Difference between revisions of "Damage Types (Action)"
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===Psychic=== | ===Psychic=== | ||
− | This damage is mental; it inflicts fear and pain directly to the mind. Thus, it is soaked using [[Mind (Action)|Mind]] instead of [[Toughness (Action)|Toughness]]. Most psychic damage is | + | This damage is mental; it inflicts fear and pain directly to the mind. Thus, it is soaked using [[Mind (Action)|Mind]] instead of [[Toughness (Action)|Toughness]]. Most psychic damage is supernatural in some way. |
Revision as of 15:21, 13 September 2007
Heroic Action Role-Play |
Damage comes in many varieties; the following types of damage exist in Action. Most ofthem work the same, but many special powers and defenses work differently against different types of damage.
Concussion
Mainly caused by falls and collisions, concussion damage is more dangerous the heavier you are. Thus, it is soaked using Reflexes rather than Toughness.
Disruption
Disruption and heat that seeks to break down the structure of the target. Common causes include cold, fire, acid, and the corrupting influence of undead and other sources of negative energy.
Energy
An overdose of energy, causing the target to fuse internally and cease to work normally. Commonly caused by electricity, radiation, and an excess of chi energy.
Impact
Also called normal damage, this is basic kinetic damage, caused by the impact of bullets, blades, and other moving physical objects. This is without compare the most common type of damage, and is the standard by which the others are compared. If the type of damage is not specified, it is impact damage.
Psychic
This damage is mental; it inflicts fear and pain directly to the mind. Thus, it is soaked using Mind instead of Toughness. Most psychic damage is supernatural in some way.