Difference between revisions of "Plausibility (Action)"
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You can focus at any time when you manage to cause a power effect that seem entirely reasonable and commonplace but still has a distinct and concrete effect on reality. Subtle effects do not count; only actions that other notice but assume to be natural events qualify. | You can focus at any time when you manage to cause a power effect that seem entirely reasonable and commonplace but still has a distinct and concrete effect on reality. Subtle effects do not count; only actions that other notice but assume to be natural events qualify. | ||
+ | |||
+ | == Power Misfire == | ||
+ | Your powers can cause you setbacks or activate outside of your control. This is similar to [[#Echoes|Echoes]], but the effects are more closely linked to your powers. | ||
+ | |||
+ | === Limitation === | ||
+ | Decide on a trigger when your powers misfire; this can be anything. Typical examples can be when you roll [[Actions_(Action)#Special_Results|snakeyes]], when hit by a certain kind of attack, or when you see the full moon for the first time tonight. When this condition occurs, one of your powers misfires. Generally, this is the same or a similar power misfiring in the same way each time. Misfires are [[Setback (Action)|Setbacks]] and generally detrimental to you, tough they can sometimes have positive side effects. Examples include a [[Fire_(Action_Powers_Form)#Fireball|Fireball]] exploding in your face, an involuntary change into an [[Gifts_(Action_Powers_Form)#Alternate_Self|Alternate form]], or an accidental [[Summon_(Action_Powers_Technique)#Summon_Demon|Demon Summoning]]. | ||
+ | |||
+ | === Focus Condition === | ||
+ | Trigger Action (Focus) |
Revision as of 17:11, 20 June 2010
Heroic Action Role-Play |
This is a Method for using Powers in Action. Methods are a part of Traditions and define how Powers are used in each campaign.
Plausibility
Your powers work by controlling chance, causing seemingly random effects. This can be an effect of luck, technology, extreme skill or other natural, plausible plot elements, but no obvious supernatural agency is involved.
Limitation
Inherent
You cannot cause effects that clearly and observably violate the laws of nature in the setting or cause an effect outside of local technology.
Focus Condition
Trigger Action (Focus)
You can focus at any time when you manage to cause a power effect that seem entirely reasonable and commonplace but still has a distinct and concrete effect on reality. Subtle effects do not count; only actions that other notice but assume to be natural events qualify.
Power Misfire
Your powers can cause you setbacks or activate outside of your control. This is similar to Echoes, but the effects are more closely linked to your powers.
Limitation
Decide on a trigger when your powers misfire; this can be anything. Typical examples can be when you roll snakeyes, when hit by a certain kind of attack, or when you see the full moon for the first time tonight. When this condition occurs, one of your powers misfires. Generally, this is the same or a similar power misfiring in the same way each time. Misfires are Setbacks and generally detrimental to you, tough they can sometimes have positive side effects. Examples include a Fireball exploding in your face, an involuntary change into an Alternate form, or an accidental Demon Summoning.
Focus Condition
Trigger Action (Focus)