Difference between revisions of "Circle of Song (5A)"

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At 10th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects.  
 
At 10th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects.  
 
As a bonus action on your turn or as a reaction outside of your turn,
 
As a bonus action on your turn or as a reaction outside of your turn,
During that time, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit.
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Until the start of your next turn, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit.
  
 
=== Cosmic Inspiration ===
 
=== Cosmic Inspiration ===

Revision as of 12:17, 4 September 2022

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Starfox's 5th Edition Fan Page

This is a Druid circle for 5A.

Druids of Song see the world as a harmony of different voices. Every tree, every rock, has their own voice to add to the chorus that is the natural world. By singing, the druid can lead the choir, causing the world to change.

Greyhawk Druids claim bards began as a offshoot of druidic culture, and the Circle of Song is a point of transition from one to the other.

Subclass features

Voice of the Wild

When you choose this circle at 2nd level, you gain proficiency in the Perform skill. If you already are proficient in Perform, you gain proficiency in any skill, language or musical instrument of your choice instead.

Spellcasting Focus

At 2nd level you can use a musical instrument you are proficient in as a spellcasting focus for your druid spells.

Secret Songs

By 2nd level, you have learnt to sing magical songs outside the normal repertoire of the druid. Choose one spell from any class. A spell you choose must be of a level you can cast, as shown on the Druid table, or a cantrip. The chosen spells become druid spells for you.

You learn an additional spell from any class at 4th, 6th, 8th, and 10th level.

Song of Rest

Beginning at 6th level, you can use soothing music to help revitalize your wounded allies during a short rest. If you or any friendly creatures who can hear your performance spend one or more Hit Dice to regain hit points at the end of the short rest, each of those creatures regains an extra 1d6 hit points.

The extra Hit Points increase when you reach certain levels in this class: to 1d8 at 10th level, to 1d10 at 14th level, and to 1d12 at 18th level.

Countercharm

At 10th level, you gain the ability to use musical notes or words of power to disrupt mind-influencing effects. As a bonus action on your turn or as a reaction outside of your turn, Until the start of your next turn, you and any friendly creatures within 30 feet of you have advantage on saving throws against being frightened or charmed. A creature must be able to hear you to gain this benefit.

Cosmic Inspiration

At 14th level, you can gain temporary access to any spell through song. As a bonus action, you can choose any one spell of a spell level you have spell slots for. Until the end of your current turn, you can cast it as normal using a spell slot. It counts as a druid spell for you. If the spell has a casting time longer than an action, you must begin casting the spell before the end of your current turn, but can continue and complete the spellcasting after the end of of your turn. You can use this ability only once, and regain the ability when you finish a long rest.

Designer's Comments

A druid that uses the spell versatility of the bard.

See Also