Difference between revisions of "Ranged weapons (Action)"

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m (Arquebus +7)
m (Greek Fire)
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|| [[Heavy crossbow (Action) | Heavy Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Long|Long]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]]  
 
|| [[Heavy crossbow (Action) | Heavy Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Long|Long]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]]  
 
|-
 
|-
|| [[Pot-de-fer (Action) | Pot-de-fer]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]]  
+
|| [[Arbalest (Action) | Arbalest]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]]
 +
|-
 +
|| [[Pot-de-fer (Action) | Pot-de-fer]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]]  
 
|-
 
|-
 
|| [[Crossbow (Action) | Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Slow | Slow]]  
 
|| [[Crossbow (Action) | Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Slow | Slow]]  
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|| [[Composite bow (Action) | Composite Bow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Long|Long]]||| +3||| [[Damage_Types_(Action)#Piercing|Piercing]]|||  
 
|| [[Composite bow (Action) | Composite Bow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Long|Long]]||| +3||| [[Damage_Types_(Action)#Piercing|Piercing]]|||  
 
|-
 
|-
|| [[Arbalest (Action) | Arbalest]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]]  
+
|| [[Greek Fire (Action) | Greek Fire]]||| 1H||| [[Items_(Action)#Medium| Medium]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Fire|Fire]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Static|Static]], [[Items_(Action)#Throw| Throw]]
 
|-
 
|-
|| [[Pistol crossbow (Action) | Pistol Crossbow]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +2||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Slow | Slow]]
+
|| [[Pistol crossbow (Action) | Pistol Crossbow]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +2||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Slow | Slow]]  
 
|-
 
|-
 
|| [[Shakram (Action) | Shakram]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Blacksmith |Blacksmith]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Cutting|Cutting]]||| [[Items_(Action)#Disarm | Disarm]], [[Items_(Action)#Throw| Throw]]
 
|| [[Shakram (Action) | Shakram]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Blacksmith |Blacksmith]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Cutting|Cutting]]||| [[Items_(Action)#Disarm | Disarm]], [[Items_(Action)#Throw| Throw]]
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|| [[Repeating crossbow (Action) | Repeating Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Piercing|Piercing]]|||  
 
|| [[Repeating crossbow (Action) | Repeating Crossbow]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Blacksmith |Blacksmith]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Piercing|Piercing]]|||  
 
|-
 
|-
|| [[Dueling Pistol (Action) | Dueling Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]]  
+
|| [[Dueling Pistol (Action) | Dueling Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]]  
 
|-
 
|-
|| [[Dragon (Action) | Dragon]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]]  
+
|| [[Dragon (Action) | Dragon]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]]  
 
|-
 
|-
|| [[Ball grenade (Action) | Ball Grenade]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]]
+
|| [[Ball grenade (Action) | Ball Grenade]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]]
 
|-
 
|-
|| [[Arqebus (Action) | Arqebus]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]]  
+
|| [[Arqebus (Action) | Arqebus]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]]  
 
|-
 
|-
|| [[Cavalry Pistol (Action) | Cavalry Pistol]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]]  
+
|| [[Cavalry Pistol (Action) | Cavalry Pistol]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]]  
 
|-
 
|-
|| [[Blunderbuss (Action) | Blunderbuss]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]]  
+
|| [[Blunderbuss (Action) | Blunderbuss]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]]  
 
|-
 
|-
|| [[Pistol (Action) | Pistol]]||| 1H||| [[Items_(Action)#Small| Small]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]]  
+
|| [[Pistol (Action) | Pistol]]||| 1H||| [[Items_(Action)#Small| Small]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]]  
 
|-
 
|-
|| [[Musket (Action) | Musket]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]]  
+
|| [[Musket (Action) | Musket]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]]  
 
|-
 
|-
|| [[Rifled musket (Action) | Rifled Musket]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]]  
+
|| [[Rifled musket (Action) | Rifled Musket]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]]  
 
|-
 
|-
|| [[Snuff gun (Action) | Snuff Gun]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Slick| Slick]]  
+
|| [[Snuff gun (Action) | Snuff Gun]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Slick| Slick]]  
 
|-
 
|-
 
|| [[Holdout revolver (Action) | Revolver (holdout)]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +2||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|| [[Holdout revolver (Action) | Revolver (holdout)]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +2||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
|| [[Dynamite (Action) | Dynamite]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]]
+
|| [[Dynamite (Action) | Dynamite]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]]
 
|-
 
|-
|| [[Derringer (Action) | Derringer]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]]  
+
|| [[Derringer (Action) | Derringer]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]]  
 
|-
 
|-
 
|| [[Early automatic pistol (Action) | Automatic pistol (early)]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Unreliable | Unreliable ]]  
 
|| [[Early automatic pistol (Action) | Automatic pistol (early)]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Unreliable | Unreliable ]]  
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|| [[Light Carbine (Action) | Carbine (light)]]||| 1H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Long|Long]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|| [[Light Carbine (Action) | Carbine (light)]]||| 1H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Long|Long]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
|| [[Carbine (Action) | Carbine]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Slow | Slow]]  
+
|| [[Carbine (Action) | Carbine]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]]  
 
|-
 
|-
|| [[Sawed-off shotgun (Action) | Sawed-off Shotgun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]]  
+
|| [[Sawed-off shotgun (Action) | Sawed-off Shotgun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]]  
 
|-
 
|-
 
|| [[Light revolver (Action) | Revolver (light)]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|| [[Light revolver (Action) | Revolver (light)]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
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|| [[Revolver (Action) | Revolver]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|| [[Revolver (Action) | Revolver]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
|| [[Rifle (Action) | Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]]  
+
|| [[Rifle (Action) | Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]]  
 
|-
 
|-
|| [[Shotgun (Action) | Shotgun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]]  
+
|| [[Shotgun (Action) | Shotgun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]], [[Items_(Action)#Slow | Slow]]  
 
|-
 
|-
 
|| [[Holdout automatic pistol (Action) | Automatic pistol (holdout)]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +2||| [[Damage_Types_(Action)#Impact|Impact]]|||  
 
|| [[Holdout automatic pistol (Action) | Automatic pistol (holdout)]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +2||| [[Damage_Types_(Action)#Impact|Impact]]|||  
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|| [[Heavy Revolver (Action) | Revolver (heavy)]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|| [[Heavy Revolver (Action) | Revolver (heavy)]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
|| [[Hand grenade (Action) | Hand Grenade]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]]
+
|| [[Hand grenade (Action) | Hand Grenade]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]]
 
|-
 
|-
|| [[Flamethrower (Action) | Flamethrower]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Fire|Fire]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Great_Blow | Great Blow]] , [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Static| Static]]  
+
|| [[Flamethrower (Action) | Flamethrower]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Fire|Fire]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Static| Static]]  
 
|-
 
|-
 
|| [[Light automatic pistol (Action)| Automatic pistol (Light)]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|| [[Light automatic pistol (Action)| Automatic pistol (Light)]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
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|| [[Dart rifle (Action) | Dart Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +0||| [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]||| [[Items_(Action)#Extra_Damage | Armor Exploiting]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]]  
 
|| [[Dart rifle (Action) | Dart Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +0||| [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]||| [[Items_(Action)#Extra_Damage | Armor Exploiting]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]]  
 
|-
 
|-
|| [[Machine rifle (Action) | Machine Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]] ]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Static| Static]]  
+
|| [[Machine rifle (Action) | Machine Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]] ]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Static| Static]]  
 
|-
 
|-
|| [[Molotov Cocktail (Action) | Molotov Cocktail]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Fire|Fire]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Improvised | Improvised]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Throw| Throw]]
+
|| [[Molotov Cocktail (Action) | Molotov Cocktail]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Fire|Fire]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Throw| Throw]]
 
|-
 
|-
|| [[Monster gun (Action) | Monster Gun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Long|Long]]||| +9||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]]  
+
|| [[Monster gun (Action) | Monster Gun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Long|Long]]||| +9||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]]  
 
|-
 
|-
 
|| [[Semiautomatic rifle (Action) | Semiautomatic Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|| [[Semiautomatic rifle (Action) | Semiautomatic Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
Line 109: Line 111:
 
|| [[SMG (Action) | Submachinegun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
|| [[SMG (Action) | Submachinegun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
|| [[Trench gun (Action) | Trench Gun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Scatter| Scatter]]  
+
|| [[Trench gun (Action) | Trench Gun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Scatter| Scatter]]  
 
|-
 
|-
|| [[Assault Shotgun (Action) | Assault Shotgun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Great_Blow | Great Blow]] , [[Items_(Action)#Scatter| Scatter]]  
+
|| [[Assault Shotgun (Action) | Assault Shotgun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Scatter| Scatter]]  
 
|-
 
|-
 
|| [[Assault rifle (Action) | Assault Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
|| [[Assault rifle (Action) | Assault Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
Line 119: Line 121:
 
|| [[Heavy automatic pistol (Action) | Automatic Pistol (heavy)]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|| [[Heavy automatic pistol (Action) | Automatic Pistol (heavy)]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
|| [[Micro grenade (Action) | Micro Grenade]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Electronic |Electronic]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]]
+
|| [[Micro grenade (Action) | Micro Grenade]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Electronic |Electronic]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]]
 
|-
 
|-
 
|| [[Minigun (Action) | Minigun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
|| [[Minigun (Action) | Minigun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
Line 125: Line 127:
 
|| [[Machine pistol (Action) | Machine Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Electronic |Electronic]]|||[[Items_(Action)#Close | Close]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
|| [[Machine pistol (Action) | Machine Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Electronic |Electronic]]|||[[Items_(Action)#Close | Close]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
|| [[Sniper rifle (Action) | Sniper Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Long|Long]]||| +8||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]]  
+
|| [[Sniper rifle (Action) | Sniper Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Long|Long]]||| +8||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]]  
 
|-
 
|-
 
|| [[Subsonic pistol (Action) | Subsonic Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]|||  
 
|| [[Subsonic pistol (Action) | Subsonic Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]|||  
Line 131: Line 133:
 
|| [[Subsonic SMG (Action) | Subsonic Submachinegun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]]  
 
|| [[Subsonic SMG (Action) | Subsonic Submachinegun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]]  
 
|-
 
|-
|| [[Taser (Action) | Taser]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Electronic |Electronic]]|||[[Items_(Action)#Close | Close]]||| +1||| [[Damage_Types_(Action)#Electricity|Electricity]]||| [[Items_(Action)#Extra_Damage | Armor Exploiting]], [[Items_(Action)#Great_Blow | Great Blow]] , [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]]  
+
|| [[Taser (Action) | Taser]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Electronic |Electronic]]|||[[Items_(Action)#Close | Close]]||| +1||| [[Damage_Types_(Action)#Electricity|Electricity]]||| [[Items_(Action)#Extra_Damage | Armor Exploiting]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]]  
 
|-
 
|-
|| [[Gyrojet holdout (Action) | Gyrojet Holdout]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Slick| Slick]], [[Items_(Action)#One-Shot| One-Shot]]  
+
|| [[Gyrojet holdout (Action) | Gyrojet Holdout]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slick| Slick]], [[Items_(Action)#One-Shot| One-Shot]]  
 
|-
 
|-
 
|| [[Gyrojet carbine (Action) | Gyrojet Carbine]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
|| [[Gyrojet carbine (Action) | Gyrojet Carbine]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
Line 147: Line 149:
 
|| [[Electro rifle (Action) | Electro Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Electricity|Electricity]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stun | Stun]]  
 
|| [[Electro rifle (Action) | Electro Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Electricity|Electricity]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stun | Stun]]  
 
|-
 
|-
|| [[Airfoil grenade (Action) | Airfoil Grenade]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]]
+
|| [[Airfoil grenade (Action) | Airfoil Grenade]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]]
 
|-
 
|-
 
|| [[Needle pistol (Action) | Needle Pistol]]||| 2H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]]  
 
|| [[Needle pistol (Action) | Needle Pistol]]||| 2H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]]  
Line 159: Line 161:
 
|| [[Laser carbine (Action) | Laser Carbine]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]]  
 
|| [[Laser carbine (Action) | Laser Carbine]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
|| [[Laser cannon (Action) | Laser Cannon]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +9||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]]  
+
|| [[Laser cannon (Action) | Laser Cannon]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +9||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]]  
 
|-
 
|-
 
|| [[Railgun (Action) | Railgun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
|| [[Railgun (Action) | Railgun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
|}
 
|}

Revision as of 19:16, 30 July 2016

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Heroic Action Role-Play

This is a list of ranged weapons for Action, for use with Shoot. Melee weapons with the Throw property can also be used with the Shoot skill, but only when thrown.

Weapon Hands Size Tech Range Damage Type Properties
Blowgun 1H Medium Ancient Close +0 Neurotoxin
Blowpipe 2H Large Ancient Short +0 Piercing Elemental: Neurotoxin
Bola 1H Small Ancient Close +0 Blunt Entangle, Throw
Boomerang 1H Medium Ancient Close +1 Blunt Returning, Throw
Longbow 2H Large Ancient Long +3 Piercing Static
Naphta Grenade 1H Medium Ancient Close +4 Fire Armor Defeating, Improvised, One-Shot, Static, Throw
Shortbow 2H Medium Ancient Short +2 Piercing
Sling 2H Small Ancient Short +1 Blunt Improvised
War Sling 2H Medium Ancient Long +2 Blunt Slow
Heavy Crossbow 2H Large Blacksmith Long +5 Impact Slow, Static
Arbalest 2H Large Blacksmith Long +6 Impact Reload, Static
Pot-de-fer 2H Large Blacksmith Short +6 Piercing Loud, Reload, Static
Crossbow 2H Large Blacksmith Short +4 Impact Slow
Composite Bow 2H Large Blacksmith Long +3 Piercing
Greek Fire 1H Medium Combustion Close +4 Fire Armor Defeating, One-Shot, Saturation, Static, Throw
Pistol Crossbow 1H Medium Blacksmith Short +2 Piercing Slow
Shakram 1H Medium Blacksmith Close +4 Cutting Disarm, Throw
Repeating Crossbow 2H Large Blacksmith Short +3 Piercing
Dueling Pistol 1H Small Clockwork Short +3 Impact Loud, Reload
Dragon 1H Medium Clockwork Close +5 Piercing Loud, Reload, Scatter
Ball Grenade 1H Small Clockwork Close +4 Blunt Area, Loud, One-Shot, Reload, Throw
Arqebus 2H Large Clockwork Short +7 Impact Loud, Reload, Static
Cavalry Pistol 1H Medium Clockwork Close +5 Impact Loud, Reload
Blunderbuss 2H Large Clockwork Short +5 Piercing Loud, Reload, Scatter
Pistol 1H Small Clockwork Short +4 Impact Loud, Reload
Musket 2H Large Clockwork Short +6 Impact Loud, Reload
Rifled Musket 2H Large Clockwork Long +6 Impact Loud, Reload, Static
Snuff Gun 1H Tiny Clockwork Close +3 Impact Loud, Reload, Slick
Revolver (holdout) 1H Tiny Coal Close +2 Impact Loud
Dynamite 1H Small Coal Close +5 Blunt Area, Loud, One-Shot, Reload, Throw
Derringer 1H Tiny Coal Close +4 Impact Loud, Reload
Automatic pistol (early) 1H Small Coal Short +3 Impact Loud, Unreliable
Carbine (light) 1H Large Coal Long +4 Impact Loud
Carbine 2H Large Coal Long +6 Impact Loud, Slow
Sawed-off Shotgun 2H Medium Coal Close +5 Piercing Loud, Scatter, Slow
Revolver (light) 1H Small Coal Short +3 Impact Loud
Revolver 1H Medium Coal Short +4 Impact Loud
Rifle 2H Large Coal Long +7 Impact Loud, Slow, Static
Shotgun 2H Large Coal Short +5 Piercing Loud, Scatter, Slow
Automatic pistol (holdout) 1H Tiny Combustion Close +2 Impact
Revolver (heavy) 1H Medium Combustion Short +5 Impact Loud
Hand Grenade 1H Small Combustion Short +5 Blunt Area, Loud, One-Shot, Throw
Flamethrower 2H Large Combustion Close +4 Fire Area, Great Blow, Saturation, Static
Automatic pistol (Light) 1H Tiny Combustion Short +3 Impact Loud
Automatic Pistol 1H Small Combustion Short +4 Impact Loud
Dart Pistol 1H Small Combustion Close +0 Neurotoxin Armor Exploiting, Slow, Stun
Dart Rifle 2H Large Combustion Short +0 Neurotoxin Armor Exploiting, Slow, Stun
Machine Rifle 2H Large Combustion Long +7 Impact Auto ]], Great Blow, Loud, Static
Molotov Cocktail 1H Small Combustion Close +4 Fire Armor Defeating, Improvised, One-Shot, Saturation, Throw
Monster Gun 2H Large Combustion Long +9 Impact Loud, Reload, Slow, Static
Semiautomatic Rifle 2H Large Combustion Long +6 Impact Loud
Submachinegun 2H Medium Combustion Short +4 Impact Auto, Great Blow, Loud
Trench Gun 2H Medium Combustion Short +6 Piercing Loud, Scatter
Assault Shotgun 2H Medium Electronic Short +5 Piercing Auto, Loud, Great Blow, Scatter
Assault Rifle 2H Large Electronic Long +6 Impact Auto, Great Blow, Loud
Advanced Combat Rifle 2H Medium Electronic Long +7 Impact Auto, Great Blow, Loud, Unreliable
Automatic Pistol (heavy) 1H Medium Electronic Short +5 Impact Loud
Micro Grenade 1H Tiny Electronic Close +5 Blunt Area, Loud, One-Shot, Throw
Minigun 2H Large Electronic Long +6 Impact Auto, Great Blow, Loud
Machine Pistol 1H Small Electronic Close +3 Impact Auto, Great Blow, Loud
Sniper Rifle 2H Large Electronic Long +8 Impact Armor Defeating, Loud, Slow, Static
Subsonic Pistol 1H Small Electronic Short +4 Impact
Subsonic Submachinegun 2H Medium Electronic Short +4 Impact Auto, Great Blow
Taser 1H Small Electronic Close +1 Electricity Armor Exploiting, Great Blow, Slow, Stun
Gyrojet Holdout 1H Tiny Fusion Short +6 Impact Loud, Slick, One-Shot
Gyrojet Carbine 1H Small Fusion Short +6 Impact Auto, Great Blow, Loud
Gyrojet Pistol 1H Tiny Fusion Short +6 Impact Loud
Gyrojet Rifle 2H Medium Fusion Long +7 Impact Loud
Electro Pistol 1H Small Fusion Short +6 Electricity Loud, Stun
Electro Carbine 2H Medium Fusion Short +6 Electricity Auto, Great Blow, Loud, Stun
Electro Rifle 2H Large Fusion Long +7 Electricity Auto, Great Blow, Loud, Stun
Airfoil Grenade 1H Tiny Fusion Short +5 Blunt Area, Loud, One-Shot, Throw
Needle Pistol 2H Small Fusion Short +5 Piercing Auto, Great Blow
Needle Carbine 2H Medium Fusion Short +6 Piercing Auto, Great Blow
Laser Rifle 2H Medium Fusion Long +7 Impact Auto, Great Blow, Loud
Laser Pistol 1H Small Fusion Short +6 Impact Great Blow, Improvised, Loud
Laser Carbine 2H Medium Fusion Short +7 Impact Auto, Great Blow, Improvised, Loud
Laser Cannon 2H Large Fusion Long +9 Impact Great Blow, Improvised, Loud, Slow, Static
Railgun 2H Large Fusion Long +6 Impact Armor Defeating, Auto, Great Blow, Loud