Difference between revisions of "Sea Wyvern (Savage Tide)"

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m (Alignment)
(→‎Crew: Numbers lvl 13)
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These are followers of [[Peter Blood (character)|Peter Blood]]
 
These are followers of [[Peter Blood (character)|Peter Blood]]
  
* 35 third level sailors (upper limit)
+
* 60 fourth level sailors (upper limit)
* 3 fourth level bosuns
+
* 6 fifth level bosuns
* 1 fifth level senior bosun
+
* 3 sixth level senior bosuns
* 1 sixth level ship's mate
+
* 2 seventh level lieutenants
 +
* 1 eight level second mate
 +
* 1 ninth level ship's mate
  
 
{| class="wikitable"
 
{| class="wikitable"

Revision as of 15:09, 15 February 2008

Savage TideSavage Tide banner

The PC's ship in the Savage Tide campaign.

Crew

These are followers of Peter Blood

  • 60 fourth level sailors (upper limit)
  • 6 fifth level bosuns
  • 3 sixth level senior bosuns
  • 2 seventh level lieutenants
  • 1 eight level second mate
  • 1 ninth level ship's mate
Sailor Bosun Senior Bosun Mate
Allanal Kio, Tavey Nesk, Vinkain Kabanja Rodara Adoss Soller Vark
Size/Type: Medium Humanoid Medium Humanoid Medium Humanoid Medium Humanoid
Level/HD: Rogue 3: 3d6 (19 hp) Rogue 4: 5d6 (24 hp) Rogue 5: 5d6 (30hp) Rogue 6: 6d6 (35hp)
Initiative: +2 +2 +2 +2
Speed: 30 ft. (6 squares) 30 ft. (6 squares) 30 ft. (6 squares) 30 ft. (6 squares)
Armor Class: 17 (+3 masterwork studded leather, +1 buckler, +2 Dex, +1 Dodge), touch 13, flat-footed 12 17 (+3 masterwork studded leather, +1 buckler, +2 Dex, +1 Dodge), touch 13, flat-footed 12 18 (+3 studded leather +1, +1 buckler, +2 Dex, +1 Dodge), touch 13, flat-footed 12 18 (+3 studded leather +1, +1 buckler, +2 Dex, +1 Dodge), touch 13, flat-footed 12
Base Attack/Grapple: +2/+4 +3/+6 +3/+6 +4/+7
Attack: Rapier +3 melee (1d6+1) or lt. crossbow +4 ranged (1d8) mwrk. Rapier +6 melee (1d6+2) or lt. crossbow +5 ranged (1d8) +1 Rapier +6 melee (1d6+3) or mwrk. lt. crossbow +6 ranged (1d8) +1 Rapier +6 melee (1d6+3) or mwrk. lt. crossbow +6 ranged (1d8)
Space/Reach: 5 ft./5 ft. 5 ft./5 ft. 5 ft./5 ft. 5 ft./5 ft.
Special Attacks: Sneak attack +2d6 Sneak attack +2d6 Sneak attack +2d6 Sneak attack +3d6
Special Qualities: Trapfinding, evasion, trap sense +1 Trapfinding, evasion, trap sense +1, uncanny dodge Trapfinding, evasion, trap sense +1, uncanny dodge Trapfinding, evasion, trap sense +2, uncanny dodge
Saves: Fort +3, Ref +5, Will +2 Fort +3, Ref +6, Will +2 Fort +3, Ref +6, Will +2 Fort +4, Ref +7, Will +3
Abilities: Str 13, Dex 15, Con 14, Int 8, Wis 12, Cha 10 Str 14, Dex 15, Con 14, Int 8, Wis 12, Cha 10 Str 14, Dex 15, Con 14, Int 8, Wis 12, Cha 10 Str 14, Dex 15, Con 14, Int 8, Wis 12, Cha 10
Skills: Balance +10, Climb, +9, Jump +9, Profession (sailor) +7, Spot +7, Tumble +8, Use Rope +8.
One of the following: Appraise +5, Craft (Carpenter, Tailor) +5, Diplomacy +6, Hide +8, Knowledge (local) +5, Move Silently +8, Perform (Dance, sing, wind or string instruments) +6, Search +5, Sense Motive +7.
Balance +11, Climb, +10, Jump +10, Profession (sailor) +8, Spot +8, Tumble +9, Use Rope +9.
One of the following if human: Craft (Carpenter) +9, Profession (Valet) +11.
Balance +12, Climb, +11, Jump +11, Profession (sailor) +9, Spot +9, Tumble +10, Use Rope +10.
One of the following if human: Craft (Tatooing) +10.
Balance +13, Climb, +12, Jump +12, Profession (sailor) +13, Spot +10, Tumble +11, Use Rope +11.
One of the following if human: Intimidation +12.
Feats: Dodge†, Sail Monkey, Skill focus (Optional skill) Dodge†, Sail Monkey, Skill focus (Optional skill) Dodge†, Sail Monkey, Skill focus (Optional skill) Dodge†, Sail Monkey, Skill focus (Profession Sailor, Optional skill)
Challenge Rating: 3 4 5 6
Alignement: Any nonevil Neutral Neutral good Lawful neutral