Difference between revisions of "Savage Tide regional feats"
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Regional feats from the city of Sasserine; someof these have been modified/clarified from those in the Player's Guide to the Savage Tide. | Regional feats from the city of Sasserine; someof these have been modified/clarified from those in the Player's Guide to the Savage Tide. | ||
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||[[Water Rat (Savage Tide feat)|Water Rat]] ||| Swim better and faster ||| Merchant, Azure, Shadowshore | ||[[Water Rat (Savage Tide feat)|Water Rat]] ||| Swim better and faster ||| Merchant, Azure, Shadowshore | ||
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+ | [[Category:D&D]] |
Revision as of 10:51, 11 August 2007
Regional feats from the city of Sasserine; someof these have been modified/clarified from those in the Player's Guide to the Savage Tide.
Feat | Summary | District |
Arena Blood | Bonus when fighting in front of an audience | Champion |
Steadfast Loyalty | +2 Will saves, +1 Leadership | Champion, Cudgel, Sunrise |
Academy Graduate | 3 extra class skills, +2 Knowledge (History, Nobility & Royalty) | Noble |
Child of Shadow | Black market access, confined fighting | Shadowshore |
Knack for Magic | +2 Spellcraft, detect magic, light, and prestidigitation 1/day | Noble |
Merchant's Tounge | +2 Appraise, sell for 5% more. | Merchant |
Sail Monkey | +2 Balance, Climb, Jump. Grab a line to swing as a free action. | Azure |
Student of Nature | +2 Animal Empathy, Handle Animal, Knowledge (Nature), Survival. | Sunrise |
Suspicious Eye | +2 Spot, Sense Motive. Harder to pick your pockets. | Cudgel, Shadowshore |
Water Rat | Swim better and faster | Merchant, Azure, Shadowshore |