Difference between revisions of "Feats (5A)"
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+ | === Additional Background === | ||
+ | ''Prerequisite: Be naturalized in another background. This is a role-playing requirement. | ||
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+ | You gain an additional background, including proficiency with two skills, two proficencies or languages, and the special ability of the chosen background. If you are already trained in a skill, proficiency, or language offered by your chosen background, you can replace that element with another of the same kind,, skill, proficiency, or language. | ||
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=== Beast Companion === | === Beast Companion === | ||
''Prerequisite: Animal Handling | ''Prerequisite: Animal Handling |
Revision as of 15:38, 31 May 2022
Starfox's 5th Edition Fan Page |
Additional Background
Prerequisite: Be naturalized in another background. This is a role-playing requirement.
You gain an additional background, including proficiency with two skills, two proficencies or languages, and the special ability of the chosen background. If you are already trained in a skill, proficiency, or language offered by your chosen background, you can replace that element with another of the same kind,, skill, proficiency, or language.
Beast Companion
Prerequisite: Animal Handling
You can have a beast companion, which is in most respects the same as the beast master ranger's Primal Companion. Unlike the Primal Companion, your beast companion is not magically summoned. You must tame and train your companion by other means. The easiest way is to purchase a trained animal. You can have multiple beast companions, but you can only take one of them on travel and adventures, you must lead the others in a pen or wilderness area where they can survive. If you have more than one beast companion accompanying you, neither will take commands as they are marking position against each other.
Familiar Mastery
You learn Find Familiar and can cast it as a ritual. When you cast the spell, you can choose one of the normal forms for your familiar or one of the following special forms: imp, pseudodragon, quasit, or sprite. The DM may allow you to have other creatures of similar power and utility as a familiar.
You can take a bonus action to order the familiar to take a hostile action.
Martial Power
You can sacrifice accuracy for more powerful weapon attacks. Unlike more specialized feats for various weapons, this works with all weapon, but it does not add any other benefits besides the increased damage.
When you make a weapon attack, you can choose to take a +5 penalty on the attack roll. If the attack hits, you add +10 to the damage roll.
Martial Versatility
You can switch between using martial arts and armor at will. Barbarians have this ability as a part of their class, with some restrictions.
- Increase your Dexterity or Constitution by +1, to a maximum of 20.
- Select one style of Martial Arts Defense. When fulfilling the prerequisites of your style, you gain the benefits of the style.
- You can wear any armor you are proficient with, but when you do, you cannot use your style of martial arts.