higher than normal]]. You can only take this schtick once. | ||
=== Super Reflexes=== | === Super Reflexes=== |
Revision as of 13:53, 14 April 2011
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Heroic Action Role-Play |
Athlete
Inherent
You are a physical paragon and well beyond the norm of your people, which shows in your appearance and mannerisms. Your Reflexes can be up to two points higher than the normal racial maximum.
Cornered Rat
Trigger Action (Focus)
When caught against a wall (literally or metaphorically) with no way out, you can focus. In a fight, if three opponents are closer to you than your closest ally, this applies.
Role Focus
Inherent
Select one Skill. Your rating in this skill can be one higher than normal. You can only take this schtick once.
Super Reflexes
Inherent
You can freely exceed the normal Reflexes limit based on your race. This schtick is considered a Power even tough it lacks a Form. To take it, you have to have a Tradition, and if the Methods of your tradition or a Power Loss Limitation makes you lose your powers, your attribute is reduced to the normal maximum value until your powers return. Note that this is mainly a problem for Folk - other creatures do not have ability maximums.