Cover (Action): Difference between revisions
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|Full cover||Entrenched, behind small window in strong wall||18 | |Full cover||Entrenched, behind small window in strong wall||18 | ||
|- | |- | ||
|Fortified||Gun port, arrow slit, bunker|| | |Fortified||Gun port, arrow slit, bunker||21 | ||
|- | |- | ||
|Hidden||Only ricochets possible|| | |Hidden||Only ricochets possible||24 | ||
|} | |} | ||
Revision as of 08:46, 21 September 2010
| Heroic Action Role-Play |
Cover in action gives an effective Dodge rating - it is not additive. This means it is a tactic for the unskilled - skilled fighters have better Dodge than all but the heaviest cover. It can offer a significant advantage in combat among mooks.
| Amount of Cover | Examples | Dodge rating |
| Flimsy cover | Lying down on a flat lawn or road, flimsy cover such like brush or cloth | 10 |
| Soft cover | Lying down in terrain, partially covered, or in soft cover | 13 |
| Hard cover | Behind wall or corner, looking out of a foxhole | 15 |
| Full cover | Entrenched, behind small window in strong wall | 18 |
| Fortified | Gun port, arrow slit, bunker | 21 |
| Hidden | Only ricochets possible | 24 |
