Difference between revisions of "Wizard (Apath)"

From Action
Jump to navigation Jump to search
m (→‎Wood: cut n paste)
Line 2: Line 2:
  
 
== Elemental Arcane School Spell Lists ==
 
== Elemental Arcane School Spell Lists ==
The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience.
+
'''*The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience.
  
 
=== Air ===
 
=== Air ===
==== Level 0 ====
 
Message: Whisper conversation at distance.
 
==== Level 1 ====
 
Alter Winds: Increases/decreases natural wind strength.
 
Feather Fall: Objects or creatures fall slowly.
 
Shocking Grasp: Touch delivers 1d6/level electricity
 
damage (max 5d6).
 
==== Level 2 ====
 
Elemental Speech: Enables you to speak to elementals
 
and some creatures.
 
Elemental Touch: Gain energy damage touch attack.
 
Resist Energy: Ignores first 10 (or more) points of
 
damage per attack from specified energy type.
 
Summon Monster II: Summons elemental creature.
 
Glide: No fall damage, move 60 ft./round while falling.
 
Gust of Wind: Blast of wind blows away or knocks
 
down creatures.
 
Levitate: Subject moves up and down at your direction.
 
Whispering Wind: Sends a short message 1 mile/level.
 
  
==== Level 3 ====
+
'''Level 0 '''
Draconic Reservoir: Subject can absorb energy damage
+
'''*Message:''' Whisper conversation at distance.
and enhance melee attacks with it.
 
Elemental Aura: Creates an aura of energy around you.
 
Protection From Energy: Absorbs 12 points/level of
 
damage from one kind of energy.
 
Cloak of Winds: A screen of strong wind around you.
 
Fly: Subject f lies at a speed of 60 ft.
 
Gaseous Form: Become insubstantial and f ly slowly.
 
Lightning Bolt: Electricity deals 1d6/level damage.
 
Wind Wall: Def lects arrows, smaller creatures, gasses.
 
  
==== Level 4 ====
+
'''Level 1 '''
Detonate: 1d8/level energy damage to nearby creatures.
+
'''*Alter Winds:''' Increases/decreases natural wind strength.
Dragon’s Breath: Gives you a dragon’s breath weapon.
+
'''*Feather Fall:''' Objects or creatures fall slowly.
Elemental Body I: Turns you into a Small elemental.
+
'''*Shocking Grasp:''' Touch delivers 1d6/level electricity
Summon Monster IV: Summons elemental creature to
+
'''*damage (max 5d6).
fight for you.
 
Ball Lightning: Flying balls of lightning deal 3d6
 
electricity damage each.
 
River of Wind: A stream of wind causes nonlethal
 
damage and can knock down or push creatures.
 
Shout: Deafens all within cone, 5d6 sonic damage.
 
  
==== Level 5 ====
+
'''Level 2 '''
Elemental Body II: You become a Medium elemental.
+
'''*and some creatures.
Planar Adaptation: Resist harmful effects of a plane.
+
'''*damage per attack from specified energy type.
Planar Binding, Lesser: Traps elemental creature of 6
+
'''*down creatures.
HD or less until it performs a task.
+
'''*Elemental Speech:''' Enables you to speak to elementals
Summon Monster V: Summons elemental creature to
+
'''*Elemental Touch:''' Gain energy damage touch attack.
fight for you.
+
'''*Glide:''' No fall damage
Overland Flight: You fly at a speed of 40 ft. and can
+
'''*Gust of Wind:''' Blast of wind blows away or knocks
hustle over long distances.
+
'''*Levitate:''' Subject moves up and down at your direction.
Suffocation: Target quickly suffocates to death.
+
'''*move 60 ft./round while falling.
 +
'''*Resist Energy:''' Ignores first 10 (or more) points of
 +
'''*Summon Monster II:''' Summons elemental creature.
 +
'''*Whispering Wind:''' Sends a short message 1 mile/level.
  
==== Level 6 ====
+
'''Level 3 '''
Elemental Body III: Turns you into a Large elemental.
+
'''*Cloak of Winds:''' A screen of strong wind around you.
Planar Binding: As lesser planar binding, but up to 12 HD.
+
'''*Draconic Reservoir:''' Subject can absorb energy damage, and enhance melee attacks with it.
Summon Monster VI: Summons elemental creature to
+
'''*Elemental Aura:''' Creates an aura of energy around you.
fight for you.
+
'''*Fly:''' Subject f lies at a speed of 60 ft.
Air
+
'''*Gaseous Form:''' Become insubstantial and f ly slowly.
Chain Lightning: 1d6/level damage, 1 more bolt/level.
+
'''*Lightning Bolt:''' Electricity deals 1d6/level damage.
Sirocco: Hot wind does 4d6 damage, fatigues those
+
'''*Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy.
damaged, and knocks creatures prone.
+
'''*Wind Wall:''' Def lects arrows, smaller creatures, gasses.
  
==== Level 7 ====
+
'''Level 4 '''
Elemental Body IV: Turns you into a Huge elemental.
+
'''*Ball Lightning:''' Flying balls of lightning deal 3d6 electricity damage each.
Planar Adaptation, Mass: As planar adaptation, but
+
'''*Detonate:''' 1d8/level energy damage to nearby creatures.
affects multiple creatures.
+
'''*Dragon’s Breath:''' Gives you a dragon’s breath weapon.
Summon Monster VII: Summons elemental creature
+
'''*Elemental Body I:''' Turns you into a Small elemental.
to fight for you.
+
'''*River of Wind:''' A stream of wind causes nonlethal damage and can knock down or push creatures.
Air
+
'''*Shout:''' Deafens all within cone, 5d6 sonic damage.
Control Weather: Changes weather in local area.
+
'''*Summon Monster IV:''' Summons elemental creature to fight for you.
Fly, Mass: One creature/level gains ability to f ly.
 
  
==== Level 8 ====
+
'''Level 5 '''
All
+
'''*Elemental Body II:''' You become a Medium elemental.
Planar Binding, Greater: As lesser planar binding, but up
+
'''*Overland Flight:''' You fly at a speed of 40 ft. and can hustle over long distances.
to 18 HD.
+
'''*Planar Adaptation:''' Resist harmful effects of a plane.
Summon Monster VIII: Summons elemental creature
+
'''*Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task.
to fight for you.
+
'''*Suffocation:''' Target quickly suffocates to death.
Air
+
'''*Summon Monster V:''' Summons elemental creature to fight for you.
Shout, Greater: Devastating yell deals 10d6 sonic
 
damage; stuns creatures.
 
Stormbolts: 1d8 damage/level (max 20d8) to targets.
 
  
==== Level 9 ====
+
'''Level 6 '''
GateM: Connects two planes for travel or summoning.
+
'''*Chain Lightning:''' 1d6/level damage, 1 more bolt/level.
Air
+
'''*Elemental Body III:''' Turns you into a Large elemental.
Suffocation, Mass: One creature/level suffocates.
+
'''*Planar Binding:''' As lesser planar binding but up to 12 HD.
Winds of Vengeance: Gives you the ability to f ly and
+
'''*Sirocco:''' Hot wind does 4d6 damage, fatigues those, damaged. and knocks creatures prone.
attack with wind.
+
'''*Summon Monster VI:''' Summons elemental creature to fight for you.
  
 +
'''Level 7 '''
 +
'''*Control Weather:''' Changes weather in local area.
 +
'''*Elemental Body IV:''' Turns you into a Huge elemental.
 +
'''*Fly, Mass:''' One creature/level gains ability to f ly.
 +
'''*Planar Adaptation, Mass:''' As planar adaptation, but affects multiple creatures.
 +
'''*Summon Monster VII:''' Summons elemental creature to fight for you.
 +
 +
'''Level 8 '''
 +
'''*Planar Binding, Greater:''' As lesser planar binding, but up to 18 HD.
 +
'''*Shout, Greater:''' Devastating yell deals 10d6 sonic, damage; stuns creatures.
 +
'''*Stormbolts:''' 1d8 damage/level (max 20d8) to targets.
 +
'''*Summon Monster VIII:''' Summons elemental creature to fight for you.
 +
 +
'''Level 9 '''
 +
'''*Gate:''' Connects two planes for travel or summoning.
 +
'''*Suffocation, Mass:''' One creature/level suffocates.
 +
'''*Winds of Vengeance:''' Gives you the ability to fly and attack with wind.
  
 
=== Earth ===
 
=== Earth ===
==== Level 0 ====
 
Acid Splash: Orb deals 1d3 acid damage.
 
==== Level 1 ====
 
Expeditious Excavation: Moves 5-ft. cubes of earth.
 
Grease: Makes 10-ft. square or one object slippery.
 
Stone Fist: Your unarmed strikes are lethal.
 
  
==== Level 2 ====
+
'''Level 0 '''
Elemental Speech: Enables you to speak to elementals and some creatures.
+
'''*Acid Splash:''' Orb deals 1d3 acid damage.
Elemental Touch: Gain energy damage touch attack.
 
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
 
Summon Monster II: Summons elemental creature.
 
round + 1 round/3 levels.
 
Create Pit: Creates an extradimensional pit.
 
Glitterdust: Blinds targets, outlines invisible things.
 
Shatter: Sonic energy damages objects or creatures
 
composed of crystal.
 
Stone Call: 2d6 damage to all creatures in area.
 
  
==== Level 3 ====
+
'''Level 1 '''
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
+
'''*Expeditious Excavation:''' Moves 5-ft. cubes of earth.
Elemental Aura: Creates an aura of energy around you.
+
'''*Grease:''' Makes 10-ft. square or one object slippery.
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
+
'''*Stone Fist:''' Your unarmed strikes are lethal.
Shifting Sand: Creates difficult terrain, erases tracks.
 
Spiked Pit: As create pit, but filled with spikes.
 
Stinking Cloud: Nauseating vapors, 1 round/level.
 
  
==== Level 4 ====
+
'''Level 2 '''
Detonate: 1d8/level energy damage to nearby creatures.
+
'''*Create Pit:''' Creates an extradimensional pit.
Dragon’s Breath: Gives you a dragon’s breath weapon.
+
'''*Elemental Speech:''' Enables you to speak to elementals and some creatures.
Elemental Body I: Turns you into a Small elemental.
+
'''*Elemental Touch:''' Gain energy damage touch attack.
Summon Monster IV: Summons elemental creature to fight for you.
+
'''*Glitterdust:''' Blinds targets, outlines invisible things.
Acid PitM: Creates a pit with acid at the bottom.
+
'''*Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type.
Calcific Touch: Touch slows target, 1d4 Dex damage.
+
'''*Shatter:''' Sonic energy damages objects or creatures composed of crystal.
Stone Shape: Sculpts stone into any shape.
+
'''*Stone Call:''' 2d6 damage to all creatures in area.
StoneskinM: Grants DR 10/adamantine.
+
'''*Summon Monster II:''' Summons elemental creature.
  
==== Level 5 ====
+
'''Level 3 '''
Elemental Body II: You become a Medium elemental.
+
'''*Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it.
Planar Adaptation: Resist harmful effects of a plane.
+
'''*Elemental Aura:''' Creates an aura of energy around you.
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
+
'''*Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy.
Summon Monster V: Summons elemental creature to fight for you.
+
'''*Shifting Sand:''' Creates difficult terrain, erases tracks.
Hungry Pit: As create pit, but dealing 4d6 damage to
+
'''*Spiked Pit:''' As create pit, but filled with spikes.
those in it as it closes.
+
'''*Stinking Cloud:''' Nauseating vapors, 1 round/level.
Passwall: Creates passage through wood or stone wall.
 
Transmute Mud to Rock: Two 10-ft. cubes per level.
 
Transmute Rock to Mud: Two 10-ft. cubes per level.
 
Wall of Stone: Creates a stone wall that can be shaped.
 
  
==== Level 6 ====
+
'''Level 4 '''
Elemental Body III: Turns you into a Large elemental.
+
'''*Acid Pit:''' Creates a pit with acid at the bottom.
Planar Binding: As lesser planar binding, but up to 12 HD.
+
'''*Calcific Touch:''' Touch slows target, 1d4 Dex damage.
Summon Monster VI: Summons elemental creature to fight for you.
+
'''*Detonate:''' 1d8/level energy damage to nearby creatures.
Acid Fog: Fog deals acid damage.
+
'''*Dragon’s Breath:''' Gives you a dragon’s breath weapon.
Flesh to Stone: Turns subject creature into statue.
+
'''*Elemental Body I:''' Turns you into a Small elemental.
Move Earth: Digs trenches and builds hills.
+
'''*Stone Shape:''' Sculpts stone into any shape.
Stone to Flesh: Restores petrified creature.
+
'''*Stoneskin:''' Grants DR 10/adamantine.
Wall of IronM: 30 hp/four levels; can topple onto foes.
+
'''*Summon Monster IV:''' Summons elemental creature to fight for you.
  
==== Level 7 ====
+
'''Level 5 '''
Elemental Body IV: Turns you into a Huge elemental.
+
'''*Elemental Body II:''' You become a Medium elemental.
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
+
'''*Hungry Pit:''' As create pit but dealing 4d6 damage to those in it as it closes.
Summon Monster VII: Summons elemental creature to fight for you.
+
'''*Passwall:''' Creates passage through wood or stone wall.
Rampart: Creates 5-ft. thick earthen barrier.
+
'''*Planar Adaptation:''' Resist harmful effects of a plane.
Reverse Gravity: Objects and creatures fall upward.
+
'''*Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task.
Statue: Subject can become a statue at will.
+
'''*Summon Monster V:''' Summons elemental creature to fight for you.
 +
'''*Transmute Mud to Rock:''' Two 10-ft. cubes per level.
 +
'''*Transmute Rock to Mud:''' Two 10-ft. cubes per level.
 +
'''*Wall of Stone:''' Creates a stone wall that can be shaped.
  
==== Level 8 ====
+
'''Level 6 '''
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
+
'''*Acid Fog:''' Fog deals acid damage.
Summon Monster VIII: Summons elemental creature to fight for you.
+
'''*Elemental Body III:''' Turns you into a Large elemental.
Iron Body: Your body becomes living iron.
+
'''*Flesh to Stone:''' Turns subject creature into statue.
Wall of Lava: Wall damages foes that try to enter,
+
'''*Move Earth:''' Digs trenches and builds hills.
periodically launches lava at nearby targets.
+
'''*Planar Binding:''' As lesser planar binding, but up to 12 HD.
 +
'''*Stone to Flesh:''' Restores petrified creature.
 +
'''*Summon Monster VI:''' Summons elemental creature to fight for you.
 +
'''*Wall of Iron:''' 30 hp/four levels; can topple onto foes.
  
==== Level 9 ====
+
'''Level 7 ''', but affects multiple creatures.
Gate: Connects two planes for travel or summoning.
+
'''*Elemental Body IV:''' Turns you into a Huge elemental., Mass:’’’ As planar adaptation
Clashing Rocks: 20d6 damage to target creature.
+
'''*Planar Adaptation
World Wave: Earth moves you across distances.
+
'''*Rampart:''' Creates 5-ft. thick earthen barrier.
 +
'''*Reverse Gravity:''' Objects and creatures fall upward.
 +
'''*Statue:''' Subject can become a statue at will.
 +
'''*Summon Monster VII:''' Summons elemental creature to fight for you.
 +
 
 +
'''Level 8 '''
 +
'''*Iron Body:''' Your body becomes living iron.
 +
'''*Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD.
 +
'''*Summon Monster VIII:''' Summons elemental creature to fight for you.
 +
'''*Wall of Lava:''' Wall damages foes that try to enter, periodically launches lava at nearby targets.
 +
 
 +
'''Level 9 '''
 +
'''*Clashing Rocks:''' 20d6 damage to target creature.
 +
'''*Gate:''' Connects two planes for travel or summoning.
 +
'''*World Wave:''' Earth moves you across distances.
  
 
=== Fire ===
 
=== Fire ===
==== Level 0 ====
 
Spark: Ignites flammable objects.
 
  
==== Level 1 ====
+
'''Level 0 '''
Burning Hands: 1d4/level fire damage (max 5d4).
+
'''*Spark:''' Ignites flammable objects.
Dancing Lantern: Animates a lantern that follows you.
+
 
 +
'''Level 1 '''
 +
'''*Burning Hands:''' 1d4/level fire damage (max 5d4).
 +
'''*Dancing Lantern:''' Animates a lantern that follows you.
  
==== Level 2 ====
+
'''Level 2 '''
Elemental Speech: Enables you to speak to elementals and some creatures.
+
'''*Burning Gaze:''' 1d6 fire damage to target by looking at it.
Elemental Touch: Gain energy damage touch attack.
+
'''*Elemental Speech:''' Enables you to speak to elementals and some creatures.
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
+
'''*Elemental Touch:''' Gain energy damage touch attack.
Summon Monster II: Summons elemental creature.
+
'''*Fire Breath:''' Exhale a cone of f lame at will.
Burning Gaze: 1d6 fire damage to target by looking at it.
+
'''*Flaming Sphere:''' Ball of fire deals 3d6 fire damage.
Fire Breath: Exhale a cone of f lame at will.
+
'''*Pyrotechnics:''' Turns fire into light or thick smoke.
Flaming Sphere: Ball of fire deals 3d6 fire damage.
+
'''*Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type.
Pyrotechnics: Turns fire into light or thick smoke.
+
'''*Scorching Ray:''' Ranged touch attack deals 4d6 fire damage, 1 ray/four levels (max 3).
Scorching Ray: Ranged touch attack deals 4d6 fire
+
'''*Summon Monster II:''' Summons elemental creature.
damage, +1 ray/four levels (max 3).
 
  
==== Level 3 ====
+
'''Level 3 '''
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
+
'''*Campfire Wall:''' Creates a shelter around a campfire.
Elemental Aura: Creates an aura of energy around you.
+
'''*Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it.
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
+
'''*Elemental Aura:''' Creates an aura of energy around you.
Campfire Wall: Creates a shelter around a campfire.
+
'''*Fireball:''' 1d6 fire damage per level, 20-ft. radius.
Fireball: 1d6 fire damage per level, 20-ft. radius.
+
'''*Flame Arrow:''' Arrows deal +1d6 fire damage.
Flame Arrow: Arrows deal +1d6 fire damage.
+
'''*Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy.
  
==== Level 4 ====
+
'''Level 4 '''
Detonate: 1d8/level energy damage to nearby creatures.
+
'''*Detonate:''' 1d8/level energy damage to nearby creatures.
Dragon’s Breath: Gives you a dragon’s breath weapon.
+
'''*Dragon’s Breath:''' Gives you a dragon’s breath weapon.
Elemental Body I: Turns you into a Small elemental.
+
'''*Elemental Body I:''' Turns you into a Small elemental.
Summon Monster IV: Summons elemental creature to fight for you.
+
'''*Fire Shield:''' Creatures attacking you take fire damage;
Fire Shield: Creatures attacking you take fire damage;
+
'''*Fire Trap:''' Opened object deals 1d4 damage +1/level.
you’re protected from heat or cold.
+
'''*Firefall:''' Fire bursts upward, dealing 2d6 fire damage.
Fire TrapM: Opened object deals 1d4 damage +1/level.
+
'''*Passing through wall deals 2d6 damage +1/level.
Firefall: Fire bursts upward, dealing 2d6 fire damage.
+
'''*Summon Monster IV:''' Summons elemental creature to fight for you.
Wall of Fire: 2d4 fire damage to 10 ft. and 1d4 to 20 ft.
+
'''*Wall of Fire:''' 2d4 fire damage to 10 ft. and 1d4 to 20 ft.
Passing through wall deals 2d6 damage +1/level.
+
'''*you’re protected from heat or cold.
  
==== Level 5 ====
+
'''Level 5 '''
Elemental Body II: You become a Medium elemental.
+
'''*Elemental Body II:''' You become a Medium elemental.
Planar Adaptation: Resist harmful effects of a plane.
+
'''*Fire Snake:''' Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level.
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
+
'''*Geyser:''' Creates a geyser of boiling water.
Summon Monster V: Summons elemental creature to fight for you.
+
'''*Planar Adaptation:''' Resist harmful effects of a plane.
Fire Snake: Creates a serpentine path of fire 5 ft. long/
+
'''*Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task.
level that deals 1d6 fire damage/level.
+
'''*Summon Monster V:''' Summons elemental creature to fight for you.
Geyser: Creates a geyser of boiling water.
 
  
==== Level 6 ====
+
'''Level 6 '''
Elemental Body III: Turns you into a Large elemental.
+
'''*Contagious Flame:''' Rays do 4d6 fire damage, then move on to new targets.
Planar Binding: As lesser planar binding, but up to 12 HD.
+
'''*Elemental Body III:''' Turns you into a Large elemental.
Summon Monster VI: Summons elemental creature to fight for you.
+
'''*Planar Binding:''' As lesser planar binding, but up to 12 HD.
Contagious Flame: Rays do 4d6 fire damage, then move
+
'''*Sirocco:''' Hot wind does 4d6 damage, fatigues those damaged and knocks creatures prone.
on to new targets.
+
'''*Summon Monster VI:''' Summons elemental creature to fight for you.
Sirocco: Hot wind does 4d6 damage, fatigues those
 
damaged, and knocks creatures prone.
 
  
==== Level 7 ====
+
'''Level 7 '''
Elemental Body IV: Turns you into a Huge elemental.
+
'''*Delayed Blast Fireball:''' 1d6/level fire damage; you can postpone blast for up to 5 rounds.
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
+
'''*Elemental Body IV:''' Turns you into a Huge elemental.
Summon Monster VII: Summons elemental creature to fight for you.
+
'''*Firebrand:''' Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack.
Delayed Blast Fireball: 1d6/level fire damage; you can
+
'''*Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures.
postpone blast for up to 5 rounds.
+
'''*Summon Monster VII:''' Summons elemental creature to fight for you.
Firebrand: Allies gain f laming weapons, immunity to
 
your fire spells, and a one-use ray of fire attack.
 
  
==== Level 8 ====
+
'''Level 8 '''
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
+
'''*Incendiary Cloud:''' Deals 6d6 fire damage/round.
Summon Monster VIII: Summons elemental creature to fight for you.
+
'''*Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD.
Incendiary Cloud: Deals 6d6 fire damage/round.
+
'''*Summon Monster VIII:''' Summons elemental creature to fight for you.
Wall of Lava: Wall damages foes that try to enter,
+
'''*Wall of Lava:''' Wall damages foes that try to enter, periodically launches lava at nearby targets.
periodically launches lava at nearby targets.
 
  
==== Level 9 ====
+
'''Level 9 '''
Gate: Connects two planes for travel or summoning.
+
'''*Fiery Body:''' You gain various fire-related powers.
Fiery Body: You gain various fire-related powers.
+
'''*Gate:''' Connects two planes for travel or summoning.
Meteor Swarm: Four meteors each deal 6d6 fire damage.
+
'''*Meteor Swarm:''' Four meteors each deal 6d6 fire damage.
  
 
=== Water===
 
=== Water===
==== Level 0 ====
 
Ray of Frost: Ray deals 1d3 cold damage.
 
  
==== Level 1 ====
+
'''Level 0 '''
Hydraulic Push: Sudden and powerful wave of water
+
'''*Ray of Frost:''' Ray deals 1d3 cold damage.
bull rushes an enemy.
+
 
Obscuring Mist: Fog surrounds you.
+
'''Level 1 '''
Touch of the Sea: Swim speed becomes 30 ft.
+
'''*Hydraulic Push:''' Sudden and powerful wave of water, bull rushes an enemy.
 +
'''*Obscuring Mist:''' Fog surrounds you.
 +
'''*Touch of the Sea:''' Swim speed becomes 30 ft.
  
==== Level 2 ====
+
'''Level 2 '''
Elemental Speech: Enables you to speak to elementals and some creatures.
+
'''*Accelerate Poison:''' Hastens targeted poison’s onset.
Elemental Touch: Gain energy damage touch attack.
+
'''*Elemental Speech:''' Enables you to speak to elementals and some creatures.
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
+
'''*Elemental Touch:''' Gain energy damage touch attack.
Summon Monster II: Summons elemental creature.
+
'''*Fog Cloud:''' Fog obscures vision.
Accelerate Poison: Hastens targeted poison’s onset.
+
'''*Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type.
Fog Cloud: Fog obscures vision.
+
'''*Slipstream:''' Wave boosts creature’s speed.
Slipstream: Wave boosts creature’s speed.
+
'''*Summon Monster II:''' Summons elemental creature.
  
==== Level 3 ====
+
'''Level 3 '''
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
+
'''*Aqueous Orb:''' Creates rolling sphere of water.
Elemental Aura: Creates an aura of energy around you.
+
'''*Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it.
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
+
'''*Elemental Aura:''' Creates an aura of energy around you.
Aqueous Orb: Creates rolling sphere of water.
+
'''*Hydraulic Torrent:''' Creates torrent of water that bull rushes any creature in its path.
Hydraulic Torrent: Creates torrent of water that bull
+
'''*Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy.
rushes any creature in its path.
+
'''*Sleet Storm:''' Hampers vision and movement.
Sleet Storm: Hampers vision and movement.
+
'''*Water Breathing:''' Subjects can breathe underwater.
Water Breathing: Subjects can breathe underwater.
 
  
==== Level 4 ====
+
'''Level 4 '''
Detonate: 1d8/level energy damage to nearby creatures.
+
'''*Detonate:''' 1d8/level energy damage to nearby creatures.
Dragon’s Breath: Gives you a dragon’s breath weapon.
+
'''*Dragon’s Breath:''' Gives you a dragon’s breath weapon.
Elemental Body I: Turns you into a Small elemental.
+
'''*Elemental Body I:''' Turns you into a Small elemental.
Summon Monster IV: Summons elemental creature to fight for you.
+
'''*Ice Storm:''' Hail deals 5d6 damage in area 40 ft. across.
Ice Storm: Hail deals 5d6 damage in area 40 ft. across.
+
'''*Solid Fog:''' Blocks vision and slows movement.
Solid Fog: Blocks vision and slows movement.
+
'''*Summon Monster IV:''' Summons elemental creature to fight for you.
Wall of Ice: Ice plane creates wall or hemisphere creates dome.
+
'''*Wall of Ice:''' Ice plane creates wall or hemisphere creates dome.
  
==== Level 5 ====
+
'''Level 5 '''
Elemental Body II: You become a Medium elemental.
+
'''*Cloudkill:''' Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage.
Planar Adaptation: Resist harmful effects of a plane.
+
'''*Cone of Cold:''' 1d6/level cold damage.
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
+
'''*Elemental Body II:''' You become a Medium elemental.
Summon Monster V: Summons elemental creature to fight for you.
+
'''*Geyser:''' Creates a geyser of boiling water.
Cloudkill: Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage.
+
'''*Planar Adaptation:''' Resist harmful effects of a plane.
Cone of Cold: 1d6/level cold damage.
+
'''*Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task.
Geyser: Creates a geyser of boiling water.
+
'''*Summon Monster V:''' Summons elemental creature to fight for you.
  
==== Level 6 ====
+
'''Level 6 '''
Elemental Body III: Turns you into a Large elemental.
+
'''*Elemental Body III:''' Turns you into a Large elemental.
Planar Binding: As lesser planar binding, but up to 12 HD.
+
'''*Fluid Form:''' Gain DR 10/slashing, increases reach 10 ft., and breathe water.
Summon Monster VI: Summons elemental creature to fight for you.
+
'''*Freezing Sphere:''' Freezes water or deals cold damage.
Fluid Form: Gain DR 10/slashing, increases reach 10 ft., and breathe water.
+
'''*Planar Binding:''' As lesser planar binding, but up to 12 HD.
Freezing Sphere: Freezes water or deals cold damage.
+
'''*Summon Monster VI:''' Summons elemental creature to fight for you.
  
==== Level 7 ====
+
'''Level 7 '''
Elemental Body IV: Turns you into a Huge elemental.
+
'''*Control Weather:''' Changes weather in local area.
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
+
'''*Elemental Body IV:''' Turns you into a Huge elemental.
Summon Monster VII: Summons elemental creature to fight for you.
+
'''*Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures.
Control Weather: Changes weather in local area.
+
'''*Summon Monster VII:''' Summons elemental creature to fight for you.
Vortex: Creates a whirlpool in water.
+
'''*Vortex:''' Creates a whirlpool in water.
  
==== Level 8 ====
+
'''Level 8 '''
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
+
'''*Horrid Wilting:''' Deals 1d6/level damage within 30 ft.
Summon Monster VIII: Summons elemental creature to fight for you.
+
'''*Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD.
Horrid Wilting: Deals 1d6/level damage within 30 ft.
+
'''*Polar Ray:''' Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain.
Polar Ray: Ranged touch attack deals 1d6/level cold
+
'''*Seamantle:''' Sheathes you in protective water.
damage and 1d4 points of Dexterity drain.
+
'''*Summon Monster VIII:''' Summons elemental creature to fight for you.
Seamantle: Sheathes you in protective water.
 
  
==== Level 9 ====
+
'''Level 9 '''
Gate: Connects two planes for travel or summoning.
+
'''*Gate:''' Connects two planes for travel or summoning.
Tsunami: Wave damages and sweeps up all in its path.
+
'''*Tsunami:''' Wave damages and sweeps up all in its path.
World Wave: Earth moves you across distances.
+
'''*World Wave:''' Earth moves you across distances.
  
 
=== Metal ===
 
=== Metal ===
==== Level 0 ====
 
mending
 
==== Level 1 ====
 
gravity bow [APG], magic weapon, shocking grasp
 
  
==== Level 2 ====
+
'''Level 0 '''
Elemental Speech: Enables you to speak to elementals and some creatures.
+
'''*Mending'''
Elemental Touch: Gain energy damage touch attack.
 
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
 
Summon Monster II: Summons elemental creature.
 
defensive shock [UM], glitterdust, make whole, shatter, silk to steel
 
  
==== Level 3 ====
+
'''Level 1 '''
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
+
'''*Gravity Bow ‘‘‘
Elemental Aura: Creates an aura of energy around you.
+
'''*Magic Weapon'''
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
+
'''*Shocking Grasp'''
chill metal, heat metal, lightning bolt, keen edge, magic weapon (greater), versatile weapon
 
  
==== Level 4 ====
+
'''Level 2 '''
Detonate: 1d8/level energy damage to nearby creatures.
+
'''*defensive shock [UM]'''
Dragon’s Breath: Gives you a dragon’s breath weapon.
+
'''*Elemental Speech:''' Enables you to speak to elementals and some creatures.
Elemental Body I: Turns you into a Small elemental.
+
'''*Elemental Touch:''' Gain energy damage touch attack.
Summon Monster IV: Summons elemental creature to fight for you.
+
'''*Glitterdust'''
malfunction [UM], shout, stoneskin
+
'''*Make Whole'''
 +
'''*Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type.
 +
'''*Shatter'''
 +
'''*Silk To Steel ‘‘‘
 +
'''*Summon Monster II:''' Summons elemental creature.
  
==== Level 5 ====
+
'''Level 3 '''
Elemental Body II: You become a Medium elemental.
+
'''*Chill metal'''
Planar Adaptation: Resist harmful effects of a plane.
+
'''*Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it.
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
+
'''*Elemental Aura:''' Creates an aura of energy around you.
lightning arc [UM], major creation, rapid repair [UM], rusting grasp, soothe construct [UM], unbreakable construct
+
'''*Heat metal'''
 +
'''*Keen edge'''
 +
'''*Lightning bolt'''
 +
'''*Magic weapon (greater)'''
 +
'''*Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy.
 +
'''*Versatile weapon ‘‘‘
  
Summon Monster V: Summons elemental creature to fight for you.
+
'''Level 4 '''
==== Level 6 ====
+
'''*Detonate:''' 1d8/level energy damage to nearby creatures.
Elemental Body III: Turns you into a Large elemental.
+
'''*Dragon’s Breath:''' Gives you a dragon’s breath weapon.
Planar Binding: As lesser planar binding, but up to 12 HD.
+
'''*Elemental Body I:''' Turns you into a Small elemental.
Summon Monster VI: Summons elemental creature to fight for you.
+
'''*Malfunction [UM]'''
chain lightning, disintegrate, wall of iron
+
'''*Shout'''
 +
'''*Stoneskin'''
 +
'''*Summon Monster IV:''' Summons elemental creature to fight for you.
  
==== Level 7 ====
+
'''Level 5 '''
Elemental Body IV: Turns you into a Huge elemental.
+
'''*Elemental Body II:''' You become a Medium elemental.
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
+
'''*Lightning Arc [UM]'''
Summon Monster VII: Summons elemental creature to fight for you.
+
'''*Major Creation'''
control construct
+
'''*Planar Adaptation:''' Resist harmful effects of a plane.
lightning rod (??) [UM], statue
+
'''*Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task.
 +
'''*Rapid Repair [UM]'''
 +
'''*Rusting Grasp'''
 +
'''*Soothe Construct [UM]'''
 +
'''*Summon Monster V:''' Summons elemental creature to fight for you.
 +
'''*Unbreakable Construct ‘‘‘
  
==== Level 8 ====
+
'''Level 6 '''
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
+
'''*Chain Lightning'''
Summon Monster VIII: Summons elemental creature to fight for you.
+
'''*Disintegrate'''
call construct [UM], iron body, greater shout, stormbolts
+
'''*Elemental Body III:''' Turns you into a Large elemental.
 +
'''*Planar Binding:''' As lesser planar binding, but up to 12 HD.
 +
'''*Summon Monster VI:''' Summons elemental creature to fight for you.
 +
'''*Wall Of Iron'''
  
==== Level 9 ====
+
'''Level 7 '''
Gate: Connects two planes for travel or summoning.
+
'''*Control Construct ‘‘‘
meteor swarm, repel metal or stone, ride the lightning
+
'''*Elemental Body IV:''' Turns you into a Huge elemental.
 +
'''*Lightning Rod (??) [Um]'''
 +
'''*Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures.
 +
'''*Statue'''
 +
'''*Summon Monster VII:''' Summons elemental creature to fight for you.
 +
 
 +
'''Level 8 '''
 +
'''*Call Construct [UM]'''
 +
'''*Greater Shout'''
 +
'''*Iron Body'''
 +
'''*Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD.
 +
'''*Stormbolts ‘‘‘
 +
'''*Summon Monster VIII:''' Summons elemental creature to fight for you.
 +
 
 +
'''Level 9 '''
 +
'''*Gate:''' Connects two planes for travel or summoning.
 +
'''*Meteor Swarm'''
 +
'''*Repel Metal Or Stone'''
 +
'''*Ride The Lightning'''
  
 
=== Wood ===
 
=== Wood ===
==== Level 0 ====
 
light
 
  
==== Level 1 ====
+
'''Level 0 '''
alter winds [APG], animate rope, charm person
+
'''*Light'''
  
==== Level 2 ====
+
'''Level 1 '''
Elemental Speech: Enables you to speak to elementals and some creatures.
+
'''*Alter Winds ‘‘‘
Elemental Touch: Gain energy damage touch attack.
+
'''*Animate Rope'''
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
+
'''*Charm Person'''
Summon Monster II: Summons elemental creature.
 
cat’s grace, entangle, protection from arrows, web, whispering wind
 
  
==== Level 3 ====
+
'''Level 2 '''
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
+
'''*Cat’s Grace'''
Elemental Aura: Creates an aura of energy around you.
+
'''*Elemental Speech:''' Enables you to speak to elementals and some creatures.
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
+
'''*Elemental Touch:''' Gain energy damage touch attack.
cloak of winds [APG], tongues, tree shape, wind wall
+
'''*Entangle'''
 +
'''*Protection From Arrows
 +
'''*Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type.
 +
'''*Summon Monster II:''' Summons elemental creature.
 +
'''*Web'''
 +
'''*Whispering Wind'''
  
==== Level 4 ====
+
'''Level 3 '''
Detonate: 1d8/level energy damage to nearby creatures.
+
'''*Cloak Of Winds ‘‘‘
Dragon’s Breath: Gives you a dragon’s breath weapon.
+
'''*Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it.
Elemental Body I: Turns you into a Small elemental.
+
'''*Elemental Aura:''' Creates an aura of energy around you.
Summon Monster IV: Summons elemental creature to fight for you.
+
'''*Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy.
charm monster, hallucinatory terrain, minor creation, plant growth, river of wind [APG], secure shelter, sirocco
+
'''*Tongues'''
 +
'''*Tree Shape'''
 +
'''*Wind Wall'''
  
==== Level 5 ====
+
'''Level 4 '''
Elemental Body II: You become a Medium elemental.
+
'''*Charm Monster'''
Planar Adaptation: Resist harmful effects of a plane.
+
'''*Detonate:''' 1d8/level energy damage to nearby creatures.
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
+
'''*Dragon’s Breath:''' Gives you a dragon’s breath weapon.
Summon Monster V: Summons elemental creature to fight for you.
+
'''*Elemental Body I:''' Turns you into a Small elemental.
command plants, fabricate, fickle winds [UM], mirage arcana, sending, telepathic bond
+
'''*Hallucinatory Terrain'''
 +
'''*Minor Creation'''
 +
'''*Plant Growth'''
 +
'''*River Of Wind ‘‘‘
 +
'''*Secure Shelter'''
 +
'''*Sirocco ‘‘‘
 +
'''*Summon Monster IV:''' Summons elemental creature to fight for you.
  
==== Level 6 ====
+
'''Level 5 '''
Elemental Body III: Turns you into a Large elemental.
+
'''*Command Plants'''
Planar Binding: As lesser planar binding, but up to 12 HD.
+
'''*Elemental Body II:''' You become a Medium elemental.
Summon Monster VI: Summons elemental creature to fight for you.
+
'''*Fabricate'''
battlemind link [UM], cat’s grace (mass), tree stride
+
'''*Fickle Winds [Um]'''
 +
'''*Mirage Arcana'''
 +
'''*Planar Adaptation:''' Resist harmful effects of a plane.
 +
'''*Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task.
 +
'''*Sending'''
 +
'''*Summon Monster V:''' Summons elemental creature to fight for you.
 +
'''*Telepathic Bond'''
  
==== Level 7 ====
+
'''Level 6 '''
Elemental Body IV: Turns you into a Huge elemental.
+
'''*Battlemind Link [UM]'''
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
+
'''*Cat’s Grace (Mass)'''
Summon Monster VII: Summons elemental creature to fight for you.
+
'''*Elemental Body III:''' Turns you into a Large elemental.
control weather, liveoak, scouring winds
+
'''*Planar Binding:''' As lesser planar binding, but up to 12 HD.
 +
'''*Summon Monster VI:''' Summons elemental creature to fight for you.
 +
'''*Tree Stride'''
  
==== Level 8 ====
+
'''Level 7 '''
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
+
'''*Control Weather'''
Summon Monster VIII: Summons elemental creature to fight for you.
+
'''*Elemental Body IV:''' Turns you into a Huge elemental.
charm monster (mass), euphoric tranquility [APG], transmute metal to wood
+
'''*Liveoak'''
 +
'''*Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures.
 +
'''*Scouring Winds ‘‘‘
 +
'''*Summon Monster VII:''' Summons elemental creature to fight for you.
  
==== Level 9 ====
+
'''Level 8 '''
Gate: Connects two planes for travel or summoning.
+
'''*Charm Monster (Mass)'''
control plants, refuge, winds of vengeance
+
'''*Euphoric Tranquility ‘‘‘
 +
'''*Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD.
 +
'''*Summon Monster VIII:''' Summons elemental creature to fight for you.
 +
'''*Transmute Metal To Wood'''
 +
 
 +
'''Level 9 '''
 +
'''*Control Plants'''
 +
'''*Gate:''' Connects two planes for travel or summoning.
 +
'''*Refuge'''
 +
'''*Winds of Vengeance'''
  
 
=== Void===
 
=== Void===
==== Level 0 ====
+
 
guidance
+
'''Level 0 '''
==== Level 1 ====
+
'''*Guidance'''
gravity bow, keen senses, shield, true strike
+
 
==== Level 2 ====
+
'''Level 1 '''
Elemental Speech: Enables you to speak to elementals and some creatures.
+
'''*Gravity Bow'''
Elemental Touch: Gain energy damage touch attack.
+
'''*Keen Senses'''
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type.
+
'''*Shield'''
Summon Monster II: Summons elemental creature.
+
'''*True Strike'''
continual flame, haunting mists, invisibility, masterwork transformation, see invisibility, share memory
+
 
==== Level 3 ====
+
'''Level 2 '''
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it.
+
'''*Continual Flame'''
Elemental Aura: Creates an aura of energy around you.
+
'''*Elemental Speech:''' Enables you to speak to elementals and some creatures.
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
+
'''*Elemental Touch:''' Gain energy damage touch attack.
arcane sight, clairaudience/clairvoyance, dispel magic, nondetection, seek thoughts, tapestry’s embrace, twilight knife
+
'''*Haunting Mists'''
==== Level 4 ====
+
'''*Invisibility'''
Detonate: 1d8/level energy damage to nearby creatures.
+
'''*Masterwork Transformation'''
Dragon’s Breath: Gives you a dragon’s breath weapon.
+
'''*Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type.
Elemental Body I: Turns you into a Small elemental.
+
'''*See Invisibility'''
Summon Monster IV: Summons elemental creature to fight for you.
+
'''*Share Memory'''
minor creation, moonstruck, wandering star motes
+
'''*Summon Monster II:''' Summons elemental creature.
==== Level 5 ====
+
 
Elemental Body II: You become a Medium elemental.
+
'''Level 3 '''
Planar Adaptation: Resist harmful effects of a plane.
+
'''*Arcane Sight'''
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task.
+
'''*Clairaudience/Clairvoyance'''
Summon Monster V: Summons elemental creature to fight for you.
+
'''*Dispel Magic'''
fabricate, major creation, mind fog, telepathic bond, teleport
+
'''*Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it.
==== Level 6 ====
+
'''*Elemental Aura:''' Creates an aura of energy around you.
Elemental Body III: Turns you into a Large elemental.
+
'''*Nondetection'''
Planar Binding: As lesser planar binding, but up to 12 HD.
+
'''*Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy.
Summon Monster VI: Summons elemental creature to fight for you.
+
'''*Seek Thoughts'''
greater dispel magic, legend lore, true seeing, mage’s lucubration
+
'''*Tapestry’s Embrace'''
==== Level 7 ====
+
'''*Twilight Knife'''
Elemental Body IV: Turns you into a Huge elemental.
+
 
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures.
+
'''Level 4 '''
Summon Monster VII: Summons elemental creature to fight for you.
+
'''*Detonate:''' 1d8/level energy damage to nearby creatures.
greater teleport, simulacrum, vision
+
'''*Dragon’s Breath:''' Gives you a dragon’s breath weapon.
==== Level 8 ====
+
'''*Elemental Body I:''' Turns you into a Small elemental.
Planar Binding, Greater: As lesser planar binding, but up to 18 HD.
+
'''*Minor Creation'''
Summon Monster VIII: Summons elemental creature to fight for you.
+
'''*Moonstruck'''
mind blank, moment of prescience, orb of the void, whirlwind
+
'''*Summon Monster IV:''' Summons elemental creature to fight for you.
==== Level 9 ====
+
'''*Wandering Star Motes'''
Gate: Connects two planes for travel or summoning.
+
 
foresight, mage’s disjunction, time stop
+
'''Level 5 '''
 +
'''*Elemental Body II:''' You become a Medium elemental.
 +
'''*Fabricate'''
 +
'''*Major Creation'''
 +
'''*Mind Fog'''
 +
'''*Planar Adaptation:''' Resist harmful effects of a plane.
 +
'''*Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task.
 +
'''*Summon Monster V:''' Summons elemental creature to fight for you.
 +
'''*Telepathic Bond'''
 +
'''*Teleport'''
 +
 
 +
'''Level 6 '''
 +
'''*Elemental Body III:''' Turns you into a Large elemental.
 +
'''*Greater Dispel Magic'''
 +
'''*Legend Lore'''
 +
'''*Mage’s Lucubration'''
 +
'''*Planar Binding:''' As lesser planar binding, but up to 12 HD.
 +
'''*Summon Monster VI:''' Summons elemental creature to fight for you.
 +
'''*True Seeing'''
 +
 
 +
'''Level 7 '''
 +
'''*Elemental Body IV:''' Turns you into a Huge elemental.
 +
'''*Greater Teleport'''
 +
'''*Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures.
 +
'''*Simulacrum'''
 +
'''*Summon Monster VII:''' Summons elemental creature to fight for you.
 +
'''*Vision'''
 +
 
 +
'''Level 8 '''
 +
'''*Mind Blank'''
 +
'''*Moment Of Prescience'''
 +
'''*Orb Of The Void'''
 +
'''*Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD.
 +
'''*Summon Monster VIII:''' Summons elemental creature to fight for you.
 +
'''*Whirlwind'''
 +
 
 +
'''Level 9 '''
 +
'''*Foresight'''
 +
'''*Gate:''' Connects two planes for travel or summoning.
 +
'''*Mage’s Disjunction'''
 +
'''*Time Stop'''

Revision as of 12:52, 29 June 2012

ApathApath Logo
Unofficial rules compendium

Elemental Arcane School Spell Lists

*The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience.

Air

Level 0 *Message: Whisper conversation at distance.

Level 1 *Alter Winds: Increases/decreases natural wind strength. *Feather Fall: Objects or creatures fall slowly. *Shocking Grasp: Touch delivers 1d6/level electricity *damage (max 5d6).

Level 2 *and some creatures. *damage per attack from specified energy type. *down creatures. *Elemental Speech: Enables you to speak to elementals *Elemental Touch: Gain energy damage touch attack. *Glide: No fall damage *Gust of Wind: Blast of wind blows away or knocks *Levitate: Subject moves up and down at your direction. *move 60 ft./round while falling. *Resist Energy: Ignores first 10 (or more) points of *Summon Monster II: Summons elemental creature. *Whispering Wind: Sends a short message 1 mile/level.

Level 3 *Cloak of Winds: A screen of strong wind around you. *Draconic Reservoir: Subject can absorb energy damage, and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Fly: Subject f lies at a speed of 60 ft. *Gaseous Form: Become insubstantial and f ly slowly. *Lightning Bolt: Electricity deals 1d6/level damage. *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Wind Wall: Def lects arrows, smaller creatures, gasses.

Level 4 *Ball Lightning: Flying balls of lightning deal 3d6 electricity damage each. *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *River of Wind: A stream of wind causes nonlethal damage and can knock down or push creatures. *Shout: Deafens all within cone, 5d6 sonic damage. *Summon Monster IV: Summons elemental creature to fight for you.

Level 5 *Elemental Body II: You become a Medium elemental. *Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Suffocation: Target quickly suffocates to death. *Summon Monster V: Summons elemental creature to fight for you.

Level 6 *Chain Lightning: 1d6/level damage, 1 more bolt/level. *Elemental Body III: Turns you into a Large elemental. *Planar Binding: As lesser planar binding but up to 12 HD. *Sirocco: Hot wind does 4d6 damage, fatigues those, damaged. and knocks creatures prone. *Summon Monster VI: Summons elemental creature to fight for you.

Level 7 *Control Weather: Changes weather in local area. *Elemental Body IV: Turns you into a Huge elemental. *Fly, Mass: One creature/level gains ability to f ly. *Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. *Summon Monster VII: Summons elemental creature to fight for you.

Level 8 *Planar Binding, Greater: As lesser planar binding, but up to 18 HD. *Shout, Greater: Devastating yell deals 10d6 sonic, damage; stuns creatures. *Stormbolts: 1d8 damage/level (max 20d8) to targets. *Summon Monster VIII: Summons elemental creature to fight for you.

Level 9 *Gate: Connects two planes for travel or summoning. *Suffocation, Mass: One creature/level suffocates. *Winds of Vengeance: Gives you the ability to fly and attack with wind.

Earth

Level 0 *Acid Splash: Orb deals 1d3 acid damage.

Level 1 *Expeditious Excavation: Moves 5-ft. cubes of earth. *Grease: Makes 10-ft. square or one object slippery. *Stone Fist: Your unarmed strikes are lethal.

Level 2 *Create Pit: Creates an extradimensional pit. *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Glitterdust: Blinds targets, outlines invisible things. *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *Shatter: Sonic energy damages objects or creatures composed of crystal. *Stone Call: 2d6 damage to all creatures in area. *Summon Monster II: Summons elemental creature.

Level 3 *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Shifting Sand: Creates difficult terrain, erases tracks. *Spiked Pit: As create pit, but filled with spikes. *Stinking Cloud: Nauseating vapors, 1 round/level.

Level 4 *Acid Pit: Creates a pit with acid at the bottom. *Calcific Touch: Touch slows target, 1d4 Dex damage. *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Stone Shape: Sculpts stone into any shape. *Stoneskin: Grants DR 10/adamantine. *Summon Monster IV: Summons elemental creature to fight for you.

Level 5 *Elemental Body II: You become a Medium elemental. *Hungry Pit: As create pit but dealing 4d6 damage to those in it as it closes. *Passwall: Creates passage through wood or stone wall. *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Summon Monster V: Summons elemental creature to fight for you. *Transmute Mud to Rock: Two 10-ft. cubes per level. *Transmute Rock to Mud: Two 10-ft. cubes per level. *Wall of Stone: Creates a stone wall that can be shaped.

Level 6 *Acid Fog: Fog deals acid damage. *Elemental Body III: Turns you into a Large elemental. *Flesh to Stone: Turns subject creature into statue. *Move Earth: Digs trenches and builds hills. *Planar Binding: As lesser planar binding, but up to 12 HD. *Stone to Flesh: Restores petrified creature. *Summon Monster VI: Summons elemental creature to fight for you. *Wall of Iron: 30 hp/four levels; can topple onto foes.

Level 7 , but affects multiple creatures. *Elemental Body IV: Turns you into a Huge elemental., Mass:’’’ As planar adaptation *Planar Adaptation *Rampart: Creates 5-ft. thick earthen barrier. *Reverse Gravity: Objects and creatures fall upward. *Statue: Subject can become a statue at will. *Summon Monster VII: Summons elemental creature to fight for you.

Level 8 *Iron Body: Your body becomes living iron. *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Summon Monster VIII: Summons elemental creature to fight for you. *Wall of Lava: Wall damages foes that try to enter, periodically launches lava at nearby targets.

Level 9 *Clashing Rocks: 20d6 damage to target creature. *Gate: Connects two planes for travel or summoning. *World Wave: Earth moves you across distances.

Fire

Level 0 *Spark: Ignites flammable objects.

Level 1 *Burning Hands: 1d4/level fire damage (max 5d4). *Dancing Lantern: Animates a lantern that follows you.

Level 2 *Burning Gaze: 1d6 fire damage to target by looking at it. *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Fire Breath: Exhale a cone of f lame at will. *Flaming Sphere: Ball of fire deals 3d6 fire damage. *Pyrotechnics: Turns fire into light or thick smoke. *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *Scorching Ray: Ranged touch attack deals 4d6 fire damage, 1 ray/four levels (max 3). *Summon Monster II: Summons elemental creature.

Level 3 *Campfire Wall: Creates a shelter around a campfire. *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Fireball: 1d6 fire damage per level, 20-ft. radius. *Flame Arrow: Arrows deal +1d6 fire damage. *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.

Level 4 *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Fire Shield: Creatures attacking you take fire damage; *Fire Trap: Opened object deals 1d4 damage +1/level. *Firefall: Fire bursts upward, dealing 2d6 fire damage. *Passing through wall deals 2d6 damage +1/level. *Summon Monster IV: Summons elemental creature to fight for you. *Wall of Fire: 2d4 fire damage to 10 ft. and 1d4 to 20 ft. *you’re protected from heat or cold.

Level 5 *Elemental Body II: You become a Medium elemental. *Fire Snake: Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. *Geyser: Creates a geyser of boiling water. *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Summon Monster V: Summons elemental creature to fight for you.

Level 6 *Contagious Flame: Rays do 4d6 fire damage, then move on to new targets. *Elemental Body III: Turns you into a Large elemental. *Planar Binding: As lesser planar binding, but up to 12 HD. *Sirocco: Hot wind does 4d6 damage, fatigues those damaged and knocks creatures prone. *Summon Monster VI: Summons elemental creature to fight for you.

Level 7 *Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for up to 5 rounds. *Elemental Body IV: Turns you into a Huge elemental. *Firebrand: Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack. *Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. *Summon Monster VII: Summons elemental creature to fight for you.

Level 8 *Incendiary Cloud: Deals 6d6 fire damage/round. *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Summon Monster VIII: Summons elemental creature to fight for you. *Wall of Lava: Wall damages foes that try to enter, periodically launches lava at nearby targets.

Level 9 *Fiery Body: You gain various fire-related powers. *Gate: Connects two planes for travel or summoning. *Meteor Swarm: Four meteors each deal 6d6 fire damage.

Water

Level 0 *Ray of Frost: Ray deals 1d3 cold damage.

Level 1 *Hydraulic Push: Sudden and powerful wave of water, bull rushes an enemy. *Obscuring Mist: Fog surrounds you. *Touch of the Sea: Swim speed becomes 30 ft.

Level 2 *Accelerate Poison: Hastens targeted poison’s onset. *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Fog Cloud: Fog obscures vision. *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *Slipstream: Wave boosts creature’s speed. *Summon Monster II: Summons elemental creature.

Level 3 *Aqueous Orb: Creates rolling sphere of water. *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Hydraulic Torrent: Creates torrent of water that bull rushes any creature in its path. *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Sleet Storm: Hampers vision and movement. *Water Breathing: Subjects can breathe underwater.

Level 4 *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Ice Storm: Hail deals 5d6 damage in area 40 ft. across. *Solid Fog: Blocks vision and slows movement. *Summon Monster IV: Summons elemental creature to fight for you. *Wall of Ice: Ice plane creates wall or hemisphere creates dome.

Level 5 *Cloudkill: Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage. *Cone of Cold: 1d6/level cold damage. *Elemental Body II: You become a Medium elemental. *Geyser: Creates a geyser of boiling water. *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Summon Monster V: Summons elemental creature to fight for you.

Level 6 *Elemental Body III: Turns you into a Large elemental. *Fluid Form: Gain DR 10/slashing, increases reach 10 ft., and breathe water. *Freezing Sphere: Freezes water or deals cold damage. *Planar Binding: As lesser planar binding, but up to 12 HD. *Summon Monster VI: Summons elemental creature to fight for you.

Level 7 *Control Weather: Changes weather in local area. *Elemental Body IV: Turns you into a Huge elemental. *Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. *Summon Monster VII: Summons elemental creature to fight for you. *Vortex: Creates a whirlpool in water.

Level 8 *Horrid Wilting: Deals 1d6/level damage within 30 ft. *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Polar Ray: Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. *Seamantle: Sheathes you in protective water. *Summon Monster VIII: Summons elemental creature to fight for you.

Level 9 *Gate: Connects two planes for travel or summoning. *Tsunami: Wave damages and sweeps up all in its path. *World Wave: Earth moves you across distances.

Metal

Level 0 *Mending

Level 1 *Gravity Bow ‘‘‘ *Magic Weapon *Shocking Grasp

Level 2 *defensive shock [UM] *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Glitterdust *Make Whole *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *Shatter *Silk To Steel ‘‘‘ *Summon Monster II: Summons elemental creature.

Level 3 *Chill metal *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Heat metal *Keen edge *Lightning bolt *Magic weapon (greater) *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Versatile weapon ‘‘‘

Level 4 *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Malfunction [UM] *Shout *Stoneskin *Summon Monster IV: Summons elemental creature to fight for you.

Level 5 *Elemental Body II: You become a Medium elemental. *Lightning Arc [UM] *Major Creation *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Rapid Repair [UM] *Rusting Grasp *Soothe Construct [UM] *Summon Monster V: Summons elemental creature to fight for you. *Unbreakable Construct ‘‘‘

Level 6 *Chain Lightning *Disintegrate *Elemental Body III: Turns you into a Large elemental. *Planar Binding: As lesser planar binding, but up to 12 HD. *Summon Monster VI: Summons elemental creature to fight for you. *Wall Of Iron

Level 7 *Control Construct ‘‘‘ *Elemental Body IV: Turns you into a Huge elemental. *Lightning Rod (??) [Um] *Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. *Statue *Summon Monster VII: Summons elemental creature to fight for you.

Level 8 *Call Construct [UM] *Greater Shout *Iron Body *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Stormbolts ‘‘‘ *Summon Monster VIII: Summons elemental creature to fight for you.

Level 9 *Gate: Connects two planes for travel or summoning. *Meteor Swarm *Repel Metal Or Stone *Ride The Lightning

Wood

Level 0 *Light

Level 1 *Alter Winds ‘‘‘ *Animate Rope *Charm Person

Level 2 *Cat’s Grace *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Entangle *Protection From Arrows *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *Summon Monster II: Summons elemental creature. *Web *Whispering Wind

Level 3 *Cloak Of Winds ‘‘‘ *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Tongues *Tree Shape *Wind Wall

Level 4 *Charm Monster *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Hallucinatory Terrain *Minor Creation *Plant Growth *River Of Wind ‘‘‘ *Secure Shelter *Sirocco ‘‘‘ *Summon Monster IV: Summons elemental creature to fight for you.

Level 5 *Command Plants *Elemental Body II: You become a Medium elemental. *Fabricate *Fickle Winds [Um] *Mirage Arcana *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Sending *Summon Monster V: Summons elemental creature to fight for you. *Telepathic Bond

Level 6 *Battlemind Link [UM] *Cat’s Grace (Mass) *Elemental Body III: Turns you into a Large elemental. *Planar Binding: As lesser planar binding, but up to 12 HD. *Summon Monster VI: Summons elemental creature to fight for you. *Tree Stride

Level 7 *Control Weather *Elemental Body IV: Turns you into a Huge elemental. *Liveoak *Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. *Scouring Winds ‘‘‘ *Summon Monster VII: Summons elemental creature to fight for you.

Level 8 *Charm Monster (Mass) *Euphoric Tranquility ‘‘‘ *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Summon Monster VIII: Summons elemental creature to fight for you. *Transmute Metal To Wood

Level 9 *Control Plants *Gate: Connects two planes for travel or summoning. *Refuge *Winds of Vengeance

Void

Level 0 *Guidance

Level 1 *Gravity Bow *Keen Senses *Shield *True Strike

Level 2 *Continual Flame *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Haunting Mists *Invisibility *Masterwork Transformation *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *See Invisibility *Share Memory *Summon Monster II: Summons elemental creature.

Level 3 *Arcane Sight *Clairaudience/Clairvoyance *Dispel Magic *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Nondetection *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Seek Thoughts *Tapestry’s Embrace *Twilight Knife

Level 4 *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Minor Creation *Moonstruck *Summon Monster IV: Summons elemental creature to fight for you. *Wandering Star Motes

Level 5 *Elemental Body II: You become a Medium elemental. *Fabricate *Major Creation *Mind Fog *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Summon Monster V: Summons elemental creature to fight for you. *Telepathic Bond *Teleport

Level 6 *Elemental Body III: Turns you into a Large elemental. *Greater Dispel Magic *Legend Lore *Mage’s Lucubration *Planar Binding: As lesser planar binding, but up to 12 HD. *Summon Monster VI: Summons elemental creature to fight for you. *True Seeing

Level 7 *Elemental Body IV: Turns you into a Huge elemental. *Greater Teleport *Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. *Simulacrum *Summon Monster VII: Summons elemental creature to fight for you. *Vision

Level 8 *Mind Blank *Moment Of Prescience *Orb Of The Void *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Summon Monster VIII: Summons elemental creature to fight for you. *Whirlwind

Level 9 *Foresight *Gate: Connects two planes for travel or summoning. *Mage’s Disjunction *Time Stop