Difference between revisions of "Limitations (Action)"

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m (→‎Subplots: hier)
m (casanova => romantic)
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* [[Berserk (Action)|Berserk]]
 
* [[Berserk (Action)|Berserk]]
 
* [[Bully (Action)|Bully]]
 
* [[Bully (Action)|Bully]]
* [[Casanova (Action)|Casanova]]
 
 
* [[Casual Adventurer (Action)|Casual Adventurer]]
 
* [[Casual Adventurer (Action)|Casual Adventurer]]
 
* [[Competitive (Action)|Competitive]]
 
* [[Competitive (Action)|Competitive]]
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* [[Proud (Action)|Proud]]
 
* [[Proud (Action)|Proud]]
 
* [[Purpose (Action)|Purpose]]
 
* [[Purpose (Action)|Purpose]]
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* [[Romantic (Action)|Romantic]]
 
* [[Short Fuse (Action)|Short Fuse]]
 
* [[Short Fuse (Action)|Short Fuse]]
 
* [[Sportsman (Action)|Sportsman]]
 
* [[Sportsman (Action)|Sportsman]]

Revision as of 11:52, 10 June 2010

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Heroic Action Role-Play

Limitations are negative traits, things that limit your character's usefulness, options, and behaviors. Some limitations are inherent to Methods; these affect your use of Powers. The limitations described here are more generic in nature and can affect any aspect of your character.

Types of Limitations

  • Hindrances are handicaps. They do not directly affect your role or personality, tough they can certainly affect how you are able to express yourself.
  • Quirks are psychological traits; idiosyncrasies and motivations that shape how you play your role.
  • Subplots: are social limitations or background elements that put demands on you and direct your actions.
  • Deviancy: are more radical limitations, both physical and mental. These cannot be considered natural and are usually tied to your Powers. Deviance is so severe that they count as two limitations each.
  • Power Loss means you lose access to your Powers under certain circumstances. It is identical to the limitations of Methods but not tied to tradition and not associated with any focus conditions.

Hindrances

Quirks

Subplots

Deviancy

Power Loss