Difference between revisions of "Ranged weapons (Action)"

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m (Loud)
m (Loud 2)
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|| [[Dragon (Action) | Dragon]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]]  
 
|| [[Dragon (Action) | Dragon]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Scatter| Scatter]]  
 
|-
 
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|| [[Ball grenade (Action) | Ball Grenade]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#loud | loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]]
+
|| [[Ball grenade (Action) | Ball Grenade]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Clockwork |Clockwork]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]]
 
|-
 
|-
 
|| [[Arqebus (Action) | Arqebus]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]]  
 
|| [[Arqebus (Action) | Arqebus]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Clockwork |Clockwork]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Static| Static]]  
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|| [[Holdout revolver (Action) | Revolver (holdout)]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +2||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|| [[Holdout revolver (Action) | Revolver (holdout)]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +2||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
|| [[Dynamite (Action) | Dynamite]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#loud | loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]]
+
|| [[Dynamite (Action) | Dynamite]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Reload| Reload]], [[Items_(Action)#Throw| Throw]]
 
|-
 
|-
 
|| [[Derringer (Action) | Derringer]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]]  
 
|| [[Derringer (Action) | Derringer]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Coal |Coal]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Reload| Reload]]  
 
|-
 
|-
|| [[Early automatic pistol (Action) | Automatic pistol (early)]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#loud | loud]], [[Items_(Action)#Unreliable | Unreliable ]]  
+
|| [[Early automatic pistol (Action) | Automatic pistol (early)]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Short | Short]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Unreliable | Unreliable ]]  
 
|-
 
|-
 
|| [[Light Carbine (Action) | Carbine (light)]]||| 1H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Long|Long]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|| [[Light Carbine (Action) | Carbine (light)]]||| 1H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Coal |Coal]]||| [[Items_(Action)#Long|Long]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
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|| [[Heavy Revolver (Action) | Revolver (heavy)]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|| [[Heavy Revolver (Action) | Revolver (heavy)]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
|| [[Hand grenade (Action) | Hand Grenade]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#loud | loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]]
+
|| [[Hand grenade (Action) | Hand Grenade]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]]
 
|-
 
|-
 
|| [[Flamethrower (Action) | Flamethrower]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Fire|Fire]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Great_Blow | Great Blow]] , [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Static| Static]]  
 
|| [[Flamethrower (Action) | Flamethrower]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Fire|Fire]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Great_Blow | Great Blow]] , [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Static| Static]]  
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|| [[Dart rifle (Action) | Dart Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +0||| [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]||| [[Items_(Action)#Extra_Damage | Armor Exploiting]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]]  
 
|| [[Dart rifle (Action) | Dart Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +0||| [[Damage_Types_(Action)#Neurotoxin|Neurotoxin]]||| [[Items_(Action)#Extra_Damage | Armor Exploiting]], [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Stun | Stun]]  
 
|-
 
|-
|| [[Machine rifle (Action) | Machine Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]] ]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#loud | loud]] , [[Items_(Action)#Static| Static]]  
+
|| [[Machine rifle (Action) | Machine Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]] ]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Static| Static]]  
 
|-
 
|-
 
|| [[Molotov Cocktail (Action) | Molotov Cocktail]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Fire|Fire]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Improvised | Improvised]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Throw| Throw]]
 
|| [[Molotov Cocktail (Action) | Molotov Cocktail]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Combustion|Combustion]]|||[[Items_(Action)#Close | Close]]||| +4||| [[Damage_Types_(Action)#Fire|Fire]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Improvised | Improvised]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Saturation|Saturation]], [[Items_(Action)#Throw| Throw]]
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|| [[Semiautomatic rifle (Action) | Semiautomatic Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|| [[Semiautomatic rifle (Action) | Semiautomatic Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
|| [[SMG (Action) | Submachinegun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#loud | loud]]  
+
|| [[SMG (Action) | Submachinegun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
 
|| [[Trench gun (Action) | Trench Gun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Scatter| Scatter]]  
 
|| [[Trench gun (Action) | Trench Gun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Combustion|Combustion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Scatter| Scatter]]  
 
|-
 
|-
|| [[Assault Shotgun (Action) | Assault Shotgun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#loud | loud]], [[Items_(Action)#Great_Blow | Great Blow]] , [[Items_(Action)#Scatter| Scatter]]  
+
|| [[Assault Shotgun (Action) | Assault Shotgun]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Great_Blow | Great Blow]] , [[Items_(Action)#Scatter| Scatter]]  
 
|-
 
|-
|| [[Assault rifle (Action) | Assault Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#loud | loud]]  
+
|| [[Assault rifle (Action) | Assault Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
|| [[Advanced Combat rifle (Action) | Advanced Combat Rifle]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#loud | loud]], [[Items_(Action)#Unreliable | Unreliable ]]  
+
|| [[Advanced Combat rifle (Action) | Advanced Combat Rifle]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Unreliable | Unreliable ]]  
 
|-
 
|-
 
|| [[Heavy automatic pistol (Action) | Automatic Pistol (heavy)]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|| [[Heavy automatic pistol (Action) | Automatic Pistol (heavy)]]||| 1H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
|| [[Micro grenade (Action) | Micro Grenade]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Electronic |Electronic]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#loud | loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]]
+
|| [[Micro grenade (Action) | Micro Grenade]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Electronic |Electronic]]|||[[Items_(Action)#Close | Close]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]]
 
|-
 
|-
|| [[Minigun (Action) | Minigun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#loud | loud]]  
+
|| [[Minigun (Action) | Minigun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
|| [[Machine pistol (Action) | Machine Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Electronic |Electronic]]|||[[Items_(Action)#Close | Close]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#loud | loud]]  
+
|| [[Machine pistol (Action) | Machine Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Electronic |Electronic]]|||[[Items_(Action)#Close | Close]]||| +3||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
|| [[Sniper rifle (Action) | Sniper Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Long|Long]]||| +8||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#loud | loud]] , [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]]  
+
|| [[Sniper rifle (Action) | Sniper Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Long|Long]]||| +8||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]]  
 
|-
 
|-
 
|| [[Subsonic pistol (Action) | Subsonic Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]|||  
 
|| [[Subsonic pistol (Action) | Subsonic Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Electronic |Electronic]]||| [[Items_(Action)#Short | Short]]||| +4||| [[Damage_Types_(Action)#Impact|Impact]]|||  
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|| [[Gyrojet holdout (Action) | Gyrojet Holdout]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Slick| Slick]], [[Items_(Action)#One-Shot| One-Shot]]  
 
|| [[Gyrojet holdout (Action) | Gyrojet Holdout]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Slick| Slick]], [[Items_(Action)#One-Shot| One-Shot]]  
 
|-
 
|-
|| [[Gyrojet carbine (Action) | Gyrojet Carbine]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#loud | loud]]  
+
|| [[Gyrojet carbine (Action) | Gyrojet Carbine]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
 
|| [[Gyrojet pistol (Action) | Gyrojet Pistol]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|| [[Gyrojet pistol (Action) | Gyrojet Pistol]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
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|| [[Gyrojet rifle (Action) | Gyrojet Rifle]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|| [[Gyrojet rifle (Action) | Gyrojet Rifle]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
|| [[Electro pistol (Action) | Electro Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Electricity|Electricity]]||| [[Items_(Action)#loud | loud]], [[Items_(Action)#Stun | Stun]]  
+
|| [[Electro pistol (Action) | Electro Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Electricity|Electricity]]||| [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stun | Stun]]  
 
|-
 
|-
|| [[Electro carbine (Action) | Electro Carbine]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Electricity|Electricity]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#loud | loud]], [[Items_(Action)#Stun | Stun]]  
+
|| [[Electro carbine (Action) | Electro Carbine]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Electricity|Electricity]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stun | Stun]]  
 
|-
 
|-
|| [[Electro rifle (Action) | Electro Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Electricity|Electricity]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#loud | loud]], [[Items_(Action)#Stun | Stun]]  
+
|| [[Electro rifle (Action) | Electro Rifle]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Electricity|Electricity]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]], [[Items_(Action)#Stun | Stun]]  
 
|-
 
|-
|| [[Airfoil grenade (Action) | Airfoil Grenade]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#loud | loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]]
+
|| [[Airfoil grenade (Action) | Airfoil Grenade]]||| 1H||| [[Items_(Action)#Tiny | Tiny]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Blunt|Blunt]]||| [[Items_(Action)#Area| Area]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#One-Shot| One-Shot]], [[Items_(Action)#Throw| Throw]]
 
|-
 
|-
 
|| [[Needle pistol (Action) | Needle Pistol]]||| 2H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]]  
 
|| [[Needle pistol (Action) | Needle Pistol]]||| 2H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +5||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]]  
Line 153: Line 153:
 
|| [[Needle carbine (Action) | Needle Carbine]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]]  
 
|| [[Needle carbine (Action) | Needle Carbine]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Piercing|Piercing]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]]  
 
|-
 
|-
|| [[Laser rifle (Action) | Laser Rifle]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#loud | loud]]  
+
|| [[Laser rifle (Action) | Laser Rifle]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
|| [[Laser pistol (Action) | Laser Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#loud | loud]]  
+
|| [[Laser pistol (Action) | Laser Pistol]]||| 1H||| [[Items_(Action)#Small | Small]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
|| [[Laser carbine (Action) | Laser Carbine]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#loud | loud]]  
+
|| [[Laser carbine (Action) | Laser Carbine]]||| 2H||| [[Items_(Action)#Medium | Medium]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Short | Short]]||| +7||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]]  
 
|-
 
|-
|| [[Laser cannon (Action) | Laser Cannon]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +9||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#loud | loud]] , [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]]  
+
|| [[Laser cannon (Action) | Laser Cannon]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +9||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Improvised | Improvised]], [[Items_(Action)#Loud | Loud]] , [[Items_(Action)#Slow | Slow]], [[Items_(Action)#Static| Static]]  
 
|-
 
|-
|| [[Railgun (Action) | Railgun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#loud | loud]]  
+
|| [[Railgun (Action) | Railgun]]||| 2H||| [[Items_(Action)#Large | Large]]||| [[Items_(Action)#Fusion |Fusion]]||| [[Items_(Action)#Long|Long]]||| +6||| [[Damage_Types_(Action)#Impact|Impact]]||| [[Items_(Action)#Extra_Damage | Armor Defeating]], [[Items_(Action)#Auto | Auto]], [[Items_(Action)#Great_Blow | Great Blow]], [[Items_(Action)#Loud | Loud]]  
 
|}
 
|}

Revision as of 12:10, 6 June 2013

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Heroic Action Role-Play

This is a list of ranged weapons for Action.

Weapon Hands Size Tech Range Damage Type Properties
Blowgun 1H Medium Ancient Close +0 Neurotoxin
Blowpipe 2H Large Ancient Short +0 Piercing Elemental: Neurotoxin
Bola 1H Small Ancient Close +0 Blunt Entangle, Throw
Boomerang 1H Medium Ancient Close +1 Blunt Returning, Throw
Longbow 2H Large Ancient Long +3 Piercing Static
Shortbow 2H Medium Ancient Short +2 Piercing
Shuriken 1H Tiny Ancient Close +1 Piercing Improvised, Throw
Sling 2H Small Ancient Short +1 Blunt Improvised
War Sling 2H Medium Ancient Long +2 Blunt Slow
Heavy Crossbow 2H Large Blacksmith Long +5 Impact Slow, Static
Pot-de-fer 2H Large Blacksmith Short +6 Piercing Loud , Reload, Static
Crossbow 2H Large Blacksmith Short +4 Impact Slow
Composite Bow 2H Large Blacksmith Long +3 Piercing
Arbalest 2H Large Blacksmith Long +6 Impact Reload, Static
Pistol Crossbow 1H Medium Blacksmith Short +2 Piercing Slow
Shakram 1H Medium Blacksmith Close +4 Cutting Disarm, Throw
Repeating Crossbow 2H Large Blacksmith Short +3 Piercing
Dueling Pistol 1H Small Clockwork Short +3 Impact Loud , Reload
Dragon 1H Medium Clockwork Close +5 Piercing Loud , Reload, Scatter
Ball Grenade 1H Small Clockwork Close +4 Blunt Area, Loud , One-Shot, Reload, Throw
Arqebus 2H Large Clockwork Short +6 Impact Loud , Reload, Static
Cavalry Pistol 1H Medium Clockwork Close +5 Impact Loud , Reload
Blunderbuss 2H Large Clockwork Short +5 Piercing Loud , Reload, Scatter
Pistol 1H Medium Clockwork Short +4 Impact Loud , Reload
Musket 2H Large Clockwork Short +6 Impact Loud , Reload
Rifled Musket 2H Large Clockwork Long +6 Impact Loud , Reload, Static
Snuff Gun 1H Tiny Clockwork Close +3 Impact Loud , Reload, Slick
Revolver (holdout) 1H Tiny Coal Close +2 Impact Loud
Dynamite 1H Small Coal Close +5 Blunt Area, Loud , One-Shot, Reload, Throw
Derringer 1H Tiny Coal Close +4 Impact Loud , Reload
Automatic pistol (early) 1H Small Coal Short +3 Impact Loud, Unreliable
Carbine (light) 1H Large Coal Long +4 Impact Loud
Carbine 2H Large Coal Long +6 Impact Loud , Slow
Sawed-off Shotgun 2H Medium Coal Close +5 Piercing Loud , Scatter, Slow
Revolver (light) 1H Small Coal Short +3 Impact Loud
Revolver 1H Medium Coal Short +4 Impact Loud
Rifle 2H Large Coal Long +7 Impact Loud , Slow, Static
Shotgun 2H Large Coal Short +5 Piercing Loud , Scatter, Slow
Automatic pistol (holdout) 1H Tiny Combustion Close +2 Impact
Revolver (heavy) 1H Medium Combustion Short +5 Impact Loud
Hand Grenade 1H Small Combustion Short +5 Blunt Area, Loud , One-Shot, Throw
Flamethrower 2H Large Combustion Close +4 Fire Area, Great Blow , Saturation, Static
Automatic pistol (Light) 1H Tiny Combustion Short +3 Impact Loud
Automatic Pistol 1H Small Combustion Short +4 Impact Loud
Dart Pistol 1H Small Combustion Close +0 Neurotoxin Armor Exploiting, Slow, Stun
Dart Rifle 2H Large Combustion Short +0 Neurotoxin Armor Exploiting, Slow, Stun
Machine Rifle 2H Large Combustion Long +7 Impact Auto ]], Great Blow, Loud , Static
Molotov Cocktail 1H Small Combustion Close +4 Fire Armor Defeating, Improvised , One-Shot, Saturation, Throw
Monster Gun 2H Large Combustion Long +9 Impact Loud , Reload, Slow, Static
Semiautomatic Rifle 2H Large Combustion Long +6 Impact Loud
Submachinegun 2H Medium Combustion Short +4 Impact Auto, Great Blow, Loud
Trench Gun 2H Medium Combustion Short +6 Piercing Loud , Scatter
Assault Shotgun 2H Medium Electronic Short +5 Piercing Auto, Loud, Great Blow , Scatter
Assault Rifle 2H Large Electronic Long +6 Impact Auto, Great Blow, Loud
Advanced Combat Rifle 2H Medium Electronic Long +7 Impact Auto, Great Blow, Loud, Unreliable
Automatic Pistol (heavy) 1H Medium Electronic Short +5 Impact Loud
Micro Grenade 1H Tiny Electronic Close +5 Blunt Area, Loud , One-Shot, Throw
Minigun 2H Large Electronic Long +6 Impact Auto, Great Blow, Loud
Machine Pistol 1H Small Electronic Close +3 Impact Auto, Great Blow, Loud
Sniper Rifle 2H Large Electronic Long +8 Impact Armor Defeating, Loud , Slow, Static
Subsonic Pistol 1H Small Electronic Short +4 Impact
Subsonic Submachinegun 2H Medium Electronic Short +4 Impact Auto, Great Blow
Taser 1H Small Electronic Close +1 Electricity Armor Exploiting, Great Blow , Slow, Stun
Gyrojet Holdout 1H Tiny Fusion Short +6 Impact Loud , Slick, One-Shot
Gyrojet Carbine 1H Small Fusion Short +6 Impact Auto, Great Blow, Loud
Gyrojet Pistol 1H Tiny Fusion Short +6 Impact Loud
Gyrojet Rifle 2H Medium Fusion Long +7 Impact Loud
Electro Pistol 1H Small Fusion Short +6 Electricity Loud, Stun
Electro Carbine 2H Medium Fusion Short +6 Electricity Auto, Great Blow, Loud, Stun
Electro Rifle 2H Large Fusion Long +7 Electricity Auto, Great Blow, Loud, Stun
Airfoil Grenade 1H Tiny Fusion Short +5 Blunt Area, Loud , One-Shot, Throw
Needle Pistol 2H Small Fusion Short +5 Piercing Auto, Great Blow
Needle Carbine 2H Medium Fusion Short +6 Piercing Auto, Great Blow
Laser Rifle 2H Medium Fusion Long +7 Impact Auto, Great Blow, Loud
Laser Pistol 1H Small Fusion Short +6 Impact Great Blow, Improvised, Loud
Laser Carbine 2H Medium Fusion Short +7 Impact Auto, Great Blow, Improvised, Loud
Laser Cannon 2H Large Fusion Long +9 Impact Great Blow, Improvised, Loud , Slow, Static
Railgun 2H Large Fusion Long +6 Impact Armor Defeating, Auto, Great Blow, Loud