Difference between revisions of "Fire Powers (FiD)"
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|align="left" valign="top" | '''Attune''' | |align="left" valign="top" | '''Attune''' | ||
− | |valign="top"| '''Pyro Perception''' <br> | + | |valign="top"| '''Pyro Perception''' <br> Detect fire creatures and fire powers. |
− | |valign="top"| '''Pyro Purge''' <br> | + | |valign="top"| '''Pyro Purge''' <br> Dismiss a Fire creature or end a Fire power ability. |
− | |valign="top"| '''Pyro Pact''' <br> | + | |valign="top"| '''Pyro Pact''' <br> Summon a Fire creature. |
− | |valign="top"| '''Pyro Passage''' <br> | + | |valign="top"| '''Pyro Passage''' <br> Portal to a plane of Fire. |
|- | |- | ||
|align="left" valign="top" | '''Command''' | |align="left" valign="top" | '''Command''' | ||
− | |valign="top"| '''Ember Edict''' <br> You can | + | |valign="top"| '''Ember Edict''' <br> Command Fire creatures. You can't understand them. |
− | |valign="top"| '''Pyro Parley''' <br> | + | |valign="top"| '''Pyro Parley''' <br> Crew can communicate with fire creatures. |
− | |valign="top"| '''Pyro Potentate''' <br> | + | |valign="top"| '''Pyro Potentate''' <br> Command Fire creatures, as if you were their superior. |
− | |valign="top"| '''Ember Enslavement''' <br> You can permanently bind fire creatures to service | + | |valign="top"| '''Ember Enslavement''' <br> You can permanently bind fire creatures to service. |
|- | |- | ||
|align="left" valign="top" | '''Consort''' | |align="left" valign="top" | '''Consort''' | ||
− | |valign="top"| '''Fire Fashion''' <br> | + | |valign="top"| '''Fire Fashion''' <br> Fire, smoke, or soot accessories. |
− | |valign="top"| '''Ember Embodiment''' <br> | + | |valign="top"| '''Ember Embodiment''' <br> Assume the form of a fire creature. |
− | |valign="top"| '''Ember Enchantment''' <br> | + | |valign="top"| '''Ember Enchantment''' <br> Shapechange a willing or helpless creatures into fire creatures. |
− | |valign="top"| '''Heat Hounds''' <br> | + | |valign="top"| '''Heat Hounds''' <br> Transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt. |
|- | |- | ||
|align="left" valign="top" | '''Finesse''' | |align="left" valign="top" | '''Finesse''' | ||
− | |valign="top"| '''Ember Express''' <br> You can ride a fire creature or combustion-powered vehicle as if it is domesticated and you have the keys. | + | |valign="top"| '''Ember Express''' <br> You can ride a fire creature or combustion-powered vehicle as if it is domesticated and you have the keys. |
|valign="top"| '''Ember Assault''' <br> You can use fire as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score. | |valign="top"| '''Ember Assault''' <br> You can use fire as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score. | ||
|valign="top"| '''Pyro Precision''' <br> You can do fine manipulation of fire, allowing you to apply very precise heat or flame. Can cause precise destruction or create patterns or letters of fire. | |valign="top"| '''Pyro Precision''' <br> You can do fine manipulation of fire, allowing you to apply very precise heat or flame. Can cause precise destruction or create patterns or letters of fire. | ||
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|align="left" valign="top" | '''Hunt''' | |align="left" valign="top" | '''Hunt''' | ||
− | |valign="top"| '''Pyro Pursuit''' <br> You can track by following traces of heat. | + | |valign="top"| '''Pyro Pursuit''' <br> You can track by following traces of heat. |
|valign="top"| '''Blaze Bullet''' <br> You can use fire to attack at range, similar in effect to a fine and potent rifle. | |valign="top"| '''Blaze Bullet''' <br> You can use fire to attack at range, similar in effect to a fine and potent rifle. | ||
|valign="top"| '''Smoke Sculptur''' <br> You can create and control smoke and heat up the air. You can cover a single room indoors or a city block outdoors. | |valign="top"| '''Smoke Sculptur''' <br> You can create and control smoke and heat up the air. You can cover a single room indoors or a city block outdoors. | ||
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|valign="top"| '''Ember Expertise''' <br> You know the powers and abilities of something you analyze with Infernal Insight. | |valign="top"| '''Ember Expertise''' <br> You know the powers and abilities of something you analyze with Infernal Insight. | ||
|valign="top"| '''Ember Echo''' <br> You can read the past events of something hot, fire, ash, or igneous rock. This includes what happened nearby and how the thing was ignited or heated, but not its history beyond that. | |valign="top"| '''Ember Echo''' <br> You can read the past events of something hot, fire, ash, or igneous rock. This includes what happened nearby and how the thing was ignited or heated, but not its history beyond that. | ||
− | |valign="top"| '''Conflagration Cognition''' <br> You apply Ember Expertise and Ember Echo to everything in a wide area. This is easy to do where you are, more difficult at range. | + | |valign="top"| '''Conflagration Cognition''' <br> You apply Ember Expertise and Ember Echo to everything in a wide area. This is easy to do where you are, more difficult at range. |
|- | |- | ||
|align="left" valign="top" | '''Survey''' | |align="left" valign="top" | '''Survey''' |
Revision as of 12:52, 11 July 2024
Starfox's Blades in the Dark fan page |
Fire is an element of transformation, it can destroy but also forge.
Fire is the the element of energy and change; it fuels the processes of the world. Science sees fire as a process, not an element. Fire powers are often destructive, manifesting as searing goats of flame, raging elementals, or anger. But it has a peaceful side as well in the application of intelligence, crafts and industry.
Fire attacks are direct and deadly.
Fire creatures include fire elementals, fire-breathing dragons, and other monsters with fire powers. Learning who to summon may require study or be a a score in itself. It includes desert animals, which can also be affected by Animal powers.
Fire Power Effects
Action | Basic No minimum 3 Stress |
Advanced Minimum 2 Dice 5 Stress |
Master Minimum 4 Dice 7 Stress |
Apex Minimum 6 Dice 13 Stress |
Attune | Pyro Perception Detect fire creatures and fire powers. |
Pyro Purge Dismiss a Fire creature or end a Fire power ability. |
Pyro Pact Summon a Fire creature. |
Pyro Passage Portal to a plane of Fire. |
Command | Ember Edict Command Fire creatures. You can't understand them. |
Pyro Parley Crew can communicate with fire creatures. |
Pyro Potentate Command Fire creatures, as if you were their superior. |
Ember Enslavement You can permanently bind fire creatures to service. |
Consort | Fire Fashion Fire, smoke, or soot accessories. |
Ember Embodiment Assume the form of a fire creature. |
Ember Enchantment Shapechange a willing or helpless creatures into fire creatures. |
Heat Hounds Transform a large number of willing or non-sentient creatures and give them a simple instruction, typically someone for them to hunt. |
Finesse | Ember Express You can ride a fire creature or combustion-powered vehicle as if it is domesticated and you have the keys. |
Ember Assault You can use fire as a fine and potent close-range attack, similar in effect to a fine potent dueling sword or pistol, or you can give your friends the Ride ability for the duration of a score. |
Pyro Precision You can do fine manipulation of fire, allowing you to apply very precise heat or flame. Can cause precise destruction or create patterns or letters of fire. |
Ember Ensnarement Create a maze of fire, suppressing the effect of multiple opponents and acting as a fine potent weapon. |
Hunt | Pyro Pursuit You can track by following traces of heat. |
Blaze Bullet You can use fire to attack at range, similar in effect to a fine and potent rifle. |
Smoke Sculptur You can create and control smoke and heat up the air. You can cover a single room indoors or a city block outdoors. |
Fireball You can use fire to attack similar to a fine and potent grenade. This allows you to fight many creatures in the same area very effectively, but there is a risk of collateral damage. |
Prowl | Smoke Shroud You can hide in smoke and ash without discomfort. You can breathe smoke without damage or hindrance. |
Pyro Path You can move on and through areas of fire, smoke, ash, and lava without danger as long as you don't stop. You can do rocket-assisted jumps. |
Blaze Brigade You can bring allies along when you use Smoke Shroud and Pyro Path. |
Rocket Ride You can fly like a rocket. This is fast but imprecise. You can bring others along by touching them, this can be a chain of hands. |
Skirmish | Pyro Punch You can use fire as a close-range attack, similar in effect to a melee weapon or pistol. |
Pyro Power Same as Pyro Punch, except the weapon is fine and potent. |
Blaze Barrier Your fires can create obstructions that prevents the enemy from benefiting from numbers and otherwise works as a fine potent weapon. |
Ember Explosion Your fire strikes out in all directions, attacking all enemies in a wide area. |
Study | Infernal Insight You can identify objects and creatures of fire and see the use of the fire power. |
Ember Expertise You know the powers and abilities of something you analyze with Infernal Insight. |
Ember Echo You can read the past events of something hot, fire, ash, or igneous rock. This includes what happened nearby and how the thing was ignited or heated, but not its history beyond that. |
Conflagration Cognition You apply Ember Expertise and Ember Echo to everything in a wide area. This is easy to do where you are, more difficult at range. |
Survey | Pyre Perception You can sense fire and fire creatures at a distance and understand their general nature. This works even when you can't see the target, but both range and information suffers. |
Pyre Peek Choose fire that you know of; you can perceive as if you were at that spot. You are blind when doing so. |
Hearth Homing Choose a location or creature. You Pyre Peek at the nearest fire, which is often close enough to perceive the target. |
Pyro Panopticon You Pyre Peek from all fires at once over a wide area. As long as you concentrate you retain this perception and can report what you see to others. |
Sway | Ember Empathy You can understand fire creatures even if normally couldn't, and to sense their motivations. |
Flame Fellowship You and allies can communicate with fire creatures. You can make folk more energetic, fiery, and industrious. |
Ember Entrancement You can plant suggestions in the mind of a fire creature, which will be triggered under conditions you specify. This is a subtle power, but easier to spot once triggered. |
Inferno Induction You change the personality and motivations of fire creatures. This power is permanent, but blatant. The target remember their past, but regard it as unimportant compared to their new motivations. |
Tinker | Kindling Control You can handle fire as if you had the appropriate tools and protective devices. You can create fire out of nothing. |
Pyroshaping You can shape fire as if it were of clay, and the fire will retain their new shape for some time even. You can forge, solder, and weld. |
Fire Fusion You can transform an object by precise heat treatment. This works well on metals but can also create materials judged by other powers you know. |
Ember Engineering This is similar to Fire Fusion but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building. |
Wreck | Flame Flare You can burn like a small fire or put one out. Noisy and leaves a twisted object in place. |
Ignition Impact Similar to Flame Flare, except more powerful; works like a cutting torch or bonfire. Works as a fine potent sledgehammer in combat. |
Ash Annihilation Similar to Ignition Impact, but destroyed targets silently disappear or are reduced to a fine ash. |
Pyre Pandemonium Similar to Ignition Impact, but over a large area. This can level a city block, empty a canal system of water, raze a city wall, and similar massive destruction. |
Expanded Fire Powers
Expanded descriptions of effects that differ significantly from Typical Powers.
Tinker
Manipulate, shape, and create fire to suit your needs. Fire is a powerful transformative element, and can modify substance governed by other powers. When used with long-term projects, powers can often substitute for missing resources such as tools or raw materials, but that is all it does until you can start using Fabricate.
Kindling Control: You can handle fire as if you had the appropriate tools and protective devices. You can create fire out of nothing.
This mainly substitutes for tools, up to a small workshop. You are also protected from any dangerous effects of working with the elements of your power. The ability to create and control fire allows crafts like smithing, casting, kiln firing, and baking, but at this level you still can't create the extreme temperatures needed for truly advanced crafts.
Pyroshaping: You can shape fire as if it were of clay, and the fire will retain their new shape for some time even. You can forge, solder, and weld.
You can now do more than normal craft could do. You can create really hot fire and use it to craft other materials. You can shape fire and have it retain that shape for a while. This lets you create fire conduits, allowing you to set up patterns of fire similar to what you could do with ducts and chimneys. This may allow you to set up traps or devices that would normally require extensive equipment.
The position depends on how quiet your workplace is and how much time you have to work with. The effect determines the effectiveness of your construction, but also how long it will last. Devices that are more powerful are harder to contain, and thus wont last as long. Most Pyroshaping will only be good for a single scene, but if your effect surpasses that required for the effect you want, you can stretch the effect until the end of the score.
Fire Fusion: You can transform an object by precise heat treatment. This works well on metals but can also create materials judged by other powers you know.
You can transform anything that can be worked by heat even if you don't know the power related to the result. If you know other powers, you can create matter associated with those powers by applying fire to any other material that is not superbly heat resistant.
Ember Engineering: This is similar to Pyroshaping but you mass produce objects, even a set of different objects. You can also make something large, such as a vehicle or building.
This is Pyroshaping on a larger scale. Useful for equipping a large band or building something large out of nothing. When doing long-term projects that involve building or crafting, you can use Ember Engineering to great effect, even under what normally be poor conditions, but this has the usual stress cost.