Difference between revisions of "Protection Domain (5A)"

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(Created page with "{{5A}} This is an original Cleric domain for 5A. ''While many gods of many pantheons stand sentinel over their worshipers, shielding them from harm, there...")
 
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Beginning at 6th level, you can spend your reaction to grant an ally within 30 feet advantage on a saving throw. You must complete a short or long rest before you can use this ability again.  
 
Beginning at 6th level, you can spend your reaction to grant an ally within 30 feet advantage on a saving throw. You must complete a short or long rest before you can use this ability again.  
  
=== Divine Ward ===
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=== Blessed Strikes ===
As of 8th level, when you defend a creature with your Shield-Bearer (Protection Fighting Style) ability, that creature gains additional benefits. The next time they would take hit point damage—whether from the triggering attack or, should that attack miss, a subsequent one—that damage is reduced by an amount equal to half your cleric level. This protection fades if not expended after one minute, and an ally cannot gain a new use of this benefit while still under the effects of a prior usage.  
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When you reach 8th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.
  
 
=== Deific Protection ===
 
=== Deific Protection ===

Revision as of 12:41, 2 June 2022

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This is an original Cleric domain for 5A.

While many gods of many pantheons stand sentinel over their worshipers, shielding them from harm, there are those for whom the protective charge supersedes all others. Though many guardian deities command the domain of protection, such power is also wielded more warlike gods. For example. the Olympian Athena is a goddess of war, but nevertheless believes the safety of her followers is just as important as the destruction of her foes.

Source: En5ider 31.

Subclass Features

Domain Spells

Nature Spells
Cleric Level Spells
1 Sanctuary, Shield of Fate
3 Aid, Warding Bond
5 Beacon of Hope, Glyph of Warding
7 Aura of Purity, Stoneskin
9 Circle of Power, Wall of Force

Bonus Proficiency

When you choose this domain at 1st level, you gain proficiency with heavy armor.

Shield-Bearer

Also at 1st level, you gain the Protection Fighting Style, as if you were a fighter or paladin. When a creature you can see attacks a target other than you that is within 5 feet of you, you can use your reaction to impose disadvantage on the attack roll. You must be wielding a shield.

Channel Divinity: Warding Grace

Starting at 2nd level, as an action, you can use your Channel Divinity to grant a touch of divine protection to yourself and those who fight alongside you. Attack rolls against you and all allies within 30 feet of you have disadvantage until the end of your next turn.

Blessed Resilience

Beginning at 6th level, you can spend your reaction to grant an ally within 30 feet advantage on a saving throw. You must complete a short or long rest before you can use this ability again.

Blessed Strikes

When you reach 8th level, you are blessed with divine might in battle. When a creature takes damage from one of your cantrips or weapon attacks, you can also deal 1d8 radiant damage to that creature. Once you deal this damage, you can't use this feature again until the start of your next turn.

Deific Protection

Starting at 17th level, distance becomes less of an impediment to you when using your Shield-Bearer or Blessed Resilience abilities. You can now use either of these abilities on an ally within 60 feet of you. When using Shield-Bearer in this way, a shield made of divine light protects them, instead of your physical shield. In addition, you can use Blessed Resilience twice between rests, rather than once.

Designer's Notes

Warding Grace did not have a type of action listed. I made it an action.