Difference between revisions of "Kord (Greyhawk Action)"
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'''Obad-Hai''' is the first king and first husband, patriarch of the Flan. | '''Obad-Hai''' is the first king and first husband, patriarch of the Flan. | ||
− | Kord (KOHRD) is an incredibly powerful Suel god, | + | Kord (KOHRD) is an incredibly powerful Suel god, second only to his grandfather, Lendor. Son of Phaulkon and Syrul, he is shown as a hugely muscular man with long red hair and beard, wearing dragonhide gauntlets (white), boots (blue), and fighting |
− | second only to his grandfather, Lendor. Son of | ||
− | Phaulkon and Syrul, he is shown as a hugely muscular | ||
− | man with long red hair and beard, wearing dragonhide | ||
− | gauntlets (white), boots (blue), and fighting | ||
girdle (red); these items can each be used as his holy symbol, | girdle (red); these items can each be used as his holy symbol, | ||
although a star composed of spears and maces is also popular. | although a star composed of spears and maces is also popular. | ||
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that inspires many barbarian tribes to use nonlethal | that inspires many barbarian tribes to use nonlethal | ||
sports as a method for resolving disputes. | sports as a method for resolving disputes. | ||
− | Kord's clerics are expected to be leaders. They | + | Kord's clerics are expected to be leaders or companions to leaders. They |
train people to become stronger, organize athletic | train people to become stronger, organize athletic | ||
tournaments, and participate in challenging physical | tournaments, and participate in challenging physical |
Revision as of 16:13, 17 March 2015
Greyhawk Action! |
Chaotic Neutral
Kord is a Suel god, sometimes a hero, sometimes a bumbling fool, always willing to take on any challenge - he is the god of sports and challenges but also of freedom and self expression. He sponsors gladiator games and other sporting events. In civilized settlements his cult provides an outlet, in barbarian ones he can be the focus of the entire community.
In the Common pantheon Kord is mainly a god of sport and gladiatorial games, tough some swashbuckling youth have started to favor him as well.
In Synchretism he is the main good of male strength and heroes. As Procan he is the untamable father of the Oerdian wind gods. He has sponsored ascended mortals who embody his virtues in ways relevant to their cultures. Aedrie Faenya is the elven goddess of air and birds, Tritherion the summoner is the god of individuality and self-defense, while Obad-Hai is the first king and first husband, patriarch of the Flan.
Kord (KOHRD) is an incredibly powerful Suel god, second only to his grandfather, Lendor. Son of Phaulkon and Syrul, he is shown as a hugely muscular man with long red hair and beard, wearing dragonhide gauntlets (white), boots (blue), and fighting girdle (red); these items can each be used as his holy symbol, although a star composed of spears and maces is also popular. He fights with his intelligent dragon-slaying greatsword Kelmar, and when wounded he often enters a blood rage so intense only Lendor can control him when he succumbs; because of this, a cleric of Kord will always defer to a ranking cleric of Lendor. He is reputed to have dallied with beautiful humans, elves, or even giants, and tales are told of the great heroes who are born of such liaisons.
The strong and fit should lead the weaker. Bravery is the greatest quality in any ruler. Scorn cowardice.
Kord loves physical challenges and contests, and it is this love that inspires many barbarian tribes to use nonlethal sports as a method for resolving disputes. Kord's clerics are expected to be leaders or companions to leaders. They train people to become stronger, organize athletic tournaments, and participate in challenging physical activities. Doubting their fitness is a grave insult, and they go to great lengths to prove their physical abilities (although they realize the difference between difficult and suicidal challenges). Wearing of dragon-hide by a cleric is a blasphemy, unless the wearer is a descendant of Kord (which many claim to be). Clerics believe magic should be used to enhance allies rather than strike directly at foes.
Alignment: Chaotic Good
Weapon: Greatsword
Pathfinder Domains
Chaos, Good, Liberation, Luck, Strength.