Difference between revisions of "Character Creation (5A)"
Line 10: | Line 10: | ||
=== Benefits of Intelligence === | === Benefits of Intelligence === | ||
− | To make Intelligence more beneficial to characters who do not have it as a class ability, all characters with | + | To make Intelligence more beneficial to characters who do not have it as a class ability, all characters with 11 or more in Intelligence gain an additional spell, skill, or proficiency at level 1. You only ever get one such bonus, and later increases in Intelligence cannot change the bonus. Depending on your intelligence score, you can apply this bonus to different things. You get to choose one bonus available at your Intelligence score or lower. |
− | :'''11''' Vehicle proficiency (land, water) or Gaming set | + | :'''11''' Vehicle proficiency (land, water) or Gaming set. |
− | :'''12''' Musical Instrument or a language spoken by a population of humanoids or goblinoids | + | :'''12''' Musical Instrument or a language spoken by a population of humanoids or goblinoids. |
:'''13''' Brewer’s supplies, Calligrapher’s supplies, Carpenter’s tools, Cobbler’s tools, Cook’s utensils, Glassblower’s tools, Jeweler’s tools, Leatherworker’s tools, Mason’s tools, Painter’s supplies, Potter’s tools, Smith’s tools, Weaver’s tools, or Woodcarver’s tools. | :'''13''' Brewer’s supplies, Calligrapher’s supplies, Carpenter’s tools, Cobbler’s tools, Cook’s utensils, Glassblower’s tools, Jeweler’s tools, Leatherworker’s tools, Mason’s tools, Painter’s supplies, Potter’s tools, Smith’s tools, Weaver’s tools, or Woodcarver’s tools. | ||
− | :'''14''' Dead language (excluding secret languages and High Astral) | + | :'''14''' Dead language (excluding secret languages and High Astral). |
− | :'''15''' Alchemist’s supplies, Cartographer’s tools, Thieves’ Tools, or Tinker’s tools | + | :'''15''' Alchemist’s supplies, Cartographer’s tools, Thieves’ Tools, or Tinker’s tools. |
:'''16''' Arcana, History, Nature, or Religion. | :'''16''' Arcana, History, Nature, or Religion. | ||
You do not require an intelligence score to learn these things in other ways. | You do not require an intelligence score to learn these things in other ways. |
Revision as of 22:13, 16 August 2022
Starfox's 5th Edition Fan Page |
Post-Candlekeep Rules
These rules do not apply in the current Candlekeep Mysteires campaign
Ability Scores
At the end of character generation, characters of all races gain a +1 to one ability score of their choice, not to exceed 16.
Hit Points
All characters have maximum Hit Points on each of their Hit Dice.
Benefits of Intelligence
To make Intelligence more beneficial to characters who do not have it as a class ability, all characters with 11 or more in Intelligence gain an additional spell, skill, or proficiency at level 1. You only ever get one such bonus, and later increases in Intelligence cannot change the bonus. Depending on your intelligence score, you can apply this bonus to different things. You get to choose one bonus available at your Intelligence score or lower.
- 11 Vehicle proficiency (land, water) or Gaming set.
- 12 Musical Instrument or a language spoken by a population of humanoids or goblinoids.
- 13 Brewer’s supplies, Calligrapher’s supplies, Carpenter’s tools, Cobbler’s tools, Cook’s utensils, Glassblower’s tools, Jeweler’s tools, Leatherworker’s tools, Mason’s tools, Painter’s supplies, Potter’s tools, Smith’s tools, Weaver’s tools, or Woodcarver’s tools.
- 14 Dead language (excluding secret languages and High Astral).
- 15 Alchemist’s supplies, Cartographer’s tools, Thieves’ Tools, or Tinker’s tools.
- 16 Arcana, History, Nature, or Religion.
You do not require an intelligence score to learn these things in other ways.