Difference between revisions of "Wizard (Apath)"
m (→Wood: cut n paste) |
(→Elemental Arcane School Spell Lists: Huge reformat) |
||
Line 2: | Line 2: | ||
== Elemental Arcane School Spell Lists == | == Elemental Arcane School Spell Lists == | ||
− | The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience. | + | '''*The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience. |
=== Air === | === Air === | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | '''Level 0 ''' | |
− | + | '''*Message:''' Whisper conversation at distance. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | '''Level 1 ''' | |
− | + | '''*Alter Winds:''' Increases/decreases natural wind strength. | |
− | + | '''*Feather Fall:''' Objects or creatures fall slowly. | |
− | + | '''*Shocking Grasp:''' Touch delivers 1d6/level electricity | |
− | + | '''*damage (max 5d6). | |
− | |||
− | |||
− | electricity | ||
− | |||
− | damage | ||
− | |||
− | + | '''Level 2 ''' | |
− | Elemental | + | '''*and some creatures. |
− | + | '''*damage per attack from specified energy type. | |
− | + | '''*down creatures. | |
− | + | '''*Elemental Speech:''' Enables you to speak to elementals | |
− | Summon Monster | + | '''*Elemental Touch:''' Gain energy damage touch attack. |
− | + | '''*Glide:''' No fall damage | |
− | + | '''*Gust of Wind:''' Blast of wind blows away or knocks | |
− | + | '''*Levitate:''' Subject moves up and down at your direction. | |
− | + | '''*move 60 ft./round while falling. | |
+ | '''*Resist Energy:''' Ignores first 10 (or more) points of | ||
+ | '''*Summon Monster II:''' Summons elemental creature. | ||
+ | '''*Whispering Wind:''' Sends a short message 1 mile/level. | ||
− | + | '''Level 3 ''' | |
− | + | '''*Cloak of Winds:''' A screen of strong wind around you. | |
− | + | '''*Draconic Reservoir:''' Subject can absorb energy damage, and enhance melee attacks with it. | |
− | + | '''*Elemental Aura:''' Creates an aura of energy around you. | |
− | + | '''*Fly:''' Subject f lies at a speed of 60 ft. | |
− | + | '''*Gaseous Form:''' Become insubstantial and f ly slowly. | |
− | + | '''*Lightning Bolt:''' Electricity deals 1d6/level damage. | |
− | + | '''*Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy. | |
− | + | '''*Wind Wall:''' Def lects arrows, smaller creatures, gasses. | |
− | + | '''Level 4 ''' | |
− | Elemental Body | + | '''*Ball Lightning:''' Flying balls of lightning deal 3d6 electricity damage each. |
− | + | '''*Detonate:''' 1d8/level energy damage to nearby creatures. | |
− | + | '''*Dragon’s Breath:''' Gives you a dragon’s breath weapon. | |
− | Summon Monster | + | '''*Elemental Body I:''' Turns you into a Small elemental. |
− | to fight for you | + | '''*River of Wind:''' A stream of wind causes nonlethal damage and can knock down or push creatures. |
− | + | '''*Shout:''' Deafens all within cone, 5d6 sonic damage. | |
− | + | '''*Summon Monster IV:''' Summons elemental creature to fight for you. | |
− | |||
− | + | '''Level 5 ''' | |
− | + | '''*Elemental Body II:''' You become a Medium elemental. | |
− | Planar Binding, | + | '''*Overland Flight:''' You fly at a speed of 40 ft. and can hustle over long distances. |
− | to | + | '''*Planar Adaptation:''' Resist harmful effects of a plane. |
− | Summon Monster | + | '''*Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task. |
− | to fight for you | + | '''*Suffocation:''' Target quickly suffocates to death. |
− | + | '''*Summon Monster V:''' Summons elemental creature to fight for you. | |
− | |||
− | |||
− | |||
− | + | '''Level 6 ''' | |
− | + | '''*Chain Lightning:''' 1d6/level damage, 1 more bolt/level. | |
− | + | '''*Elemental Body III:''' Turns you into a Large elemental. | |
− | + | '''*Planar Binding:''' As lesser planar binding but up to 12 HD. | |
− | + | '''*Sirocco:''' Hot wind does 4d6 damage, fatigues those, damaged. and knocks creatures prone. | |
− | + | '''*Summon Monster VI:''' Summons elemental creature to fight for you. | |
+ | '''Level 7 ''' | ||
+ | '''*Control Weather:''' Changes weather in local area. | ||
+ | '''*Elemental Body IV:''' Turns you into a Huge elemental. | ||
+ | '''*Fly, Mass:''' One creature/level gains ability to f ly. | ||
+ | '''*Planar Adaptation, Mass:''' As planar adaptation, but affects multiple creatures. | ||
+ | '''*Summon Monster VII:''' Summons elemental creature to fight for you. | ||
+ | |||
+ | '''Level 8 ''' | ||
+ | '''*Planar Binding, Greater:''' As lesser planar binding, but up to 18 HD. | ||
+ | '''*Shout, Greater:''' Devastating yell deals 10d6 sonic, damage; stuns creatures. | ||
+ | '''*Stormbolts:''' 1d8 damage/level (max 20d8) to targets. | ||
+ | '''*Summon Monster VIII:''' Summons elemental creature to fight for you. | ||
+ | |||
+ | '''Level 9 ''' | ||
+ | '''*Gate:''' Connects two planes for travel or summoning. | ||
+ | '''*Suffocation, Mass:''' One creature/level suffocates. | ||
+ | '''*Winds of Vengeance:''' Gives you the ability to fly and attack with wind. | ||
=== Earth === | === Earth === | ||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | '''Level 0 ''' | |
− | + | '''*Acid Splash:''' Orb deals 1d3 acid damage. | |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | + | '''Level 1 ''' | |
− | + | '''*Expeditious Excavation:''' Moves 5-ft. cubes of earth. | |
− | + | '''*Grease:''' Makes 10-ft. square or one object slippery. | |
− | + | '''*Stone Fist:''' Your unarmed strikes are lethal. | |
− | |||
− | |||
− | |||
− | + | '''Level 2 ''' | |
− | + | '''*Create Pit:''' Creates an extradimensional pit. | |
− | + | '''*Elemental Speech:''' Enables you to speak to elementals and some creatures. | |
− | Elemental | + | '''*Elemental Touch:''' Gain energy damage touch attack. |
− | + | '''*Glitterdust:''' Blinds targets, outlines invisible things. | |
− | + | '''*Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type. | |
− | + | '''*Shatter:''' Sonic energy damages objects or creatures composed of crystal. | |
− | Stone | + | '''*Stone Call:''' 2d6 damage to all creatures in area. |
− | + | '''*Summon Monster II:''' Summons elemental creature. | |
− | + | '''Level 3 ''' | |
− | + | '''*Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it. | |
− | + | '''*Elemental Aura:''' Creates an aura of energy around you. | |
− | + | '''*Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy. | |
− | + | '''*Shifting Sand:''' Creates difficult terrain, erases tracks. | |
− | + | '''*Spiked Pit:''' As create pit, but filled with spikes. | |
− | + | '''*Stinking Cloud:''' Nauseating vapors, 1 round/level. | |
− | |||
− | |||
− | |||
− | |||
− | + | '''Level 4 ''' | |
− | + | '''*Acid Pit:''' Creates a pit with acid at the bottom. | |
− | + | '''*Calcific Touch:''' Touch slows target, 1d4 Dex damage. | |
− | + | '''*Detonate:''' 1d8/level energy damage to nearby creatures. | |
− | + | '''*Dragon’s Breath:''' Gives you a dragon’s breath weapon. | |
− | + | '''*Elemental Body I:''' Turns you into a Small elemental. | |
− | + | '''*Stone Shape:''' Sculpts stone into any shape. | |
− | + | '''*Stoneskin:''' Grants DR 10/adamantine. | |
− | + | '''*Summon Monster IV:''' Summons elemental creature to fight for you. | |
− | + | '''Level 5 ''' | |
− | Elemental Body | + | '''*Elemental Body II:''' You become a Medium elemental. |
− | Planar Adaptation, | + | '''*Hungry Pit:''' As create pit but dealing 4d6 damage to those in it as it closes. |
− | Summon Monster | + | '''*Passwall:''' Creates passage through wood or stone wall. |
− | + | '''*Planar Adaptation:''' Resist harmful effects of a plane. | |
− | + | '''*Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task. | |
− | + | '''*Summon Monster V:''' Summons elemental creature to fight for you. | |
+ | '''*Transmute Mud to Rock:''' Two 10-ft. cubes per level. | ||
+ | '''*Transmute Rock to Mud:''' Two 10-ft. cubes per level. | ||
+ | '''*Wall of Stone:''' Creates a stone wall that can be shaped. | ||
− | + | '''Level 6 ''' | |
− | Planar Binding | + | '''*Acid Fog:''' Fog deals acid damage. |
− | Summon Monster | + | '''*Elemental Body III:''' Turns you into a Large elemental. |
− | + | '''*Flesh to Stone:''' Turns subject creature into statue. | |
− | Wall of | + | '''*Move Earth:''' Digs trenches and builds hills. |
− | + | '''*Planar Binding:''' As lesser planar binding, but up to 12 HD. | |
+ | '''*Stone to Flesh:''' Restores petrified creature. | ||
+ | '''*Summon Monster VI:''' Summons elemental creature to fight for you. | ||
+ | '''*Wall of Iron:''' 30 hp/four levels; can topple onto foes. | ||
− | + | '''Level 7 ''', but affects multiple creatures. | |
− | + | '''*Elemental Body IV:''' Turns you into a Huge elemental., Mass:’’’ As planar adaptation | |
− | Clashing Rocks: 20d6 damage to target creature. | + | '''*Planar Adaptation |
− | World Wave: Earth moves you across distances. | + | '''*Rampart:''' Creates 5-ft. thick earthen barrier. |
+ | '''*Reverse Gravity:''' Objects and creatures fall upward. | ||
+ | '''*Statue:''' Subject can become a statue at will. | ||
+ | '''*Summon Monster VII:''' Summons elemental creature to fight for you. | ||
+ | |||
+ | '''Level 8 ''' | ||
+ | '''*Iron Body:''' Your body becomes living iron. | ||
+ | '''*Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. | ||
+ | '''*Summon Monster VIII:''' Summons elemental creature to fight for you. | ||
+ | '''*Wall of Lava:''' Wall damages foes that try to enter, periodically launches lava at nearby targets. | ||
+ | |||
+ | '''Level 9 ''' | ||
+ | '''*Clashing Rocks:''' 20d6 damage to target creature. | ||
+ | '''*Gate:''' Connects two planes for travel or summoning. | ||
+ | '''*World Wave:''' Earth moves you across distances. | ||
=== Fire === | === Fire === | ||
− | |||
− | |||
− | + | '''Level 0 ''' | |
− | Burning Hands: 1d4/level fire damage (max 5d4). | + | '''*Spark:''' Ignites flammable objects. |
− | Dancing Lantern: Animates a lantern that follows you. | + | |
+ | '''Level 1 ''' | ||
+ | '''*Burning Hands:''' 1d4/level fire damage (max 5d4). | ||
+ | '''*Dancing Lantern:''' Animates a lantern that follows you. | ||
− | + | '''Level 2 ''' | |
− | Elemental Speech: Enables you to speak to elementals and some creatures. | + | '''*Burning Gaze:''' 1d6 fire damage to target by looking at it. |
− | Elemental Touch: Gain energy damage touch attack. | + | '''*Elemental Speech:''' Enables you to speak to elementals and some creatures. |
− | + | '''*Elemental Touch:''' Gain energy damage touch attack. | |
− | + | '''*Fire Breath:''' Exhale a cone of f lame at will. | |
− | + | '''*Flaming Sphere:''' Ball of fire deals 3d6 fire damage. | |
− | Fire Breath: Exhale a cone of f lame at will. | + | '''*Pyrotechnics:''' Turns fire into light or thick smoke. |
− | Flaming Sphere: Ball of fire deals 3d6 fire damage. | + | '''*Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type. |
− | Pyrotechnics: Turns fire into light or thick smoke. | + | '''*Scorching Ray:''' Ranged touch attack deals 4d6 fire damage, 1 ray/four levels (max 3). |
− | Scorching Ray: Ranged touch attack deals 4d6 fire | + | '''*Summon Monster II:''' Summons elemental creature. |
− | damage, | ||
− | + | '''Level 3 ''' | |
− | Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. | + | '''*Campfire Wall:''' Creates a shelter around a campfire. |
− | Elemental Aura: Creates an aura of energy around you. | + | '''*Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it. |
− | + | '''*Elemental Aura:''' Creates an aura of energy around you. | |
− | + | '''*Fireball:''' 1d6 fire damage per level, 20-ft. radius. | |
− | Fireball: 1d6 fire damage per level, 20-ft. radius. | + | '''*Flame Arrow:''' Arrows deal +1d6 fire damage. |
− | Flame Arrow: Arrows deal +1d6 fire damage. | + | '''*Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy. |
− | + | '''Level 4 ''' | |
− | Detonate: 1d8/level energy damage to nearby creatures. | + | '''*Detonate:''' 1d8/level energy damage to nearby creatures. |
− | Dragon’s Breath: Gives you a dragon’s breath weapon. | + | '''*Dragon’s Breath:''' Gives you a dragon’s breath weapon. |
− | Elemental Body I: Turns you into a Small elemental. | + | '''*Elemental Body I:''' Turns you into a Small elemental. |
− | + | '''*Fire Shield:''' Creatures attacking you take fire damage; | |
− | Fire Shield: Creatures attacking you take fire damage; | + | '''*Fire Trap:''' Opened object deals 1d4 damage +1/level. |
− | + | '''*Firefall:''' Fire bursts upward, dealing 2d6 fire damage. | |
− | Fire | + | '''*Passing through wall deals 2d6 damage +1/level. |
− | Firefall: Fire bursts upward, dealing 2d6 fire damage. | + | '''*Summon Monster IV:''' Summons elemental creature to fight for you. |
− | Wall of Fire: 2d4 fire damage to 10 ft. and 1d4 to 20 ft. | + | '''*Wall of Fire:''' 2d4 fire damage to 10 ft. and 1d4 to 20 ft. |
− | + | '''*you’re protected from heat or cold. | |
− | + | '''Level 5 ''' | |
− | Elemental Body II: You become a Medium elemental. | + | '''*Elemental Body II:''' You become a Medium elemental. |
− | Planar Adaptation: Resist harmful effects of a plane. | + | '''*Fire Snake:''' Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. |
− | Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. | + | '''*Geyser:''' Creates a geyser of boiling water. |
− | Summon Monster V: Summons elemental creature to fight for you | + | '''*Planar Adaptation:''' Resist harmful effects of a plane. |
− | + | '''*Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task. | |
− | + | '''*Summon Monster V:''' Summons elemental creature to fight for you. | |
− | |||
− | + | '''Level 6 ''' | |
− | Elemental Body III: Turns you into a Large elemental. | + | '''*Contagious Flame:''' Rays do 4d6 fire damage, then move on to new targets. |
− | Planar Binding: As lesser planar binding, but up to 12 HD. | + | '''*Elemental Body III:''' Turns you into a Large elemental. |
− | + | '''*Planar Binding:''' As lesser planar binding, but up to 12 HD. | |
− | + | '''*Sirocco:''' Hot wind does 4d6 damage, fatigues those damaged and knocks creatures prone. | |
− | + | '''*Summon Monster VI:''' Summons elemental creature to fight for you. | |
− | Sirocco: Hot wind does 4d6 damage, fatigues those | ||
− | damaged | ||
− | + | '''Level 7 ''' | |
− | + | '''*Delayed Blast Fireball:''' 1d6/level fire damage; you can postpone blast for up to 5 rounds. | |
− | + | '''*Elemental Body IV:''' Turns you into a Huge elemental. | |
− | + | '''*Firebrand:''' Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack. | |
− | Delayed Blast Fireball: 1d6/level fire damage; you can | + | '''*Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. |
− | postpone blast for up to 5 rounds. | + | '''*Summon Monster VII:''' Summons elemental creature to fight for you. |
− | Firebrand: Allies gain f laming weapons, immunity to | ||
− | your fire spells, and a one-use ray of fire attack. | ||
− | + | '''Level 8 ''' | |
− | Planar Binding, Greater: As lesser planar binding, but up to 18 HD. | + | '''*Incendiary Cloud:''' Deals 6d6 fire damage/round. |
− | Summon Monster VIII: Summons elemental creature to fight for you. | + | '''*Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. |
− | + | '''*Summon Monster VIII:''' Summons elemental creature to fight for you. | |
− | Wall of Lava: Wall damages foes that try to enter, | + | '''*Wall of Lava:''' Wall damages foes that try to enter, periodically launches lava at nearby targets. |
− | periodically launches lava at nearby targets. | ||
− | + | '''Level 9 ''' | |
− | + | '''*Fiery Body:''' You gain various fire-related powers. | |
− | Fiery Body: You gain various fire-related powers. | + | '''*Gate:''' Connects two planes for travel or summoning. |
− | Meteor Swarm: Four meteors each deal 6d6 fire damage. | + | '''*Meteor Swarm:''' Four meteors each deal 6d6 fire damage. |
=== Water=== | === Water=== | ||
− | |||
− | |||
− | + | '''Level 0 ''' | |
− | Hydraulic Push: Sudden and powerful wave of water | + | '''*Ray of Frost:''' Ray deals 1d3 cold damage. |
− | bull rushes an enemy. | + | |
− | Obscuring Mist: Fog surrounds you. | + | '''Level 1 ''' |
− | Touch of the Sea: Swim speed becomes 30 ft. | + | '''*Hydraulic Push:''' Sudden and powerful wave of water, bull rushes an enemy. |
+ | '''*Obscuring Mist:''' Fog surrounds you. | ||
+ | '''*Touch of the Sea:''' Swim speed becomes 30 ft. | ||
− | + | '''Level 2 ''' | |
− | Elemental Speech: Enables you to speak to elementals and some creatures. | + | '''*Accelerate Poison:''' Hastens targeted poison’s onset. |
− | Elemental Touch: Gain energy damage touch attack. | + | '''*Elemental Speech:''' Enables you to speak to elementals and some creatures. |
− | Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. | + | '''*Elemental Touch:''' Gain energy damage touch attack. |
− | Summon Monster II: Summons elemental creature | + | '''*Fog Cloud:''' Fog obscures vision. |
− | + | '''*Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type. | |
− | + | '''*Slipstream:''' Wave boosts creature’s speed. | |
− | + | '''*Summon Monster II:''' Summons elemental creature. | |
− | + | '''Level 3 ''' | |
− | Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. | + | '''*Aqueous Orb:''' Creates rolling sphere of water. |
− | Elemental Aura: Creates an aura of energy around you. | + | '''*Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it. |
− | Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. | + | '''*Elemental Aura:''' Creates an aura of energy around you. |
− | + | '''*Hydraulic Torrent:''' Creates torrent of water that bull rushes any creature in its path. | |
− | + | '''*Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy. | |
− | + | '''*Sleet Storm:''' Hampers vision and movement. | |
− | Sleet Storm: Hampers vision and movement. | + | '''*Water Breathing:''' Subjects can breathe underwater. |
− | Water Breathing: Subjects can breathe underwater. | ||
− | + | '''Level 4 ''' | |
− | Detonate: 1d8/level energy damage to nearby creatures. | + | '''*Detonate:''' 1d8/level energy damage to nearby creatures. |
− | Dragon’s Breath: Gives you a dragon’s breath weapon. | + | '''*Dragon’s Breath:''' Gives you a dragon’s breath weapon. |
− | Elemental Body I: Turns you into a Small elemental. | + | '''*Elemental Body I:''' Turns you into a Small elemental. |
− | + | '''*Ice Storm:''' Hail deals 5d6 damage in area 40 ft. across. | |
− | Ice Storm: Hail deals 5d6 damage in area 40 ft. across. | + | '''*Solid Fog:''' Blocks vision and slows movement. |
− | Solid Fog: Blocks vision and slows movement. | + | '''*Summon Monster IV:''' Summons elemental creature to fight for you. |
− | Wall of Ice: Ice plane creates wall or hemisphere creates dome. | + | '''*Wall of Ice:''' Ice plane creates wall or hemisphere creates dome. |
− | + | '''Level 5 ''' | |
− | Elemental Body II: You become a Medium elemental. | + | '''*Cloudkill:''' Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage. |
− | Planar Adaptation: Resist harmful effects of a plane. | + | '''*Cone of Cold:''' 1d6/level cold damage. |
− | Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. | + | '''*Elemental Body II:''' You become a Medium elemental. |
− | Summon Monster V: Summons elemental creature to fight for you | + | '''*Geyser:''' Creates a geyser of boiling water. |
− | + | '''*Planar Adaptation:''' Resist harmful effects of a plane. | |
− | + | '''*Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task. | |
− | + | '''*Summon Monster V:''' Summons elemental creature to fight for you. | |
− | + | '''Level 6 ''' | |
− | Elemental Body III: Turns you into a Large elemental. | + | '''*Elemental Body III:''' Turns you into a Large elemental. |
− | + | '''*Fluid Form:''' Gain DR 10/slashing, increases reach 10 ft., and breathe water. | |
− | + | '''*Freezing Sphere:''' Freezes water or deals cold damage. | |
− | Fluid Form: Gain DR 10/slashing, increases reach 10 ft., and breathe water. | + | '''*Planar Binding:''' As lesser planar binding, but up to 12 HD. |
− | Freezing Sphere: Freezes water or deals cold damage. | + | '''*Summon Monster VI:''' Summons elemental creature to fight for you. |
− | + | '''Level 7 ''' | |
− | Elemental Body IV: Turns you into a Huge elemental. | + | '''*Control Weather:''' Changes weather in local area. |
− | Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. | + | '''*Elemental Body IV:''' Turns you into a Huge elemental. |
− | Summon Monster VII: Summons elemental creature to fight for you. | + | '''*Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. |
− | + | '''*Summon Monster VII:''' Summons elemental creature to fight for you. | |
− | Vortex: Creates a whirlpool in water. | + | '''*Vortex:''' Creates a whirlpool in water. |
− | + | '''Level 8 ''' | |
− | Planar Binding, Greater: As lesser planar binding, but up to 18 HD. | + | '''*Horrid Wilting:''' Deals 1d6/level damage within 30 ft. |
− | + | '''*Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. | |
− | + | '''*Polar Ray:''' Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. | |
− | Polar Ray: Ranged touch attack deals 1d6/level cold | + | '''*Seamantle:''' Sheathes you in protective water. |
− | damage and 1d4 points of Dexterity drain. | + | '''*Summon Monster VIII:''' Summons elemental creature to fight for you. |
− | Seamantle: Sheathes you in protective water. | ||
− | + | '''Level 9 ''' | |
− | Gate: Connects two planes for travel or summoning. | + | '''*Gate:''' Connects two planes for travel or summoning. |
− | Tsunami: Wave damages and sweeps up all in its path. | + | '''*Tsunami:''' Wave damages and sweeps up all in its path. |
− | World Wave: Earth moves you across distances. | + | '''*World Wave:''' Earth moves you across distances. |
=== Metal === | === Metal === | ||
− | |||
− | |||
− | |||
− | |||
− | + | '''Level 0 ''' | |
− | + | '''*Mending''' | |
− | |||
− | |||
− | |||
− | |||
− | + | '''Level 1 ''' | |
− | + | '''*Gravity Bow ‘‘‘ | |
− | + | '''*Magic Weapon''' | |
− | + | '''*Shocking Grasp''' | |
− | |||
− | + | '''Level 2 ''' | |
− | + | '''*defensive shock [UM]''' | |
− | + | '''*Elemental Speech:''' Enables you to speak to elementals and some creatures. | |
− | + | '''*Elemental Touch:''' Gain energy damage touch attack. | |
− | Summon Monster | + | '''*Glitterdust''' |
− | + | '''*Make Whole''' | |
+ | '''*Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type. | ||
+ | '''*Shatter''' | ||
+ | '''*Silk To Steel ‘‘‘ | ||
+ | '''*Summon Monster II:''' Summons elemental creature. | ||
− | + | '''Level 3 ''' | |
− | + | '''*Chill metal''' | |
− | + | '''*Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it. | |
− | + | '''*Elemental Aura:''' Creates an aura of energy around you. | |
− | + | '''*Heat metal''' | |
+ | '''*Keen edge''' | ||
+ | '''*Lightning bolt''' | ||
+ | '''*Magic weapon (greater)''' | ||
+ | '''*Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy. | ||
+ | '''*Versatile weapon ‘‘‘ | ||
− | + | '''Level 4 ''' | |
− | + | '''*Detonate:''' 1d8/level energy damage to nearby creatures. | |
− | Elemental Body | + | '''*Dragon’s Breath:''' Gives you a dragon’s breath weapon. |
− | + | '''*Elemental Body I:''' Turns you into a Small elemental. | |
− | Summon Monster | + | '''*Malfunction [UM]''' |
− | + | '''*Shout''' | |
+ | '''*Stoneskin''' | ||
+ | '''*Summon Monster IV:''' Summons elemental creature to fight for you. | ||
− | + | '''Level 5 ''' | |
− | Elemental Body | + | '''*Elemental Body II:''' You become a Medium elemental. |
− | Planar Adaptation, | + | '''*Lightning Arc [UM]''' |
− | Summon Monster | + | '''*Major Creation''' |
− | + | '''*Planar Adaptation:''' Resist harmful effects of a plane. | |
− | + | '''*Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task. | |
+ | '''*Rapid Repair [UM]''' | ||
+ | '''*Rusting Grasp''' | ||
+ | '''*Soothe Construct [UM]''' | ||
+ | '''*Summon Monster V:''' Summons elemental creature to fight for you. | ||
+ | '''*Unbreakable Construct ‘‘‘ | ||
− | + | '''Level 6 ''' | |
− | Planar Binding | + | '''*Chain Lightning''' |
− | Summon Monster | + | '''*Disintegrate''' |
− | + | '''*Elemental Body III:''' Turns you into a Large elemental. | |
+ | '''*Planar Binding:''' As lesser planar binding, but up to 12 HD. | ||
+ | '''*Summon Monster VI:''' Summons elemental creature to fight for you. | ||
+ | '''*Wall Of Iron''' | ||
− | + | '''Level 7 ''' | |
− | Gate: Connects two planes for travel or summoning. | + | '''*Control Construct ‘‘‘ |
− | + | '''*Elemental Body IV:''' Turns you into a Huge elemental. | |
+ | '''*Lightning Rod (??) [Um]''' | ||
+ | '''*Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. | ||
+ | '''*Statue''' | ||
+ | '''*Summon Monster VII:''' Summons elemental creature to fight for you. | ||
+ | |||
+ | '''Level 8 ''' | ||
+ | '''*Call Construct [UM]''' | ||
+ | '''*Greater Shout''' | ||
+ | '''*Iron Body''' | ||
+ | '''*Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. | ||
+ | '''*Stormbolts ‘‘‘ | ||
+ | '''*Summon Monster VIII:''' Summons elemental creature to fight for you. | ||
+ | |||
+ | '''Level 9 ''' | ||
+ | '''*Gate:''' Connects two planes for travel or summoning. | ||
+ | '''*Meteor Swarm''' | ||
+ | '''*Repel Metal Or Stone''' | ||
+ | '''*Ride The Lightning''' | ||
=== Wood === | === Wood === | ||
− | |||
− | |||
− | + | '''Level 0 ''' | |
− | + | '''*Light''' | |
− | + | '''Level 1 ''' | |
− | + | '''*Alter Winds ‘‘‘ | |
− | + | '''*Animate Rope''' | |
− | + | '''*Charm Person''' | |
− | |||
− | |||
− | + | '''Level 2 ''' | |
− | + | '''*Cat’s Grace''' | |
− | Elemental | + | '''*Elemental Speech:''' Enables you to speak to elementals and some creatures. |
− | Protection From Energy: | + | '''*Elemental Touch:''' Gain energy damage touch attack. |
− | + | '''*Entangle''' | |
+ | '''*Protection From Arrows | ||
+ | '''*Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type. | ||
+ | '''*Summon Monster II:''' Summons elemental creature. | ||
+ | '''*Web''' | ||
+ | '''*Whispering Wind''' | ||
− | + | '''Level 3 ''' | |
− | + | '''*Cloak Of Winds ‘‘‘ | |
− | + | '''*Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it. | |
− | + | '''*Elemental Aura:''' Creates an aura of energy around you. | |
− | + | '''*Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy. | |
− | + | '''*Tongues''' | |
+ | '''*Tree Shape''' | ||
+ | '''*Wind Wall''' | ||
− | + | '''Level 4 ''' | |
− | + | '''*Charm Monster''' | |
− | + | '''*Detonate:''' 1d8/level energy damage to nearby creatures. | |
− | + | '''*Dragon’s Breath:''' Gives you a dragon’s breath weapon. | |
− | Summon Monster | + | '''*Elemental Body I:''' Turns you into a Small elemental. |
− | + | '''*Hallucinatory Terrain''' | |
+ | '''*Minor Creation''' | ||
+ | '''*Plant Growth''' | ||
+ | '''*River Of Wind ‘‘‘ | ||
+ | '''*Secure Shelter''' | ||
+ | '''*Sirocco ‘‘‘ | ||
+ | '''*Summon Monster IV:''' Summons elemental creature to fight for you. | ||
− | + | '''Level 5 ''' | |
− | Elemental Body | + | '''*Command Plants''' |
− | Planar Binding: | + | '''*Elemental Body II:''' You become a Medium elemental. |
− | Summon Monster | + | '''*Fabricate''' |
− | + | '''*Fickle Winds [Um]''' | |
+ | '''*Mirage Arcana''' | ||
+ | '''*Planar Adaptation:''' Resist harmful effects of a plane. | ||
+ | '''*Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task. | ||
+ | '''*Sending''' | ||
+ | '''*Summon Monster V:''' Summons elemental creature to fight for you. | ||
+ | '''*Telepathic Bond''' | ||
− | + | '''Level 6 ''' | |
− | Elemental Body | + | '''*Battlemind Link [UM]''' |
− | Planar | + | '''*Cat’s Grace (Mass)''' |
− | Summon Monster | + | '''*Elemental Body III:''' Turns you into a Large elemental. |
− | + | '''*Planar Binding:''' As lesser planar binding, but up to 12 HD. | |
+ | '''*Summon Monster VI:''' Summons elemental creature to fight for you. | ||
+ | '''*Tree Stride''' | ||
− | + | '''Level 7 ''' | |
− | Planar | + | '''*Control Weather''' |
− | Summon Monster | + | '''*Elemental Body IV:''' Turns you into a Huge elemental. |
− | + | '''*Liveoak''' | |
+ | '''*Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. | ||
+ | '''*Scouring Winds ‘‘‘ | ||
+ | '''*Summon Monster VII:''' Summons elemental creature to fight for you. | ||
− | + | '''Level 8 ''' | |
− | Gate: Connects two planes for travel or summoning. | + | '''*Charm Monster (Mass)''' |
− | + | '''*Euphoric Tranquility ‘‘‘ | |
+ | '''*Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. | ||
+ | '''*Summon Monster VIII:''' Summons elemental creature to fight for you. | ||
+ | '''*Transmute Metal To Wood''' | ||
+ | |||
+ | '''Level 9 ''' | ||
+ | '''*Control Plants''' | ||
+ | '''*Gate:''' Connects two planes for travel or summoning. | ||
+ | '''*Refuge''' | ||
+ | '''*Winds of Vengeance''' | ||
=== Void=== | === Void=== | ||
− | + | ||
− | + | '''Level 0 ''' | |
− | + | '''*Guidance''' | |
− | + | ||
− | + | '''Level 1 ''' | |
− | Elemental Speech: Enables you to speak to elementals and some creatures. | + | '''*Gravity Bow''' |
− | Elemental Touch: Gain energy damage touch attack. | + | '''*Keen Senses''' |
− | Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. | + | '''*Shield''' |
− | Summon Monster II: Summons elemental creature. | + | '''*True Strike''' |
− | + | ||
− | + | '''Level 2 ''' | |
− | Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. | + | '''*Continual Flame''' |
− | Elemental Aura: Creates an aura of energy around you. | + | '''*Elemental Speech:''' Enables you to speak to elementals and some creatures. |
− | Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. | + | '''*Elemental Touch:''' Gain energy damage touch attack. |
− | + | '''*Haunting Mists''' | |
− | + | '''*Invisibility''' | |
− | Detonate: 1d8/level energy damage to nearby creatures. | + | '''*Masterwork Transformation''' |
− | Dragon’s Breath: Gives you a dragon’s breath weapon. | + | '''*Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type. |
− | Elemental Body I: Turns you into a Small elemental. | + | '''*See Invisibility''' |
− | Summon Monster IV: Summons elemental creature to fight for you. | + | '''*Share Memory''' |
− | + | '''*Summon Monster II:''' Summons elemental creature. | |
− | + | ||
− | Elemental Body II: You become a Medium elemental. | + | '''Level 3 ''' |
− | Planar Adaptation: Resist harmful effects of a plane. | + | '''*Arcane Sight''' |
− | Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. | + | '''*Clairaudience/Clairvoyance''' |
− | Summon Monster V: Summons elemental creature to fight for you. | + | '''*Dispel Magic''' |
− | + | '''*Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it. | |
− | + | '''*Elemental Aura:''' Creates an aura of energy around you. | |
− | Elemental Body III: Turns you into a Large elemental. | + | '''*Nondetection''' |
− | Planar Binding: As lesser planar binding, but up to 12 HD. | + | '''*Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy. |
− | Summon Monster VI: Summons elemental creature to fight for you. | + | '''*Seek Thoughts''' |
− | + | '''*Tapestry’s Embrace''' | |
− | + | '''*Twilight Knife''' | |
− | Elemental Body IV: Turns you into a Huge elemental. | + | |
− | Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. | + | '''Level 4 ''' |
− | Summon Monster VII: Summons elemental creature to fight for you. | + | '''*Detonate:''' 1d8/level energy damage to nearby creatures. |
− | + | '''*Dragon’s Breath:''' Gives you a dragon’s breath weapon. | |
− | + | '''*Elemental Body I:''' Turns you into a Small elemental. | |
− | Planar Binding, Greater: As lesser planar binding, but up to 18 HD. | + | '''*Minor Creation''' |
− | Summon Monster VIII: Summons elemental creature to fight for you. | + | '''*Moonstruck''' |
− | + | '''*Summon Monster IV:''' Summons elemental creature to fight for you. | |
− | + | '''*Wandering Star Motes''' | |
− | Gate: Connects two planes for travel or summoning. | + | |
− | + | '''Level 5 ''' | |
+ | '''*Elemental Body II:''' You become a Medium elemental. | ||
+ | '''*Fabricate''' | ||
+ | '''*Major Creation''' | ||
+ | '''*Mind Fog''' | ||
+ | '''*Planar Adaptation:''' Resist harmful effects of a plane. | ||
+ | '''*Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task. | ||
+ | '''*Summon Monster V:''' Summons elemental creature to fight for you. | ||
+ | '''*Telepathic Bond''' | ||
+ | '''*Teleport''' | ||
+ | |||
+ | '''Level 6 ''' | ||
+ | '''*Elemental Body III:''' Turns you into a Large elemental. | ||
+ | '''*Greater Dispel Magic''' | ||
+ | '''*Legend Lore''' | ||
+ | '''*Mage’s Lucubration''' | ||
+ | '''*Planar Binding:''' As lesser planar binding, but up to 12 HD. | ||
+ | '''*Summon Monster VI:''' Summons elemental creature to fight for you. | ||
+ | '''*True Seeing''' | ||
+ | |||
+ | '''Level 7 ''' | ||
+ | '''*Elemental Body IV:''' Turns you into a Huge elemental. | ||
+ | '''*Greater Teleport''' | ||
+ | '''*Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. | ||
+ | '''*Simulacrum''' | ||
+ | '''*Summon Monster VII:''' Summons elemental creature to fight for you. | ||
+ | '''*Vision''' | ||
+ | |||
+ | '''Level 8 ''' | ||
+ | '''*Mind Blank''' | ||
+ | '''*Moment Of Prescience''' | ||
+ | '''*Orb Of The Void''' | ||
+ | '''*Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. | ||
+ | '''*Summon Monster VIII:''' Summons elemental creature to fight for you. | ||
+ | '''*Whirlwind''' | ||
+ | |||
+ | '''Level 9 ''' | ||
+ | '''*Foresight''' | ||
+ | '''*Gate:''' Connects two planes for travel or summoning. | ||
+ | '''*Mage’s Disjunction''' | ||
+ | '''*Time Stop''' |
Revision as of 12:52, 29 June 2012
Unofficial rules compendium | |
|
Elemental Arcane School Spell Lists
*The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience.
Air
Level 0 *Message: Whisper conversation at distance.
Level 1 *Alter Winds: Increases/decreases natural wind strength. *Feather Fall: Objects or creatures fall slowly. *Shocking Grasp: Touch delivers 1d6/level electricity *damage (max 5d6).
Level 2 *and some creatures. *damage per attack from specified energy type. *down creatures. *Elemental Speech: Enables you to speak to elementals *Elemental Touch: Gain energy damage touch attack. *Glide: No fall damage *Gust of Wind: Blast of wind blows away or knocks *Levitate: Subject moves up and down at your direction. *move 60 ft./round while falling. *Resist Energy: Ignores first 10 (or more) points of *Summon Monster II: Summons elemental creature. *Whispering Wind: Sends a short message 1 mile/level.
Level 3 *Cloak of Winds: A screen of strong wind around you. *Draconic Reservoir: Subject can absorb energy damage, and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Fly: Subject f lies at a speed of 60 ft. *Gaseous Form: Become insubstantial and f ly slowly. *Lightning Bolt: Electricity deals 1d6/level damage. *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Wind Wall: Def lects arrows, smaller creatures, gasses.
Level 4 *Ball Lightning: Flying balls of lightning deal 3d6 electricity damage each. *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *River of Wind: A stream of wind causes nonlethal damage and can knock down or push creatures. *Shout: Deafens all within cone, 5d6 sonic damage. *Summon Monster IV: Summons elemental creature to fight for you.
Level 5 *Elemental Body II: You become a Medium elemental. *Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Suffocation: Target quickly suffocates to death. *Summon Monster V: Summons elemental creature to fight for you.
Level 6 *Chain Lightning: 1d6/level damage, 1 more bolt/level. *Elemental Body III: Turns you into a Large elemental. *Planar Binding: As lesser planar binding but up to 12 HD. *Sirocco: Hot wind does 4d6 damage, fatigues those, damaged. and knocks creatures prone. *Summon Monster VI: Summons elemental creature to fight for you.
Level 7 *Control Weather: Changes weather in local area. *Elemental Body IV: Turns you into a Huge elemental. *Fly, Mass: One creature/level gains ability to f ly. *Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. *Summon Monster VII: Summons elemental creature to fight for you.
Level 8 *Planar Binding, Greater: As lesser planar binding, but up to 18 HD. *Shout, Greater: Devastating yell deals 10d6 sonic, damage; stuns creatures. *Stormbolts: 1d8 damage/level (max 20d8) to targets. *Summon Monster VIII: Summons elemental creature to fight for you.
Level 9 *Gate: Connects two planes for travel or summoning. *Suffocation, Mass: One creature/level suffocates. *Winds of Vengeance: Gives you the ability to fly and attack with wind.
Earth
Level 0 *Acid Splash: Orb deals 1d3 acid damage.
Level 1 *Expeditious Excavation: Moves 5-ft. cubes of earth. *Grease: Makes 10-ft. square or one object slippery. *Stone Fist: Your unarmed strikes are lethal.
Level 2 *Create Pit: Creates an extradimensional pit. *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Glitterdust: Blinds targets, outlines invisible things. *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *Shatter: Sonic energy damages objects or creatures composed of crystal. *Stone Call: 2d6 damage to all creatures in area. *Summon Monster II: Summons elemental creature.
Level 3 *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Shifting Sand: Creates difficult terrain, erases tracks. *Spiked Pit: As create pit, but filled with spikes. *Stinking Cloud: Nauseating vapors, 1 round/level.
Level 4 *Acid Pit: Creates a pit with acid at the bottom. *Calcific Touch: Touch slows target, 1d4 Dex damage. *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Stone Shape: Sculpts stone into any shape. *Stoneskin: Grants DR 10/adamantine. *Summon Monster IV: Summons elemental creature to fight for you.
Level 5 *Elemental Body II: You become a Medium elemental. *Hungry Pit: As create pit but dealing 4d6 damage to those in it as it closes. *Passwall: Creates passage through wood or stone wall. *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Summon Monster V: Summons elemental creature to fight for you. *Transmute Mud to Rock: Two 10-ft. cubes per level. *Transmute Rock to Mud: Two 10-ft. cubes per level. *Wall of Stone: Creates a stone wall that can be shaped.
Level 6 *Acid Fog: Fog deals acid damage. *Elemental Body III: Turns you into a Large elemental. *Flesh to Stone: Turns subject creature into statue. *Move Earth: Digs trenches and builds hills. *Planar Binding: As lesser planar binding, but up to 12 HD. *Stone to Flesh: Restores petrified creature. *Summon Monster VI: Summons elemental creature to fight for you. *Wall of Iron: 30 hp/four levels; can topple onto foes.
Level 7 , but affects multiple creatures. *Elemental Body IV: Turns you into a Huge elemental., Mass:’’’ As planar adaptation *Planar Adaptation *Rampart: Creates 5-ft. thick earthen barrier. *Reverse Gravity: Objects and creatures fall upward. *Statue: Subject can become a statue at will. *Summon Monster VII: Summons elemental creature to fight for you.
Level 8 *Iron Body: Your body becomes living iron. *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Summon Monster VIII: Summons elemental creature to fight for you. *Wall of Lava: Wall damages foes that try to enter, periodically launches lava at nearby targets.
Level 9 *Clashing Rocks: 20d6 damage to target creature. *Gate: Connects two planes for travel or summoning. *World Wave: Earth moves you across distances.
Fire
Level 0 *Spark: Ignites flammable objects.
Level 1 *Burning Hands: 1d4/level fire damage (max 5d4). *Dancing Lantern: Animates a lantern that follows you.
Level 2 *Burning Gaze: 1d6 fire damage to target by looking at it. *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Fire Breath: Exhale a cone of f lame at will. *Flaming Sphere: Ball of fire deals 3d6 fire damage. *Pyrotechnics: Turns fire into light or thick smoke. *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *Scorching Ray: Ranged touch attack deals 4d6 fire damage, 1 ray/four levels (max 3). *Summon Monster II: Summons elemental creature.
Level 3 *Campfire Wall: Creates a shelter around a campfire. *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Fireball: 1d6 fire damage per level, 20-ft. radius. *Flame Arrow: Arrows deal +1d6 fire damage. *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
Level 4 *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Fire Shield: Creatures attacking you take fire damage; *Fire Trap: Opened object deals 1d4 damage +1/level. *Firefall: Fire bursts upward, dealing 2d6 fire damage. *Passing through wall deals 2d6 damage +1/level. *Summon Monster IV: Summons elemental creature to fight for you. *Wall of Fire: 2d4 fire damage to 10 ft. and 1d4 to 20 ft. *you’re protected from heat or cold.
Level 5 *Elemental Body II: You become a Medium elemental. *Fire Snake: Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. *Geyser: Creates a geyser of boiling water. *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Summon Monster V: Summons elemental creature to fight for you.
Level 6 *Contagious Flame: Rays do 4d6 fire damage, then move on to new targets. *Elemental Body III: Turns you into a Large elemental. *Planar Binding: As lesser planar binding, but up to 12 HD. *Sirocco: Hot wind does 4d6 damage, fatigues those damaged and knocks creatures prone. *Summon Monster VI: Summons elemental creature to fight for you.
Level 7 *Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for up to 5 rounds. *Elemental Body IV: Turns you into a Huge elemental. *Firebrand: Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack. *Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. *Summon Monster VII: Summons elemental creature to fight for you.
Level 8 *Incendiary Cloud: Deals 6d6 fire damage/round. *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Summon Monster VIII: Summons elemental creature to fight for you. *Wall of Lava: Wall damages foes that try to enter, periodically launches lava at nearby targets.
Level 9 *Fiery Body: You gain various fire-related powers. *Gate: Connects two planes for travel or summoning. *Meteor Swarm: Four meteors each deal 6d6 fire damage.
Water
Level 0 *Ray of Frost: Ray deals 1d3 cold damage.
Level 1 *Hydraulic Push: Sudden and powerful wave of water, bull rushes an enemy. *Obscuring Mist: Fog surrounds you. *Touch of the Sea: Swim speed becomes 30 ft.
Level 2 *Accelerate Poison: Hastens targeted poison’s onset. *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Fog Cloud: Fog obscures vision. *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *Slipstream: Wave boosts creature’s speed. *Summon Monster II: Summons elemental creature.
Level 3 *Aqueous Orb: Creates rolling sphere of water. *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Hydraulic Torrent: Creates torrent of water that bull rushes any creature in its path. *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Sleet Storm: Hampers vision and movement. *Water Breathing: Subjects can breathe underwater.
Level 4 *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Ice Storm: Hail deals 5d6 damage in area 40 ft. across. *Solid Fog: Blocks vision and slows movement. *Summon Monster IV: Summons elemental creature to fight for you. *Wall of Ice: Ice plane creates wall or hemisphere creates dome.
Level 5 *Cloudkill: Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage. *Cone of Cold: 1d6/level cold damage. *Elemental Body II: You become a Medium elemental. *Geyser: Creates a geyser of boiling water. *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Summon Monster V: Summons elemental creature to fight for you.
Level 6 *Elemental Body III: Turns you into a Large elemental. *Fluid Form: Gain DR 10/slashing, increases reach 10 ft., and breathe water. *Freezing Sphere: Freezes water or deals cold damage. *Planar Binding: As lesser planar binding, but up to 12 HD. *Summon Monster VI: Summons elemental creature to fight for you.
Level 7 *Control Weather: Changes weather in local area. *Elemental Body IV: Turns you into a Huge elemental. *Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. *Summon Monster VII: Summons elemental creature to fight for you. *Vortex: Creates a whirlpool in water.
Level 8 *Horrid Wilting: Deals 1d6/level damage within 30 ft. *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Polar Ray: Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. *Seamantle: Sheathes you in protective water. *Summon Monster VIII: Summons elemental creature to fight for you.
Level 9 *Gate: Connects two planes for travel or summoning. *Tsunami: Wave damages and sweeps up all in its path. *World Wave: Earth moves you across distances.
Metal
Level 0 *Mending
Level 1 *Gravity Bow ‘‘‘ *Magic Weapon *Shocking Grasp
Level 2 *defensive shock [UM] *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Glitterdust *Make Whole *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *Shatter *Silk To Steel ‘‘‘ *Summon Monster II: Summons elemental creature.
Level 3 *Chill metal *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Heat metal *Keen edge *Lightning bolt *Magic weapon (greater) *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Versatile weapon ‘‘‘
Level 4 *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Malfunction [UM] *Shout *Stoneskin *Summon Monster IV: Summons elemental creature to fight for you.
Level 5 *Elemental Body II: You become a Medium elemental. *Lightning Arc [UM] *Major Creation *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Rapid Repair [UM] *Rusting Grasp *Soothe Construct [UM] *Summon Monster V: Summons elemental creature to fight for you. *Unbreakable Construct ‘‘‘
Level 6 *Chain Lightning *Disintegrate *Elemental Body III: Turns you into a Large elemental. *Planar Binding: As lesser planar binding, but up to 12 HD. *Summon Monster VI: Summons elemental creature to fight for you. *Wall Of Iron
Level 7 *Control Construct ‘‘‘ *Elemental Body IV: Turns you into a Huge elemental. *Lightning Rod (??) [Um] *Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. *Statue *Summon Monster VII: Summons elemental creature to fight for you.
Level 8 *Call Construct [UM] *Greater Shout *Iron Body *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Stormbolts ‘‘‘ *Summon Monster VIII: Summons elemental creature to fight for you.
Level 9 *Gate: Connects two planes for travel or summoning. *Meteor Swarm *Repel Metal Or Stone *Ride The Lightning
Wood
Level 0 *Light
Level 1 *Alter Winds ‘‘‘ *Animate Rope *Charm Person
Level 2 *Cat’s Grace *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Entangle *Protection From Arrows *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *Summon Monster II: Summons elemental creature. *Web *Whispering Wind
Level 3 *Cloak Of Winds ‘‘‘ *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Tongues *Tree Shape *Wind Wall
Level 4 *Charm Monster *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Hallucinatory Terrain *Minor Creation *Plant Growth *River Of Wind ‘‘‘ *Secure Shelter *Sirocco ‘‘‘ *Summon Monster IV: Summons elemental creature to fight for you.
Level 5 *Command Plants *Elemental Body II: You become a Medium elemental. *Fabricate *Fickle Winds [Um] *Mirage Arcana *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Sending *Summon Monster V: Summons elemental creature to fight for you. *Telepathic Bond
Level 6 *Battlemind Link [UM] *Cat’s Grace (Mass) *Elemental Body III: Turns you into a Large elemental. *Planar Binding: As lesser planar binding, but up to 12 HD. *Summon Monster VI: Summons elemental creature to fight for you. *Tree Stride
Level 7 *Control Weather *Elemental Body IV: Turns you into a Huge elemental. *Liveoak *Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. *Scouring Winds ‘‘‘ *Summon Monster VII: Summons elemental creature to fight for you.
Level 8 *Charm Monster (Mass) *Euphoric Tranquility ‘‘‘ *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Summon Monster VIII: Summons elemental creature to fight for you. *Transmute Metal To Wood
Level 9 *Control Plants *Gate: Connects two planes for travel or summoning. *Refuge *Winds of Vengeance
Void
Level 0 *Guidance
Level 1 *Gravity Bow *Keen Senses *Shield *True Strike
Level 2 *Continual Flame *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Haunting Mists *Invisibility *Masterwork Transformation *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *See Invisibility *Share Memory *Summon Monster II: Summons elemental creature.
Level 3 *Arcane Sight *Clairaudience/Clairvoyance *Dispel Magic *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Nondetection *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Seek Thoughts *Tapestry’s Embrace *Twilight Knife
Level 4 *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Minor Creation *Moonstruck *Summon Monster IV: Summons elemental creature to fight for you. *Wandering Star Motes
Level 5 *Elemental Body II: You become a Medium elemental. *Fabricate *Major Creation *Mind Fog *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Summon Monster V: Summons elemental creature to fight for you. *Telepathic Bond *Teleport
Level 6 *Elemental Body III: Turns you into a Large elemental. *Greater Dispel Magic *Legend Lore *Mage’s Lucubration *Planar Binding: As lesser planar binding, but up to 12 HD. *Summon Monster VI: Summons elemental creature to fight for you. *True Seeing
Level 7 *Elemental Body IV: Turns you into a Huge elemental. *Greater Teleport *Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. *Simulacrum *Summon Monster VII: Summons elemental creature to fight for you. *Vision
Level 8 *Mind Blank *Moment Of Prescience *Orb Of The Void *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Summon Monster VIII: Summons elemental creature to fight for you. *Whirlwind
Level 9 *Foresight *Gate: Connects two planes for travel or summoning. *Mage’s Disjunction *Time Stop