Difference between revisions of "Blast Mind (Action Powers)"

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=== Feeblemind ===
 
=== Feeblemind ===
 
 
Basic Action, Limit Break, or Finisher
 
Basic Action, Limit Break, or Finisher
  
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* If performed as a Finisher, the penalty is increased by two and the effect is a [[Curse (Action)|Curse]] - and this turns all current Feeblemind results on the target into one big curse.
 
* If performed as a Finisher, the penalty is increased by two and the effect is a [[Curse (Action)|Curse]] - and this turns all current Feeblemind results on the target into one big curse.
  
=== Psychic Blast===
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=== Mental Blast===
 
{{Template:Blast (Action Powers)}}
 
{{Template:Blast (Action Powers)}}
  
 
Psychic Blast does [[Damage Types (Action)#Psychic | psychic damage]]. Objects and creatures without a true mind, such as [[Animals (Action Creatures) | Animals]] and [[Robots (Action Creatures) | Robots]] are immune.
 
Psychic Blast does [[Damage Types (Action)#Psychic | psychic damage]]. Objects and creatures without a true mind, such as [[Animals (Action Creatures) | Animals]] and [[Robots (Action Creatures) | Robots]] are immune.
  
===Psychic Burst===
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===Mental Burst===
 
{{Template:Burst (Action Powers)}}
 
{{Template:Burst (Action Powers)}}
  
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Objects and creatures without a true mind, such as [[Animals (Action Creatures) | Animals]] and [[Robots (Action Creatures) | Robots]] are immune.
 
Objects and creatures without a true mind, such as [[Animals (Action Creatures) | Animals]] and [[Robots (Action Creatures) | Robots]] are immune.
  
=== Psychic Shockwave===
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=== Mental Shockwave===
 
{{Template:Cone (Action Powers)}}
 
{{Template:Cone (Action Powers)}}
  
 
Psychic Cone does [[Damage Types (Action)#Psychic | psychic damage]]. Objects and creatures without a true mind, such as [[Animals (Action Creatures) | Animals]] and [[Robots (Action Creatures) | Robots]] are immune.
 
Psychic Cone does [[Damage Types (Action)#Psychic | psychic damage]]. Objects and creatures without a true mind, such as [[Animals (Action Creatures) | Animals]] and [[Robots (Action Creatures) | Robots]] are immune.

Revision as of 16:07, 23 April 2018

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Main article: Powers (Action)

Feeblemind

Basic Action, Limit Break, or Finisher

Make a roll of Shoot vs. Dodge, on a success the target's Mind suffers a penalty of -1 until the end of the scene. Lowering Mind lowers the number of Fortune that can be spend in a session for a named character, effectively reducing available fortune points. The number of points lost and the duration can be increased by various factors.

  • If the attack scores an Outcome matching the target's Mind, the penalty is increased by two.
  • If performed as a Limit Break, the penalty is increased by two and it lasts for a day or until cured as an ailment.
  • If performed as a Finisher, the penalty is increased by two and the effect is a Curse - and this turns all current Feeblemind results on the target into one big curse.

Mental Blast

Inherent

You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.

Psychic Blast does psychic damage. Objects and creatures without a true mind, such as Animals and Robots are immune.

Mental Burst

Limit Break

You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.

Psychic Burst does psychic damage. Objects and creatures without a true mind, such as Animals and Robots are immune.

Mental Shockwave

Limit Break

You blast everyone in a cone; a triangle with you at one corner. You can control the exact dimensions of the cone when you create it, with some limitations. The base of the triangle can be as wide as your Mind and both the other sides have the same length and can be as long as your Shoot. All measurements are in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.

Psychic Cone does psychic damage. Objects and creatures without a true mind, such as Animals and Robots are immune.