Wizard (Apath): Difference between revisions
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== Elemental Arcane School Spell Lists == | == Elemental Arcane School Spell Lists == | ||
The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience. | '''*The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience. | ||
=== Air === | === Air === | ||
'''Level 0 ''' | |||
'''*Message:''' Whisper conversation at distance. | |||
'''Level 1 ''' | |||
'''*Alter Winds:''' Increases/decreases natural wind strength. | |||
'''*Feather Fall:''' Objects or creatures fall slowly. | |||
'''*Shocking Grasp:''' Touch delivers 1d6/level electricity | |||
'''*damage (max 5d6). | |||
electricity | |||
damage | |||
'''Level 2 ''' | |||
Elemental | '''*and some creatures. | ||
'''*damage per attack from specified energy type. | |||
'''*down creatures. | |||
'''*Elemental Speech:''' Enables you to speak to elementals | |||
Summon Monster | '''*Elemental Touch:''' Gain energy damage touch attack. | ||
'''*Glide:''' No fall damage | |||
'''*Gust of Wind:''' Blast of wind blows away or knocks | |||
'''*Levitate:''' Subject moves up and down at your direction. | |||
'''*move 60 ft./round while falling. | |||
'''*Resist Energy:''' Ignores first 10 (or more) points of | |||
'''*Summon Monster II:''' Summons elemental creature. | |||
'''*Whispering Wind:''' Sends a short message 1 mile/level. | |||
'''Level 3 ''' | |||
'''*Cloak of Winds:''' A screen of strong wind around you. | |||
'''*Draconic Reservoir:''' Subject can absorb energy damage, and enhance melee attacks with it. | |||
'''*Elemental Aura:''' Creates an aura of energy around you. | |||
'''*Fly:''' Subject f lies at a speed of 60 ft. | |||
'''*Gaseous Form:''' Become insubstantial and f ly slowly. | |||
'''*Lightning Bolt:''' Electricity deals 1d6/level damage. | |||
'''*Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy. | |||
'''*Wind Wall:''' Def lects arrows, smaller creatures, gasses. | |||
'''Level 4 ''' | |||
Elemental Body | '''*Ball Lightning:''' Flying balls of lightning deal 3d6 electricity damage each. | ||
'''*Detonate:''' 1d8/level energy damage to nearby creatures. | |||
'''*Dragon’s Breath:''' Gives you a dragon’s breath weapon. | |||
Summon Monster | '''*Elemental Body I:''' Turns you into a Small elemental. | ||
to fight for you | '''*River of Wind:''' A stream of wind causes nonlethal damage and can knock down or push creatures. | ||
'''*Shout:''' Deafens all within cone, 5d6 sonic damage. | |||
'''*Summon Monster IV:''' Summons elemental creature to fight for you. | |||
'''Level 5 ''' | |||
'''*Elemental Body II:''' You become a Medium elemental. | |||
Planar Binding, | '''*Overland Flight:''' You fly at a speed of 40 ft. and can hustle over long distances. | ||
to | '''*Planar Adaptation:''' Resist harmful effects of a plane. | ||
Summon Monster | '''*Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task. | ||
to fight for you | '''*Suffocation:''' Target quickly suffocates to death. | ||
'''*Summon Monster V:''' Summons elemental creature to fight for you. | |||
'''Level 6 ''' | |||
'''*Chain Lightning:''' 1d6/level damage, 1 more bolt/level. | |||
'''*Elemental Body III:''' Turns you into a Large elemental. | |||
'''*Planar Binding:''' As lesser planar binding but up to 12 HD. | |||
'''*Sirocco:''' Hot wind does 4d6 damage, fatigues those, damaged. and knocks creatures prone. | |||
'''*Summon Monster VI:''' Summons elemental creature to fight for you. | |||
'''Level 7 ''' | |||
'''*Control Weather:''' Changes weather in local area. | |||
'''*Elemental Body IV:''' Turns you into a Huge elemental. | |||
'''*Fly, Mass:''' One creature/level gains ability to f ly. | |||
'''*Planar Adaptation, Mass:''' As planar adaptation, but affects multiple creatures. | |||
'''*Summon Monster VII:''' Summons elemental creature to fight for you. | |||
'''Level 8 ''' | |||
'''*Planar Binding, Greater:''' As lesser planar binding, but up to 18 HD. | |||
'''*Shout, Greater:''' Devastating yell deals 10d6 sonic, damage; stuns creatures. | |||
'''*Stormbolts:''' 1d8 damage/level (max 20d8) to targets. | |||
'''*Summon Monster VIII:''' Summons elemental creature to fight for you. | |||
'''Level 9 ''' | |||
'''*Gate:''' Connects two planes for travel or summoning. | |||
'''*Suffocation, Mass:''' One creature/level suffocates. | |||
'''*Winds of Vengeance:''' Gives you the ability to fly and attack with wind. | |||
=== Earth === | === Earth === | ||
'''Level 0 ''' | |||
'''*Acid Splash:''' Orb deals 1d3 acid damage. | |||
'''Level 1 ''' | |||
'''*Expeditious Excavation:''' Moves 5-ft. cubes of earth. | |||
'''*Grease:''' Makes 10-ft. square or one object slippery. | |||
'''*Stone Fist:''' Your unarmed strikes are lethal. | |||
'''Level 2 ''' | |||
'''*Create Pit:''' Creates an extradimensional pit. | |||
'''*Elemental Speech:''' Enables you to speak to elementals and some creatures. | |||
Elemental | '''*Elemental Touch:''' Gain energy damage touch attack. | ||
'''*Glitterdust:''' Blinds targets, outlines invisible things. | |||
'''*Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type. | |||
'''*Shatter:''' Sonic energy damages objects or creatures composed of crystal. | |||
Stone | '''*Stone Call:''' 2d6 damage to all creatures in area. | ||
'''*Summon Monster II:''' Summons elemental creature. | |||
'''Level 3 ''' | |||
'''*Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it. | |||
'''*Elemental Aura:''' Creates an aura of energy around you. | |||
'''*Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy. | |||
'''*Shifting Sand:''' Creates difficult terrain, erases tracks. | |||
'''*Spiked Pit:''' As create pit, but filled with spikes. | |||
'''*Stinking Cloud:''' Nauseating vapors, 1 round/level. | |||
'''Level 4 ''' | |||
'''*Acid Pit:''' Creates a pit with acid at the bottom. | |||
'''*Calcific Touch:''' Touch slows target, 1d4 Dex damage. | |||
'''*Detonate:''' 1d8/level energy damage to nearby creatures. | |||
'''*Dragon’s Breath:''' Gives you a dragon’s breath weapon. | |||
'''*Elemental Body I:''' Turns you into a Small elemental. | |||
'''*Stone Shape:''' Sculpts stone into any shape. | |||
'''*Stoneskin:''' Grants DR 10/adamantine. | |||
'''*Summon Monster IV:''' Summons elemental creature to fight for you. | |||
'''Level 5 ''' | |||
Elemental Body | '''*Elemental Body II:''' You become a Medium elemental. | ||
Planar Adaptation, | '''*Hungry Pit:''' As create pit but dealing 4d6 damage to those in it as it closes. | ||
Summon Monster | '''*Passwall:''' Creates passage through wood or stone wall. | ||
'''*Planar Adaptation:''' Resist harmful effects of a plane. | |||
'''*Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task. | |||
'''*Summon Monster V:''' Summons elemental creature to fight for you. | |||
'''*Transmute Mud to Rock:''' Two 10-ft. cubes per level. | |||
'''*Transmute Rock to Mud:''' Two 10-ft. cubes per level. | |||
'''*Wall of Stone:''' Creates a stone wall that can be shaped. | |||
'''Level 6 ''' | |||
Planar Binding | '''*Acid Fog:''' Fog deals acid damage. | ||
Summon Monster | '''*Elemental Body III:''' Turns you into a Large elemental. | ||
'''*Flesh to Stone:''' Turns subject creature into statue. | |||
Wall of | '''*Move Earth:''' Digs trenches and builds hills. | ||
'''*Planar Binding:''' As lesser planar binding, but up to 12 HD. | |||
'''*Stone to Flesh:''' Restores petrified creature. | |||
'''*Summon Monster VI:''' Summons elemental creature to fight for you. | |||
'''*Wall of Iron:''' 30 hp/four levels; can topple onto foes. | |||
'''Level 7 ''', but affects multiple creatures. | |||
'''*Elemental Body IV:''' Turns you into a Huge elemental., Mass:’’’ As planar adaptation | |||
Clashing Rocks: 20d6 damage to target creature. | '''*Planar Adaptation | ||
World Wave: Earth moves you across distances. | '''*Rampart:''' Creates 5-ft. thick earthen barrier. | ||
'''*Reverse Gravity:''' Objects and creatures fall upward. | |||
'''*Statue:''' Subject can become a statue at will. | |||
'''*Summon Monster VII:''' Summons elemental creature to fight for you. | |||
'''Level 8 ''' | |||
'''*Iron Body:''' Your body becomes living iron. | |||
'''*Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. | |||
'''*Summon Monster VIII:''' Summons elemental creature to fight for you. | |||
'''*Wall of Lava:''' Wall damages foes that try to enter, periodically launches lava at nearby targets. | |||
'''Level 9 ''' | |||
'''*Clashing Rocks:''' 20d6 damage to target creature. | |||
'''*Gate:''' Connects two planes for travel or summoning. | |||
'''*World Wave:''' Earth moves you across distances. | |||
=== Fire === | === Fire === | ||
'''Level 0 ''' | |||
Burning Hands: 1d4/level fire damage (max 5d4). | '''*Spark:''' Ignites flammable objects. | ||
Dancing Lantern: Animates a lantern that follows you. | |||
'''Level 1 ''' | |||
'''*Burning Hands:''' 1d4/level fire damage (max 5d4). | |||
'''*Dancing Lantern:''' Animates a lantern that follows you. | |||
'''Level 2 ''' | |||
Elemental Speech: Enables you to speak to elementals and some creatures. | '''*Burning Gaze:''' 1d6 fire damage to target by looking at it. | ||
Elemental Touch: Gain energy damage touch attack. | '''*Elemental Speech:''' Enables you to speak to elementals and some creatures. | ||
'''*Elemental Touch:''' Gain energy damage touch attack. | |||
'''*Fire Breath:''' Exhale a cone of f lame at will. | |||
'''*Flaming Sphere:''' Ball of fire deals 3d6 fire damage. | |||
Fire Breath: Exhale a cone of f lame at will. | '''*Pyrotechnics:''' Turns fire into light or thick smoke. | ||
Flaming Sphere: Ball of fire deals 3d6 fire damage. | '''*Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type. | ||
Pyrotechnics: Turns fire into light or thick smoke. | '''*Scorching Ray:''' Ranged touch attack deals 4d6 fire damage, 1 ray/four levels (max 3). | ||
Scorching Ray: Ranged touch attack deals 4d6 fire | '''*Summon Monster II:''' Summons elemental creature. | ||
damage, | |||
'''Level 3 ''' | |||
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. | '''*Campfire Wall:''' Creates a shelter around a campfire. | ||
Elemental Aura: Creates an aura of energy around you. | '''*Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it. | ||
'''*Elemental Aura:''' Creates an aura of energy around you. | |||
'''*Fireball:''' 1d6 fire damage per level, 20-ft. radius. | |||
Fireball: 1d6 fire damage per level, 20-ft. radius. | '''*Flame Arrow:''' Arrows deal +1d6 fire damage. | ||
Flame Arrow: Arrows deal +1d6 fire damage. | '''*Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy. | ||
'''Level 4 ''' | |||
Detonate: 1d8/level energy damage to nearby creatures. | '''*Detonate:''' 1d8/level energy damage to nearby creatures. | ||
Dragon’s Breath: Gives you a dragon’s breath weapon. | '''*Dragon’s Breath:''' Gives you a dragon’s breath weapon. | ||
Elemental Body I: Turns you into a Small elemental. | '''*Elemental Body I:''' Turns you into a Small elemental. | ||
'''*Fire Shield:''' Creatures attacking you take fire damage; | |||
Fire Shield: Creatures attacking you take fire damage; | '''*Fire Trap:''' Opened object deals 1d4 damage +1/level. | ||
'''*Firefall:''' Fire bursts upward, dealing 2d6 fire damage. | |||
Fire | '''*Passing through wall deals 2d6 damage +1/level. | ||
Firefall: Fire bursts upward, dealing 2d6 fire damage. | '''*Summon Monster IV:''' Summons elemental creature to fight for you. | ||
Wall of Fire: 2d4 fire damage to 10 ft. and 1d4 to 20 ft. | '''*Wall of Fire:''' 2d4 fire damage to 10 ft. and 1d4 to 20 ft. | ||
'''*you’re protected from heat or cold. | |||
'''Level 5 ''' | |||
Elemental Body II: You become a Medium elemental. | '''*Elemental Body II:''' You become a Medium elemental. | ||
Planar Adaptation: Resist harmful effects of a plane. | '''*Fire Snake:''' Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. | ||
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. | '''*Geyser:''' Creates a geyser of boiling water. | ||
Summon Monster V: Summons elemental creature to fight for you | '''*Planar Adaptation:''' Resist harmful effects of a plane. | ||
'''*Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task. | |||
'''*Summon Monster V:''' Summons elemental creature to fight for you. | |||
'''Level 6 ''' | |||
Elemental Body III: Turns you into a Large elemental. | '''*Contagious Flame:''' Rays do 4d6 fire damage, then move on to new targets. | ||
Planar Binding: As lesser planar binding, but up to 12 HD. | '''*Elemental Body III:''' Turns you into a Large elemental. | ||
'''*Planar Binding:''' As lesser planar binding, but up to 12 HD. | |||
'''*Sirocco:''' Hot wind does 4d6 damage, fatigues those damaged and knocks creatures prone. | |||
'''*Summon Monster VI:''' Summons elemental creature to fight for you. | |||
Sirocco: Hot wind does 4d6 damage, fatigues those | |||
damaged | |||
'''Level 7 ''' | |||
'''*Delayed Blast Fireball:''' 1d6/level fire damage; you can postpone blast for up to 5 rounds. | |||
'''*Elemental Body IV:''' Turns you into a Huge elemental. | |||
'''*Firebrand:''' Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack. | |||
Delayed Blast Fireball: 1d6/level fire damage; you can | '''*Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. | ||
postpone blast for up to 5 rounds. | '''*Summon Monster VII:''' Summons elemental creature to fight for you. | ||
Firebrand: Allies gain f laming weapons, immunity to | |||
your fire spells, and a one-use ray of fire attack. | |||
'''Level 8 ''' | |||
Planar Binding, Greater: As lesser planar binding, but up to 18 HD. | '''*Incendiary Cloud:''' Deals 6d6 fire damage/round. | ||
Summon Monster VIII: Summons elemental creature to fight for you. | '''*Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. | ||
'''*Summon Monster VIII:''' Summons elemental creature to fight for you. | |||
Wall of Lava: Wall damages foes that try to enter, | '''*Wall of Lava:''' Wall damages foes that try to enter, periodically launches lava at nearby targets. | ||
periodically launches lava at nearby targets. | |||
'''Level 9 ''' | |||
'''*Fiery Body:''' You gain various fire-related powers. | |||
Fiery Body: You gain various fire-related powers. | '''*Gate:''' Connects two planes for travel or summoning. | ||
Meteor Swarm: Four meteors each deal 6d6 fire damage. | '''*Meteor Swarm:''' Four meteors each deal 6d6 fire damage. | ||
=== Water=== | === Water=== | ||
'''Level 0 ''' | |||
Hydraulic Push: Sudden and powerful wave of water | '''*Ray of Frost:''' Ray deals 1d3 cold damage. | ||
bull rushes an enemy. | |||
Obscuring Mist: Fog surrounds you. | '''Level 1 ''' | ||
Touch of the Sea: Swim speed becomes 30 ft. | '''*Hydraulic Push:''' Sudden and powerful wave of water, bull rushes an enemy. | ||
'''*Obscuring Mist:''' Fog surrounds you. | |||
'''*Touch of the Sea:''' Swim speed becomes 30 ft. | |||
'''Level 2 ''' | |||
Elemental Speech: Enables you to speak to elementals and some creatures. | '''*Accelerate Poison:''' Hastens targeted poison’s onset. | ||
Elemental Touch: Gain energy damage touch attack. | '''*Elemental Speech:''' Enables you to speak to elementals and some creatures. | ||
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. | '''*Elemental Touch:''' Gain energy damage touch attack. | ||
Summon Monster II: Summons elemental creature | '''*Fog Cloud:''' Fog obscures vision. | ||
'''*Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type. | |||
'''*Slipstream:''' Wave boosts creature’s speed. | |||
'''*Summon Monster II:''' Summons elemental creature. | |||
'''Level 3 ''' | |||
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. | '''*Aqueous Orb:''' Creates rolling sphere of water. | ||
Elemental Aura: Creates an aura of energy around you. | '''*Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it. | ||
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. | '''*Elemental Aura:''' Creates an aura of energy around you. | ||
'''*Hydraulic Torrent:''' Creates torrent of water that bull rushes any creature in its path. | |||
'''*Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy. | |||
'''*Sleet Storm:''' Hampers vision and movement. | |||
Sleet Storm: Hampers vision and movement. | '''*Water Breathing:''' Subjects can breathe underwater. | ||
Water Breathing: Subjects can breathe underwater. | |||
'''Level 4 ''' | |||
Detonate: 1d8/level energy damage to nearby creatures. | '''*Detonate:''' 1d8/level energy damage to nearby creatures. | ||
Dragon’s Breath: Gives you a dragon’s breath weapon. | '''*Dragon’s Breath:''' Gives you a dragon’s breath weapon. | ||
Elemental Body I: Turns you into a Small elemental. | '''*Elemental Body I:''' Turns you into a Small elemental. | ||
'''*Ice Storm:''' Hail deals 5d6 damage in area 40 ft. across. | |||
Ice Storm: Hail deals 5d6 damage in area 40 ft. across. | '''*Solid Fog:''' Blocks vision and slows movement. | ||
Solid Fog: Blocks vision and slows movement. | '''*Summon Monster IV:''' Summons elemental creature to fight for you. | ||
Wall of Ice: Ice plane creates wall or hemisphere creates dome. | '''*Wall of Ice:''' Ice plane creates wall or hemisphere creates dome. | ||
'''Level 5 ''' | |||
Elemental Body II: You become a Medium elemental. | '''*Cloudkill:''' Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage. | ||
Planar Adaptation: Resist harmful effects of a plane. | '''*Cone of Cold:''' 1d6/level cold damage. | ||
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. | '''*Elemental Body II:''' You become a Medium elemental. | ||
Summon Monster V: Summons elemental creature to fight for you | '''*Geyser:''' Creates a geyser of boiling water. | ||
'''*Planar Adaptation:''' Resist harmful effects of a plane. | |||
'''*Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task. | |||
'''*Summon Monster V:''' Summons elemental creature to fight for you. | |||
'''Level 6 ''' | |||
Elemental Body III: Turns you into a Large elemental. | '''*Elemental Body III:''' Turns you into a Large elemental. | ||
'''*Fluid Form:''' Gain DR 10/slashing, increases reach 10 ft., and breathe water. | |||
'''*Freezing Sphere:''' Freezes water or deals cold damage. | |||
Fluid Form: Gain DR 10/slashing, increases reach 10 ft., and breathe water. | '''*Planar Binding:''' As lesser planar binding, but up to 12 HD. | ||
Freezing Sphere: Freezes water or deals cold damage. | '''*Summon Monster VI:''' Summons elemental creature to fight for you. | ||
'''Level 7 ''' | |||
Elemental Body IV: Turns you into a Huge elemental. | '''*Control Weather:''' Changes weather in local area. | ||
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. | '''*Elemental Body IV:''' Turns you into a Huge elemental. | ||
Summon Monster VII: Summons elemental creature to fight for you. | '''*Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. | ||
'''*Summon Monster VII:''' Summons elemental creature to fight for you. | |||
Vortex: Creates a whirlpool in water. | '''*Vortex:''' Creates a whirlpool in water. | ||
'''Level 8 ''' | |||
Planar Binding, Greater: As lesser planar binding, but up to 18 HD. | '''*Horrid Wilting:''' Deals 1d6/level damage within 30 ft. | ||
'''*Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. | |||
'''*Polar Ray:''' Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. | |||
Polar Ray: Ranged touch attack deals 1d6/level cold | '''*Seamantle:''' Sheathes you in protective water. | ||
damage and 1d4 points of Dexterity drain. | '''*Summon Monster VIII:''' Summons elemental creature to fight for you. | ||
Seamantle: Sheathes you in protective water. | |||
'''Level 9 ''' | |||
Gate: Connects two planes for travel or summoning. | '''*Gate:''' Connects two planes for travel or summoning. | ||
Tsunami: Wave damages and sweeps up all in its path. | '''*Tsunami:''' Wave damages and sweeps up all in its path. | ||
World Wave: Earth moves you across distances. | '''*World Wave:''' Earth moves you across distances. | ||
=== Metal === | === Metal === | ||
'''Level 0 ''' | |||
'''*Mending''' | |||
'''Level 1 ''' | |||
'''*Gravity Bow ‘‘‘ | |||
'''*Magic Weapon''' | |||
'''*Shocking Grasp''' | |||
'''Level 2 ''' | |||
'''*defensive shock [UM]''' | |||
'''*Elemental Speech:''' Enables you to speak to elementals and some creatures. | |||
'''*Elemental Touch:''' Gain energy damage touch attack. | |||
Summon Monster | '''*Glitterdust''' | ||
'''*Make Whole''' | |||
'''*Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type. | |||
'''*Shatter''' | |||
'''*Silk To Steel ‘‘‘ | |||
'''*Summon Monster II:''' Summons elemental creature. | |||
'''Level 3 ''' | |||
'''*Chill metal''' | |||
'''*Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it. | |||
'''*Elemental Aura:''' Creates an aura of energy around you. | |||
'''*Heat metal''' | |||
'''*Keen edge''' | |||
'''*Lightning bolt''' | |||
'''*Magic weapon (greater)''' | |||
'''*Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy. | |||
'''*Versatile weapon ‘‘‘ | |||
'''Level 4 ''' | |||
'''*Detonate:''' 1d8/level energy damage to nearby creatures. | |||
Elemental Body | '''*Dragon’s Breath:''' Gives you a dragon’s breath weapon. | ||
'''*Elemental Body I:''' Turns you into a Small elemental. | |||
Summon Monster | '''*Malfunction [UM]''' | ||
'''*Shout''' | |||
'''*Stoneskin''' | |||
'''*Summon Monster IV:''' Summons elemental creature to fight for you. | |||
'''Level 5 ''' | |||
Elemental Body | '''*Elemental Body II:''' You become a Medium elemental. | ||
Planar Adaptation, | '''*Lightning Arc [UM]''' | ||
Summon Monster | '''*Major Creation''' | ||
'''*Planar Adaptation:''' Resist harmful effects of a plane. | |||
'''*Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task. | |||
'''*Rapid Repair [UM]''' | |||
'''*Rusting Grasp''' | |||
'''*Soothe Construct [UM]''' | |||
'''*Summon Monster V:''' Summons elemental creature to fight for you. | |||
'''*Unbreakable Construct ‘‘‘ | |||
'''Level 6 ''' | |||
Planar Binding | '''*Chain Lightning''' | ||
Summon Monster | '''*Disintegrate''' | ||
'''*Elemental Body III:''' Turns you into a Large elemental. | |||
'''*Planar Binding:''' As lesser planar binding, but up to 12 HD. | |||
'''*Summon Monster VI:''' Summons elemental creature to fight for you. | |||
'''*Wall Of Iron''' | |||
'''Level 7 ''' | |||
Gate: Connects two planes for travel or summoning. | '''*Control Construct ‘‘‘ | ||
'''*Elemental Body IV:''' Turns you into a Huge elemental. | |||
'''*Lightning Rod (??) [Um]''' | |||
'''*Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. | |||
'''*Statue''' | |||
'''*Summon Monster VII:''' Summons elemental creature to fight for you. | |||
'''Level 8 ''' | |||
'''*Call Construct [UM]''' | |||
'''*Greater Shout''' | |||
'''*Iron Body''' | |||
'''*Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. | |||
'''*Stormbolts ‘‘‘ | |||
'''*Summon Monster VIII:''' Summons elemental creature to fight for you. | |||
'''Level 9 ''' | |||
'''*Gate:''' Connects two planes for travel or summoning. | |||
'''*Meteor Swarm''' | |||
'''*Repel Metal Or Stone''' | |||
'''*Ride The Lightning''' | |||
=== Wood === | === Wood === | ||
'''Level 0 ''' | |||
'''*Light''' | |||
'''Level 1 ''' | |||
'''*Alter Winds ‘‘‘ | |||
'''*Animate Rope''' | |||
'''*Charm Person''' | |||
'''Level 2 ''' | |||
'''*Cat’s Grace''' | |||
Elemental | '''*Elemental Speech:''' Enables you to speak to elementals and some creatures. | ||
Protection From Energy: | '''*Elemental Touch:''' Gain energy damage touch attack. | ||
'''*Entangle''' | |||
'''*Protection From Arrows | |||
'''*Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type. | |||
'''*Summon Monster II:''' Summons elemental creature. | |||
'''*Web''' | |||
'''*Whispering Wind''' | |||
'''Level 3 ''' | |||
'''*Cloak Of Winds ‘‘‘ | |||
'''*Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it. | |||
'''*Elemental Aura:''' Creates an aura of energy around you. | |||
'''*Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy. | |||
'''*Tongues''' | |||
'''*Tree Shape''' | |||
'''*Wind Wall''' | |||
'''Level 4 ''' | |||
'''*Charm Monster''' | |||
'''*Detonate:''' 1d8/level energy damage to nearby creatures. | |||
'''*Dragon’s Breath:''' Gives you a dragon’s breath weapon. | |||
Summon Monster | '''*Elemental Body I:''' Turns you into a Small elemental. | ||
'''*Hallucinatory Terrain''' | |||
'''*Minor Creation''' | |||
'''*Plant Growth''' | |||
'''*River Of Wind ‘‘‘ | |||
'''*Secure Shelter''' | |||
'''*Sirocco ‘‘‘ | |||
'''*Summon Monster IV:''' Summons elemental creature to fight for you. | |||
'''Level 5 ''' | |||
Elemental Body | '''*Command Plants''' | ||
Planar Binding: | '''*Elemental Body II:''' You become a Medium elemental. | ||
Summon Monster | '''*Fabricate''' | ||
'''*Fickle Winds [Um]''' | |||
'''*Mirage Arcana''' | |||
'''*Planar Adaptation:''' Resist harmful effects of a plane. | |||
'''*Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task. | |||
'''*Sending''' | |||
'''*Summon Monster V:''' Summons elemental creature to fight for you. | |||
'''*Telepathic Bond''' | |||
'''Level 6 ''' | |||
Elemental Body | '''*Battlemind Link [UM]''' | ||
Planar | '''*Cat’s Grace (Mass)''' | ||
Summon Monster | '''*Elemental Body III:''' Turns you into a Large elemental. | ||
'''*Planar Binding:''' As lesser planar binding, but up to 12 HD. | |||
'''*Summon Monster VI:''' Summons elemental creature to fight for you. | |||
'''*Tree Stride''' | |||
'''Level 7 ''' | |||
Planar | '''*Control Weather''' | ||
Summon Monster | '''*Elemental Body IV:''' Turns you into a Huge elemental. | ||
'''*Liveoak''' | |||
'''*Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. | |||
'''*Scouring Winds ‘‘‘ | |||
'''*Summon Monster VII:''' Summons elemental creature to fight for you. | |||
'''Level 8 ''' | |||
Gate: Connects two planes for travel or summoning. | '''*Charm Monster (Mass)''' | ||
'''*Euphoric Tranquility ‘‘‘ | |||
'''*Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. | |||
'''*Summon Monster VIII:''' Summons elemental creature to fight for you. | |||
'''*Transmute Metal To Wood''' | |||
'''Level 9 ''' | |||
'''*Control Plants''' | |||
'''*Gate:''' Connects two planes for travel or summoning. | |||
'''*Refuge''' | |||
'''*Winds of Vengeance''' | |||
=== Void=== | === Void=== | ||
'''Level 0 ''' | |||
'''*Guidance''' | |||
'''Level 1 ''' | |||
Elemental Speech: Enables you to speak to elementals and some creatures. | '''*Gravity Bow''' | ||
Elemental Touch: Gain energy damage touch attack. | '''*Keen Senses''' | ||
Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. | '''*Shield''' | ||
Summon Monster II: Summons elemental creature. | '''*True Strike''' | ||
'''Level 2 ''' | |||
Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. | '''*Continual Flame''' | ||
Elemental Aura: Creates an aura of energy around you. | '''*Elemental Speech:''' Enables you to speak to elementals and some creatures. | ||
Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. | '''*Elemental Touch:''' Gain energy damage touch attack. | ||
'''*Haunting Mists''' | |||
'''*Invisibility''' | |||
Detonate: 1d8/level energy damage to nearby creatures. | '''*Masterwork Transformation''' | ||
Dragon’s Breath: Gives you a dragon’s breath weapon. | '''*Resist Energy:''' Ignores first 10 (or more) points of damage per attack from specified energy type. | ||
Elemental Body I: Turns you into a Small elemental. | '''*See Invisibility''' | ||
Summon Monster IV: Summons elemental creature to fight for you. | '''*Share Memory''' | ||
'''*Summon Monster II:''' Summons elemental creature. | |||
Elemental Body II: You become a Medium elemental. | '''Level 3 ''' | ||
Planar Adaptation: Resist harmful effects of a plane. | '''*Arcane Sight''' | ||
Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. | '''*Clairaudience/Clairvoyance''' | ||
Summon Monster V: Summons elemental creature to fight for you. | '''*Dispel Magic''' | ||
'''*Draconic Reservoir:''' Subject can absorb energy damage and enhance melee attacks with it. | |||
'''*Elemental Aura:''' Creates an aura of energy around you. | |||
Elemental Body III: Turns you into a Large elemental. | '''*Nondetection''' | ||
Planar Binding: As lesser planar binding, but up to 12 HD. | '''*Protection From Energy:''' Absorbs 12 points/level of damage from one kind of energy. | ||
Summon Monster VI: Summons elemental creature to fight for you. | '''*Seek Thoughts''' | ||
'''*Tapestry’s Embrace''' | |||
'''*Twilight Knife''' | |||
Elemental Body IV: Turns you into a Huge elemental. | |||
Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. | '''Level 4 ''' | ||
Summon Monster VII: Summons elemental creature to fight for you. | '''*Detonate:''' 1d8/level energy damage to nearby creatures. | ||
'''*Dragon’s Breath:''' Gives you a dragon’s breath weapon. | |||
'''*Elemental Body I:''' Turns you into a Small elemental. | |||
Planar Binding, Greater: As lesser planar binding, but up to 18 HD. | '''*Minor Creation''' | ||
Summon Monster VIII: Summons elemental creature to fight for you. | '''*Moonstruck''' | ||
'''*Summon Monster IV:''' Summons elemental creature to fight for you. | |||
'''*Wandering Star Motes''' | |||
Gate: Connects two planes for travel or summoning. | |||
'''Level 5 ''' | |||
'''*Elemental Body II:''' You become a Medium elemental. | |||
'''*Fabricate''' | |||
'''*Major Creation''' | |||
'''*Mind Fog''' | |||
'''*Planar Adaptation:''' Resist harmful effects of a plane. | |||
'''*Planar Binding, Lesser:''' Traps elemental creature of 6 HD or less until it performs a task. | |||
'''*Summon Monster V:''' Summons elemental creature to fight for you. | |||
'''*Telepathic Bond''' | |||
'''*Teleport''' | |||
'''Level 6 ''' | |||
'''*Elemental Body III:''' Turns you into a Large elemental. | |||
'''*Greater Dispel Magic''' | |||
'''*Legend Lore''' | |||
'''*Mage’s Lucubration''' | |||
'''*Planar Binding:''' As lesser planar binding, but up to 12 HD. | |||
'''*Summon Monster VI:''' Summons elemental creature to fight for you. | |||
'''*True Seeing''' | |||
'''Level 7 ''' | |||
'''*Elemental Body IV:''' Turns you into a Huge elemental. | |||
'''*Greater Teleport''' | |||
'''*Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. | |||
'''*Simulacrum''' | |||
'''*Summon Monster VII:''' Summons elemental creature to fight for you. | |||
'''*Vision''' | |||
'''Level 8 ''' | |||
'''*Mind Blank''' | |||
'''*Moment Of Prescience''' | |||
'''*Orb Of The Void''' | |||
'''*Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. | |||
'''*Summon Monster VIII:''' Summons elemental creature to fight for you. | |||
'''*Whirlwind''' | |||
'''Level 9 ''' | |||
'''*Foresight''' | |||
'''*Gate:''' Connects two planes for travel or summoning. | |||
'''*Mage’s Disjunction''' | |||
'''*Time Stop''' | |||
Revision as of 12:52, 29 June 2012
| Unofficial rules compendium | |
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Elemental Arcane School Spell Lists
*The Pathfinder SRD has missed out on the spell list for some elemental arcane schools. They are listed here for convenience.
Air
Level 0 *Message: Whisper conversation at distance.
Level 1 *Alter Winds: Increases/decreases natural wind strength. *Feather Fall: Objects or creatures fall slowly. *Shocking Grasp: Touch delivers 1d6/level electricity *damage (max 5d6).
Level 2 *and some creatures. *damage per attack from specified energy type. *down creatures. *Elemental Speech: Enables you to speak to elementals *Elemental Touch: Gain energy damage touch attack. *Glide: No fall damage *Gust of Wind: Blast of wind blows away or knocks *Levitate: Subject moves up and down at your direction. *move 60 ft./round while falling. *Resist Energy: Ignores first 10 (or more) points of *Summon Monster II: Summons elemental creature. *Whispering Wind: Sends a short message 1 mile/level.
Level 3 *Cloak of Winds: A screen of strong wind around you. *Draconic Reservoir: Subject can absorb energy damage, and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Fly: Subject f lies at a speed of 60 ft. *Gaseous Form: Become insubstantial and f ly slowly. *Lightning Bolt: Electricity deals 1d6/level damage. *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Wind Wall: Def lects arrows, smaller creatures, gasses.
Level 4 *Ball Lightning: Flying balls of lightning deal 3d6 electricity damage each. *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *River of Wind: A stream of wind causes nonlethal damage and can knock down or push creatures. *Shout: Deafens all within cone, 5d6 sonic damage. *Summon Monster IV: Summons elemental creature to fight for you.
Level 5 *Elemental Body II: You become a Medium elemental. *Overland Flight: You fly at a speed of 40 ft. and can hustle over long distances. *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Suffocation: Target quickly suffocates to death. *Summon Monster V: Summons elemental creature to fight for you.
Level 6 *Chain Lightning: 1d6/level damage, 1 more bolt/level. *Elemental Body III: Turns you into a Large elemental. *Planar Binding: As lesser planar binding but up to 12 HD. *Sirocco: Hot wind does 4d6 damage, fatigues those, damaged. and knocks creatures prone. *Summon Monster VI: Summons elemental creature to fight for you.
Level 7 *Control Weather: Changes weather in local area. *Elemental Body IV: Turns you into a Huge elemental. *Fly, Mass: One creature/level gains ability to f ly. *Planar Adaptation, Mass: As planar adaptation, but affects multiple creatures. *Summon Monster VII: Summons elemental creature to fight for you.
Level 8 *Planar Binding, Greater: As lesser planar binding, but up to 18 HD. *Shout, Greater: Devastating yell deals 10d6 sonic, damage; stuns creatures. *Stormbolts: 1d8 damage/level (max 20d8) to targets. *Summon Monster VIII: Summons elemental creature to fight for you.
Level 9 *Gate: Connects two planes for travel or summoning. *Suffocation, Mass: One creature/level suffocates. *Winds of Vengeance: Gives you the ability to fly and attack with wind.
Earth
Level 0 *Acid Splash: Orb deals 1d3 acid damage.
Level 1 *Expeditious Excavation: Moves 5-ft. cubes of earth. *Grease: Makes 10-ft. square or one object slippery. *Stone Fist: Your unarmed strikes are lethal.
Level 2 *Create Pit: Creates an extradimensional pit. *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Glitterdust: Blinds targets, outlines invisible things. *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *Shatter: Sonic energy damages objects or creatures composed of crystal. *Stone Call: 2d6 damage to all creatures in area. *Summon Monster II: Summons elemental creature.
Level 3 *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Shifting Sand: Creates difficult terrain, erases tracks. *Spiked Pit: As create pit, but filled with spikes. *Stinking Cloud: Nauseating vapors, 1 round/level.
Level 4 *Acid Pit: Creates a pit with acid at the bottom. *Calcific Touch: Touch slows target, 1d4 Dex damage. *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Stone Shape: Sculpts stone into any shape. *Stoneskin: Grants DR 10/adamantine. *Summon Monster IV: Summons elemental creature to fight for you.
Level 5 *Elemental Body II: You become a Medium elemental. *Hungry Pit: As create pit but dealing 4d6 damage to those in it as it closes. *Passwall: Creates passage through wood or stone wall. *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Summon Monster V: Summons elemental creature to fight for you. *Transmute Mud to Rock: Two 10-ft. cubes per level. *Transmute Rock to Mud: Two 10-ft. cubes per level. *Wall of Stone: Creates a stone wall that can be shaped.
Level 6 *Acid Fog: Fog deals acid damage. *Elemental Body III: Turns you into a Large elemental. *Flesh to Stone: Turns subject creature into statue. *Move Earth: Digs trenches and builds hills. *Planar Binding: As lesser planar binding, but up to 12 HD. *Stone to Flesh: Restores petrified creature. *Summon Monster VI: Summons elemental creature to fight for you. *Wall of Iron: 30 hp/four levels; can topple onto foes.
Level 7 , but affects multiple creatures. *Elemental Body IV: Turns you into a Huge elemental., Mass:’’’ As planar adaptation *Planar Adaptation *Rampart: Creates 5-ft. thick earthen barrier. *Reverse Gravity: Objects and creatures fall upward. *Statue: Subject can become a statue at will. *Summon Monster VII: Summons elemental creature to fight for you.
Level 8 *Iron Body: Your body becomes living iron. *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Summon Monster VIII: Summons elemental creature to fight for you. *Wall of Lava: Wall damages foes that try to enter, periodically launches lava at nearby targets.
Level 9 *Clashing Rocks: 20d6 damage to target creature. *Gate: Connects two planes for travel or summoning. *World Wave: Earth moves you across distances.
Fire
Level 0 *Spark: Ignites flammable objects.
Level 1 *Burning Hands: 1d4/level fire damage (max 5d4). *Dancing Lantern: Animates a lantern that follows you.
Level 2 *Burning Gaze: 1d6 fire damage to target by looking at it. *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Fire Breath: Exhale a cone of f lame at will. *Flaming Sphere: Ball of fire deals 3d6 fire damage. *Pyrotechnics: Turns fire into light or thick smoke. *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *Scorching Ray: Ranged touch attack deals 4d6 fire damage, 1 ray/four levels (max 3). *Summon Monster II: Summons elemental creature.
Level 3 *Campfire Wall: Creates a shelter around a campfire. *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Fireball: 1d6 fire damage per level, 20-ft. radius. *Flame Arrow: Arrows deal +1d6 fire damage. *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy.
Level 4 *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Fire Shield: Creatures attacking you take fire damage; *Fire Trap: Opened object deals 1d4 damage +1/level. *Firefall: Fire bursts upward, dealing 2d6 fire damage. *Passing through wall deals 2d6 damage +1/level. *Summon Monster IV: Summons elemental creature to fight for you. *Wall of Fire: 2d4 fire damage to 10 ft. and 1d4 to 20 ft. *you’re protected from heat or cold.
Level 5 *Elemental Body II: You become a Medium elemental. *Fire Snake: Creates a serpentine path of fire 5 ft. long/level that deals 1d6 fire damage/level. *Geyser: Creates a geyser of boiling water. *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Summon Monster V: Summons elemental creature to fight for you.
Level 6 *Contagious Flame: Rays do 4d6 fire damage, then move on to new targets. *Elemental Body III: Turns you into a Large elemental. *Planar Binding: As lesser planar binding, but up to 12 HD. *Sirocco: Hot wind does 4d6 damage, fatigues those damaged and knocks creatures prone. *Summon Monster VI: Summons elemental creature to fight for you.
Level 7 *Delayed Blast Fireball: 1d6/level fire damage; you can postpone blast for up to 5 rounds. *Elemental Body IV: Turns you into a Huge elemental. *Firebrand: Allies gain f laming weapons, immunity to your fire spells, and a one-use ray of fire attack. *Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. *Summon Monster VII: Summons elemental creature to fight for you.
Level 8 *Incendiary Cloud: Deals 6d6 fire damage/round. *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Summon Monster VIII: Summons elemental creature to fight for you. *Wall of Lava: Wall damages foes that try to enter, periodically launches lava at nearby targets.
Level 9 *Fiery Body: You gain various fire-related powers. *Gate: Connects two planes for travel or summoning. *Meteor Swarm: Four meteors each deal 6d6 fire damage.
Water
Level 0 *Ray of Frost: Ray deals 1d3 cold damage.
Level 1 *Hydraulic Push: Sudden and powerful wave of water, bull rushes an enemy. *Obscuring Mist: Fog surrounds you. *Touch of the Sea: Swim speed becomes 30 ft.
Level 2 *Accelerate Poison: Hastens targeted poison’s onset. *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Fog Cloud: Fog obscures vision. *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *Slipstream: Wave boosts creature’s speed. *Summon Monster II: Summons elemental creature.
Level 3 *Aqueous Orb: Creates rolling sphere of water. *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Hydraulic Torrent: Creates torrent of water that bull rushes any creature in its path. *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Sleet Storm: Hampers vision and movement. *Water Breathing: Subjects can breathe underwater.
Level 4 *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Ice Storm: Hail deals 5d6 damage in area 40 ft. across. *Solid Fog: Blocks vision and slows movement. *Summon Monster IV: Summons elemental creature to fight for you. *Wall of Ice: Ice plane creates wall or hemisphere creates dome.
Level 5 *Cloudkill: Kills 3 HD or less; 4–6 HD save or die; 6+ HD take Con damage. *Cone of Cold: 1d6/level cold damage. *Elemental Body II: You become a Medium elemental. *Geyser: Creates a geyser of boiling water. *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Summon Monster V: Summons elemental creature to fight for you.
Level 6 *Elemental Body III: Turns you into a Large elemental. *Fluid Form: Gain DR 10/slashing, increases reach 10 ft., and breathe water. *Freezing Sphere: Freezes water or deals cold damage. *Planar Binding: As lesser planar binding, but up to 12 HD. *Summon Monster VI: Summons elemental creature to fight for you.
Level 7 *Control Weather: Changes weather in local area. *Elemental Body IV: Turns you into a Huge elemental. *Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. *Summon Monster VII: Summons elemental creature to fight for you. *Vortex: Creates a whirlpool in water.
Level 8 *Horrid Wilting: Deals 1d6/level damage within 30 ft. *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Polar Ray: Ranged touch attack deals 1d6/level cold damage and 1d4 points of Dexterity drain. *Seamantle: Sheathes you in protective water. *Summon Monster VIII: Summons elemental creature to fight for you.
Level 9 *Gate: Connects two planes for travel or summoning. *Tsunami: Wave damages and sweeps up all in its path. *World Wave: Earth moves you across distances.
Metal
Level 0 *Mending
Level 1 *Gravity Bow ‘‘‘ *Magic Weapon *Shocking Grasp
Level 2 *defensive shock [UM] *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Glitterdust *Make Whole *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *Shatter *Silk To Steel ‘‘‘ *Summon Monster II: Summons elemental creature.
Level 3 *Chill metal *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Heat metal *Keen edge *Lightning bolt *Magic weapon (greater) *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Versatile weapon ‘‘‘
Level 4 *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Malfunction [UM] *Shout *Stoneskin *Summon Monster IV: Summons elemental creature to fight for you.
Level 5 *Elemental Body II: You become a Medium elemental. *Lightning Arc [UM] *Major Creation *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Rapid Repair [UM] *Rusting Grasp *Soothe Construct [UM] *Summon Monster V: Summons elemental creature to fight for you. *Unbreakable Construct ‘‘‘
Level 6 *Chain Lightning *Disintegrate *Elemental Body III: Turns you into a Large elemental. *Planar Binding: As lesser planar binding, but up to 12 HD. *Summon Monster VI: Summons elemental creature to fight for you. *Wall Of Iron
Level 7 *Control Construct ‘‘‘ *Elemental Body IV: Turns you into a Huge elemental. *Lightning Rod (??) [Um] *Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. *Statue *Summon Monster VII: Summons elemental creature to fight for you.
Level 8 *Call Construct [UM] *Greater Shout *Iron Body *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Stormbolts ‘‘‘ *Summon Monster VIII: Summons elemental creature to fight for you.
Level 9 *Gate: Connects two planes for travel or summoning. *Meteor Swarm *Repel Metal Or Stone *Ride The Lightning
Wood
Level 0 *Light
Level 1 *Alter Winds ‘‘‘ *Animate Rope *Charm Person
Level 2 *Cat’s Grace *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Entangle *Protection From Arrows *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *Summon Monster II: Summons elemental creature. *Web *Whispering Wind
Level 3 *Cloak Of Winds ‘‘‘ *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Tongues *Tree Shape *Wind Wall
Level 4 *Charm Monster *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Hallucinatory Terrain *Minor Creation *Plant Growth *River Of Wind ‘‘‘ *Secure Shelter *Sirocco ‘‘‘ *Summon Monster IV: Summons elemental creature to fight for you.
Level 5 *Command Plants *Elemental Body II: You become a Medium elemental. *Fabricate *Fickle Winds [Um] *Mirage Arcana *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Sending *Summon Monster V: Summons elemental creature to fight for you. *Telepathic Bond
Level 6 *Battlemind Link [UM] *Cat’s Grace (Mass) *Elemental Body III: Turns you into a Large elemental. *Planar Binding: As lesser planar binding, but up to 12 HD. *Summon Monster VI: Summons elemental creature to fight for you. *Tree Stride
Level 7 *Control Weather *Elemental Body IV: Turns you into a Huge elemental. *Liveoak *Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. *Scouring Winds ‘‘‘ *Summon Monster VII: Summons elemental creature to fight for you.
Level 8 *Charm Monster (Mass) *Euphoric Tranquility ‘‘‘ *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Summon Monster VIII: Summons elemental creature to fight for you. *Transmute Metal To Wood
Level 9 *Control Plants *Gate: Connects two planes for travel or summoning. *Refuge *Winds of Vengeance
Void
Level 0 *Guidance
Level 1 *Gravity Bow *Keen Senses *Shield *True Strike
Level 2 *Continual Flame *Elemental Speech: Enables you to speak to elementals and some creatures. *Elemental Touch: Gain energy damage touch attack. *Haunting Mists *Invisibility *Masterwork Transformation *Resist Energy: Ignores first 10 (or more) points of damage per attack from specified energy type. *See Invisibility *Share Memory *Summon Monster II: Summons elemental creature.
Level 3 *Arcane Sight *Clairaudience/Clairvoyance *Dispel Magic *Draconic Reservoir: Subject can absorb energy damage and enhance melee attacks with it. *Elemental Aura: Creates an aura of energy around you. *Nondetection *Protection From Energy: Absorbs 12 points/level of damage from one kind of energy. *Seek Thoughts *Tapestry’s Embrace *Twilight Knife
Level 4 *Detonate: 1d8/level energy damage to nearby creatures. *Dragon’s Breath: Gives you a dragon’s breath weapon. *Elemental Body I: Turns you into a Small elemental. *Minor Creation *Moonstruck *Summon Monster IV: Summons elemental creature to fight for you. *Wandering Star Motes
Level 5 *Elemental Body II: You become a Medium elemental. *Fabricate *Major Creation *Mind Fog *Planar Adaptation: Resist harmful effects of a plane. *Planar Binding, Lesser: Traps elemental creature of 6 HD or less until it performs a task. *Summon Monster V: Summons elemental creature to fight for you. *Telepathic Bond *Teleport
Level 6 *Elemental Body III: Turns you into a Large elemental. *Greater Dispel Magic *Legend Lore *Mage’s Lucubration *Planar Binding: As lesser planar binding, but up to 12 HD. *Summon Monster VI: Summons elemental creature to fight for you. *True Seeing
Level 7 *Elemental Body IV: Turns you into a Huge elemental. *Greater Teleport *Planar Adaptation, Mass:’’’ As planar adaptation, but affects multiple creatures. *Simulacrum *Summon Monster VII: Summons elemental creature to fight for you. *Vision
Level 8 *Mind Blank *Moment Of Prescience *Orb Of The Void *Planar Binding, Greater:’’’ As lesser planar binding, but up to 18 HD. *Summon Monster VIII: Summons elemental creature to fight for you. *Whirlwind
Level 9 *Foresight *Gate: Connects two planes for travel or summoning. *Mage’s Disjunction *Time Stop
