Difference between revisions of "Maneuver Schticks (Action)"

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m (Power Hitch expanded)
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Trigger Action
 
Trigger Action
  
When a creature within [[Move (Action)|Move]] meters of you uses a power to move or [[Teleport (Action)|Teleport]], you can hitch a ride; moving along with the target and arriving next to that target.
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When a creature within [[Move (Action)|Move]] meters of you uses a power to move (such as [[Shapeshift_(Action_Powers_Technique)#Abundant_Leap|Abundant Leap]], [[Move_(Action_Powers_Technique)#Fly|Flu]], or [[Teleport (Action)|Teleport]], you can make an opposed [[Maneuver (Action)|Maneuver]] hitch a ride; moving along with the target and arriving at a spot of your choice within [[Teleport (Action)|Teleport]] meters of that target.
  
 
=== Precarious Position ===
 
=== Precarious Position ===

Revision as of 17:03, 23 December 2011

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Heroic Action Role-Play

Ambush

Trigger Action (Focus)

When you see hostiles but they cannot see you, you can focus.

Brachiation

Inherent

You can move trough the air as long as there are branches, vines, ropes, curtains, or other accessible handholds for you to use. This is usually the case in dense forests, but occurs in other places as well, such as in construction sites, slaughterhouses, and quaint urban neighborhoods.

Caped Crusader

Stance

Strike a pose while wearing a great billowing cloak. For the rest of the round you can glide using this cape, flying but only horizontally or downwards.

Escape Artist

Basic Action

You have the marvelous ability to contort your limbs and dislocate your bones in order to make efficient Contortions stunts. You use Maneuver instead of Reflexes for such stunts.

Fade

Trigger Action (Combo)

You automatically an unobtrusively position yourself so as not to be noticed. When you end a Basic Action in concealment, you can make use this schtick to make a Sneak stunt. You are also always sneaking in noncombat situations as long as it is in any way credible. You still need normal cover to sneak, this just changes the action required to hide.

Follow Through

Inherent

When you make a successful Maneuver stunt, you can add three to the Outcome of the action, increasing the chance to score a Setback.

Parkour

Inherent

You can make Confident Rolls when Free Running.

Power Hitch

Trigger Action

When a creature within Move meters of you uses a power to move (such as Abundant Leap, Flu, or Teleport, you can make an opposed Maneuver hitch a ride; moving along with the target and arriving at a spot of your choice within Teleport meters of that target.

Precarious Position

Trigger Action (Focus)

When you are within 10 meters on an opponent horizontally and least 5 meters above all opponents vertically and not flying, you can focus.

Scout

Inherent

You can Sneak at normal speed under cover and not become visible. If you move at half speed, even the slightest amount of cover (mud, shadows, tall grass) offers you concealment.

Tunnel Rat

Inherent

You are at home in caves, ventilation ducts, and other tight places. You can keep track of direction and distance and move without hesitation. Other people in such situations lose the movement that is part of a normal Basic Action and can only move their normal Move if they dedicate a whole basic action to it.