Difference between revisions of "Dodge Schticks (Action)"
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You are a trained bodyguard, and can instinctively react to threats to other people. When somebody close to you is attacked, you can either grab them and take cover in such a way that they benefit from your immense experience. This lets them use your [[Dodge (Action)| Dodge Skill]] +3 for defense. | You are a trained bodyguard, and can instinctively react to threats to other people. When somebody close to you is attacked, you can either grab them and take cover in such a way that they benefit from your immense experience. This lets them use your [[Dodge (Action)| Dodge Skill]] +3 for defense. | ||
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===Clever=== | ===Clever=== |
Revision as of 13:26, 7 March 2008
Heroic Action Role-Play |
Bodyguard
Trigger Action (Defense)
You are a trained bodyguard, and can instinctively react to threats to other people. When somebody close to you is attacked, you can either grab them and take cover in such a way that they benefit from your immense experience. This lets them use your Dodge Skill +3 for defense.
Clever
Basic Action
Make a Dodge stunt with a +3 bonus. You can thus swing from chandeliers, feint and do a lot of other stunts much more effectively.
Typical stunts include trips, feints, called shots, disarming strikes, and particularly outrageous and dashing maneuvers such as carving your initials into opponents and adjusting your opponent's coiffure in combat. It enables you to do all the fun but somewhat silly things done in pulpy Three Musketeers and pirate movies.
Fox's Retreat
When Attacked, add +5 to your dodge value for the current shot.
Kiss the Ground
Trigger Action (Defense)
When attacked at range, you can move half your normal speed in any direction after the shot. You also get a Dodge bonus of +5.
Move Out!
Trigger Action (Focus)
When moving over open ground towards the enemy, you can focus.
Untouchable
Trigger Action (Defense)
You never dodge except when it counts, cooling ignoring some shots while sidestepping others.
You can do this after an attack has been rolled for, but before it causes any damage; it gives you a +3 bonus to Dodge.