Difference between revisions of "Blast Air (Action Powers)"
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− | Gust of Wind | + | Gust of Wind does [[Damage Types (Action)#Concussion | concussion damage]]. Targets are pushed one meter away from you for each point of damage inflicted, and a flier is also moved the same distance downwards. Objects are not damaged directly, but might be blown about and will suffer normal damage if they crash into something. Flames are extinguished and open liquids blown into a spray. |
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+ | === Turbulence === | ||
+ | Basic Action | ||
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+ | You create a buffeting wind shock that makes the target fall down. Make a [[Shoot (Action)|Shoot]] check against [[Maneuver (Action)|Maneuver]], on a success the target loses 3 shots and descents twice its's [[Move (Action)|Move]], possibly landing. On an outcome matching the target's [[Reflexes (Action)|Reflexes]] the target falls down, loses six shots, and cannot fly for the rest of the scene or until the target receives successful [[Dispel_(Action_Powers_Technique)#First_Aid|First Aid]] with a difficulty equal to your [[Shoot (Action)|Shoot]] skill. It can still fly down to land safely, but can perform no Basic Actions or Limit Breaks until they are safely on the ground. | ||
=== Whirlwind === | === Whirlwind === |
Revision as of 12:47, 31 December 2012
Templates for Action |
- Main article: Powers (Action)
Cutting Wind
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.
Lightning Blast does cutting damage. This attack can cause shock in the target. If any damage is inflicted, the target loses one shot from its current shot for the round.
Gust of Wind
Limit Break
You blast everyone in a cone; a triangle with you at one corner. You can control the exact dimensions of the cone when you create it, with some limitations. The base of the triangle can be as wide as your Mind and both the other sides have the same length and can be as long as your Shoot. All measurements are in meters. Damage is Mind +2, or more if you are using an Implement. Make a separate attack roll against each target, including friends and bystanders.
Gust of Wind does concussion damage. Targets are pushed one meter away from you for each point of damage inflicted, and a flier is also moved the same distance downwards. Objects are not damaged directly, but might be blown about and will suffer normal damage if they crash into something. Flames are extinguished and open liquids blown into a spray.
Turbulence
Basic Action
You create a buffeting wind shock that makes the target fall down. Make a Shoot check against Maneuver, on a success the target loses 3 shots and descents twice its's Move, possibly landing. On an outcome matching the target's Reflexes the target falls down, loses six shots, and cannot fly for the rest of the scene or until the target receives successful First Aid with a difficulty equal to your Shoot skill. It can still fly down to land safely, but can perform no Basic Actions or Limit Breaks until they are safely on the ground.
Whirlwind
Limit Break
You can blast all enemies in a globe with a diameter equal to your Mind; you must be somewhere in this area. Your control of this attack is so precise that you can avoid any friends in the area. Damage is Mind +2, or more if you are using an Implement to improve damage. Make a separate attack roll against each target.
Whirlwind pulls objects and creatures into the air, then lets them fall down again to be buffeted. It does concussion damage. Objects are not damaged directly, but might be blown about and will suffer normal damage if they land are not anchored. Flames are extinguished and open liquids blown into a spray.
Wind Burst
Inherent
You can make a Ranged Attack - either the basic stunt or using some other stunt, schtick, or power. Damage is Mind +2, or more if you are using an Implement to improve damage.
Wind Burst does Concussion damage soaked by Reflexes.