Difference between revisions of "Skull & Shackles"
m (→Rules: people links) |
m (→Rules: pilish) |
||
Line 6: | Line 6: | ||
See the [[#External Links|External Links]] for the official campaign guide, including campaign-specific traits. The campaign will most likely be run in [[Greyhawk]], in the island chain just south of the main map. The traditional inhabitants of this area is Suel colonists, with a recent influx of people of the Common culture. Olman and Heptmonaland humans make up a colorful native background, along with lizard folk and many and varied unusual species. Undrer-water folk might get mixed up in the action but are not allowed as player characters, at least not initially. | See the [[#External Links|External Links]] for the official campaign guide, including campaign-specific traits. The campaign will most likely be run in [[Greyhawk]], in the island chain just south of the main map. The traditional inhabitants of this area is Suel colonists, with a recent influx of people of the Common culture. Olman and Heptmonaland humans make up a colorful native background, along with lizard folk and many and varied unusual species. Undrer-water folk might get mixed up in the action but are not allowed as player characters, at least not initially. | ||
− | + | == Rules == | |
My current working theory is that this will be played using the [[Pathfinder]] RPG. It would be interesting to run it in [[Action]], but I judge that less likely at the moment. The following assumes [[Pathfinder]] rules. | My current working theory is that this will be played using the [[Pathfinder]] RPG. It would be interesting to run it in [[Action]], but I judge that less likely at the moment. The following assumes [[Pathfinder]] rules. | ||
* '''A Pirate's Fate''': When a character would ordinarily die, they can choose to suffer a random lasting injury (as described in the Shackles Player's Guide. The option that this gives a bonus of +1 on Diplomacy and Intimidation is in play. | * '''A Pirate's Fate''': When a character would ordinarily die, they can choose to suffer a random lasting injury (as described in the Shackles Player's Guide. The option that this gives a bonus of +1 on Diplomacy and Intimidation is in play. | ||
− | + | ||
+ | == Character Creation == | ||
+ | ===Alignment=== | ||
+ | No evil characters. Lawful characters are allowed, but discouraged. | ||
* '''Patrons''' - The following gods make good patrons for pirates | * '''Patrons''' - The following gods make good patrons for pirates | ||
** [http://www.pathfinderwiki.com/wiki/Besmara Besmara] - CN common god of piracy - Chaos, Trickery, War, Water, Weather | ** [http://www.pathfinderwiki.com/wiki/Besmara Besmara] - CN common god of piracy - Chaos, Trickery, War, Water, Weather | ||
Line 16: | Line 19: | ||
** Norebo - CN suel god of luck and gambling - Chaos, Luck, Trickery | ** Norebo - CN suel god of luck and gambling - Chaos, Luck, Trickery | ||
** Procan - CN oerdian god of storms and oceans - Animal, Chaos, Travel, Water, Weather | ** Procan - CN oerdian god of storms and oceans - Animal, Chaos, Travel, Water, Weather | ||
+ | === Class & Race === | ||
* '''Recommended Races''': Human ([[Common_(Greyhawk)|Common]], [[Suel_(Greyhawk)|Suel]]). | * '''Recommended Races''': Human ([[Common_(Greyhawk)|Common]], [[Suel_(Greyhawk)|Suel]]). | ||
* '''Recommended Classes''': Alchemist, Bard, Cleric, Fighter, Oracle, Ranger, Rogue, Sorcerer, Witch, Wizard. | * '''Recommended Classes''': Alchemist, Bard, Cleric, Fighter, Oracle, Ranger, Rogue, Sorcerer, Witch, Wizard. | ||
+ | * '''Discouraged Classes''': Chevalier (except new archetypes from here), Monk, Inquisitor, Paladin. | ||
* '''Class Options''' besides those in official Pathfinder | * '''Class Options''' besides those in official Pathfinder | ||
{| class="wikitable" | {| class="wikitable" | ||
Line 31: | Line 36: | ||
* [[Bard (Apath)|Bard]] | * [[Bard (Apath)|Bard]] | ||
** [[Divine Bard (Apath)|Divine Bard]] | ** [[Divine Bard (Apath)|Divine Bard]] | ||
− | |||
* [[Battle Sorcerer (Apath)|Battle Sorcerer]] | * [[Battle Sorcerer (Apath)|Battle Sorcerer]] | ||
* Cleric | * Cleric |
Revision as of 15:46, 21 June 2012
![]() | |
Unofficial rules compendium | |
|
This is Pazio's adventure arc. It is not settled if this will take place in the World of Greyhawk or Golarion.
Background
See the External Links for the official campaign guide, including campaign-specific traits. The campaign will most likely be run in Greyhawk, in the island chain just south of the main map. The traditional inhabitants of this area is Suel colonists, with a recent influx of people of the Common culture. Olman and Heptmonaland humans make up a colorful native background, along with lizard folk and many and varied unusual species. Undrer-water folk might get mixed up in the action but are not allowed as player characters, at least not initially.
Rules
My current working theory is that this will be played using the Pathfinder RPG. It would be interesting to run it in Action, but I judge that less likely at the moment. The following assumes Pathfinder rules.
- A Pirate's Fate: When a character would ordinarily die, they can choose to suffer a random lasting injury (as described in the Shackles Player's Guide. The option that this gives a bonus of +1 on Diplomacy and Intimidation is in play.
Character Creation
Alignment
No evil characters. Lawful characters are allowed, but discouraged.
- Patrons - The following gods make good patrons for pirates
- Besmara - CN common god of piracy - Chaos, Trickery, War, Water, Weather
- Kord - CG suel/common god of challenges, strength and bravery - Chaos, Glory (Heroism), Good, Strength
- Norebo - CN suel god of luck and gambling - Chaos, Luck, Trickery
- Procan - CN oerdian god of storms and oceans - Animal, Chaos, Travel, Water, Weather
Class & Race
- Recommended Races: Human (Common, Suel).
- Recommended Classes: Alchemist, Bard, Cleric, Fighter, Oracle, Ranger, Rogue, Sorcerer, Witch, Wizard.
- Discouraged Classes: Chevalier (except new archetypes from here), Monk, Inquisitor, Paladin.
- Class Options besides those in official Pathfinder
Full Base Attack Bonus |
¾ Base Attack Bonus | ½ Base Attack Bonus
|
See Also
- Apath - Abbe's Pathfinder musings
- Pathfinder
External Links
- Pazio Campaign Guide - free download