Difference between revisions of "Aerie (4E)"

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===Phyiscal Qualities===
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{{Greyhawk 4E}}
Aeries are tiny fey, small enough to land in a human palm and have tall pointed ears, long thin limbs and a body of heroic proportions. They fly on gossamer wings trailing stardust.
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{{TOCright|limit=3}}
  
In the wild, they often go naked or dress in garlands of leaves and flowers, but those that live close to other folk tend to mimic their style of clothing, which can often look quite humorous.
+
'''Average Height''': 4"-8"<br>
 +
'''Average Weight''': 2-3 ounces.
  
Aeries have lifespans comparable to humans.
+
'''Ability Scores''': +2 Dex, +2 Cha. Special Strength penalty, Aeries halve their Strength score after all other modifiers have been applied. <br>
 +
'''Size''': Tiny<br>
 +
'''Speed''': 2, Fly 5 (Hover, Altitude limit 2)(<br>
 +
'''Vision''': Normal
  
===Playing an Aerie===
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'''Languages''': Elven, Common<br>
Concerned with enjoying fun and beauty, aeries are creatures of conflicting drives. Generally stay-at-homes who enjoy the good life, they can be intensely curious when not overtaken by shyness or laziness. Aeries sometimes get attached to larger folk and follow them around, often adopting traits similar to their companion.
+
'''Skill Bonuses''': +2 Acrobatics, +2 Stealth.<br>
 +
'''Ability''': Flight. Aeries can fly, but only two squares off the ground. This places them within reach of almost all attacks. They can still use flight to cross difficult terrain, water, and other hazards at no penalties. Aeries gain power flight as a racial power. <br>
 +
'''Ability''': Tiny. An aerie can move trough squares occupied by allies and enemies, but must end their move in an empty square (they can generally end their move in flight above another creature). Aeries have a carrying capacity in grams instead of pounds, but aerie-sized gear is similarly reduced in weight from pounds to grams. (1 pound = 450 gram).<br>
 +
'''Ability''': Aerie weapon training. Aeries cannot use most normal weapons; they can use the dagger (but cannot throw it) and a variant of the shortbow that does 1d4 damage and has a range of 10/20. They are not automatically proficient in these weapons. Aeries gain [[Feats (4E)#Weapon Finesse [Genre]|Weapon Finesse]] as a bonus feat.<br>
 +
'''Ability''': You gain the ''unexpected cover'' racial power.
  
Aeries prosper in any place of great natural beauty or that satisfies their curiosity. A few aeries even live in cities, usually as invisible observers. In areas dominated by evil they sometimes maintain small hidden havens of beauty. Aeries love to craft beautiful and intricate things, and can get mesmerized by artful devices.
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{{4E power
 +
|name=Power Flight
 +
|class=Aerie
 +
|type=Racial Power
 +
|level=
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|fluff=Wings buzzing, you rise above your normal altitude limit.
 +
|use=Encounter
 +
|keywords=
 +
|action=Move Action
 +
|target=Personal
 +
|text=
 +
'''Effect:''' You ignore the altitude limit on flight until the end of your next turn. If you end your net turn at too high an altitude, you crash.
 +
}}
 +
{{4E power
 +
|name=Unexpected cover
 +
|class=Aerie
 +
|type=Racial Power
 +
|level=
 +
|fluff=You slip into a hiding place much to small for anyone else.
 +
|use=At-Will
 +
|keywords=
 +
|action=Standard Action
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|target=Personal
 +
|text=
 +
'''Requirement:''' You must be in a square where there is some terrain or a friendly creature. A wall qualifies, but empty ground or thin air does not.
 +
'''Effect:''' You gain full concealment. The benefit lasts as long as you maintain the requirement or until the beginning of your next turn.
 +
}}
  
Aeries prefer to remain out of sight of combat and only fight if their chosen glade or nest is threatened. Even then, their reaction might be to run to larger allies for help. When they do fight, aeries present a brave front and advance with spells and rapiers at the ready.
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==Feats==
  
==== Adaptable (Su) ====
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===Fast Flight [Aerie, Paragon]===
An aerie can live in most environments wearing virtually nothing due to its constant ''endure elements'' effect.
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'''Prerequisite''': Aerie, Level 11
  
==== Spell-Like Abilities ====
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'''Benefit''': Increase your flight speed by two.
Am aerie can use the following spell-like abilities at will: ''dancing lights, detect good, detect evil, detect magic, electric jolt'', and ''faerie fire''. A aerie can use ''detect thoughts'' (DC 12 + Cha bonus), ''glitterdust'' (DC 12 + Cha bonus), and ''dispel magic'', once per day each. It uses these spell-like abilities as a level 3 sorcerer.
 
  
==== Skills ====
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===True Flight [Aerie, Epic]===
Skills: +2 racial bonus on Listen, Search, and Spot checks. Aeries can use their Dexterity bonus instead of their Strength bonus on Climb, Jump and Swim checks.
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'''Prerequisite''': Aerie, Level 21
  
=== Aeries as Familiars ===
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'''Benefit''': You ignore the altitude limit on flight.
A character with the Improved Familiar feat of at least 7th level and compatible alignment can gain an Aerie as a familiar.
 
  
=== Aeries as Characters ===
 
  
Aerie adventurers are motivated by curiosity and fun. They tend to take adventures less than seriously and seek unusual solutions to problems. They are good choices for players who like to play happy-go-lucky characters and want some magic to carry out their plans. They are also less disruptive as characters than many other fey.
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<!-- Content -->
  
The aerie progresses by abilities and powers, always remaining at one hit dice. As 1 HD creatures, they can elect to take a class level at first level, tough they lose their spell and damage resistance that way.
 
  
==== Racial Traits ====
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===Phyiscal Qualities===
*Starting Ability Score Adjustments: –-8 Str, +8 Dex, +2 Int, +2 Cha. Aeries are physically weak but make up for it in other areas. A fully-developed aerie has -8 Strength, +10 Dexterity, +4 Intelligence, +4 Charisma.
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Aeries are tiny fey, small enough to land in a human palm and have tall pointed ears, long thin limbs and a body of heroic proportions. They fly on gossamer wings trailing stardust.
*Tiny: As Tiny creatures, aeries gain a +2 size bonus to Armor Class, a +2 size bonus on attack rolls, -8 penalty on grapple checks, and a +8 size bonus on Hide checks, but they must use smaller weapons than Medium-size creatures do, and their lifting and carrying limits are half of those of Medium-size characters. Gear scaled to aeries weight 1/10 of normal and have half the normal cost.
 
*Speed: Aerie land speed is 20 feet.
 
*Low-Light Vision: Aeries can see twice as far as a human in starlight, moonlight, torchlight, and similar conditions of poor illumination. They retain the ability to distinguish color and detail under these conditions.
 
*Skills: +2 racial bonus on Listen, Search, and Spot checks. Aeries can use their Dexterity bonus instead of their Strength bonus on Climb, Jump and Swim checks.
 
*Automatic Languages: Common, Sylvan. Bonus Languages: Auran, Elven, Gnome, Halfling.
 
*Favored Class: Sorcerer. The best multiclassing choices for an aerie are bard, rogue, scout, and wizard.
 
  
==== Possible alternative ====
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In the wild, they often go naked or dress in garlands of leaves and flowers, but those that live close to other folk tend to mimic their style of clothing, which can often look quite humorous.
{| class="wikitable"
 
|| '''Level'''|||'''Class level'''||| '''Special'''
 
|-
 
||1st||rowspan=3| 1||| Adaptable, lesser aerie powers 1/day/level, Weapon Finesse
 
|-
 
||2nd|||Fly 30 ft. (good), Dodge,  Major aerie powers 1/day, +2 Int
 
|-
 
||3rd|||Fly 60 ft. (perfect). Lesser aerie powers at will, +2 Dex, +2 Cha
 
|}
 
  
==== Racial Abilties ====
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Aeries have lifespans comparable to humans.
All of the following are features of the aerie race.
 
  
'''Feats''': An aerie receives Weapon Finesse as a bonus feat at 1st level and Dodge at 2nd level. At each class level it gains feats normally according to its hit dice.
+
===Playing an Aerie===
 +
Concerned with enjoying fun and beauty, aeries are creatures of conflicting drives. Generally stay-at-homes who enjoy the good life, they can be intensely curious when not overtaken by shyness or laziness. Aeries sometimes get attached to larger folk and follow them around, often adopting traits similar to their companion.
  
'''Adaptable (Su)''': An aerie can live in varying environments wearing virtually nothing due to its constant ''endure elements'' effect.
+
Aeries prosper in any place of great natural beauty or that satisfies their curiosity. A few aeries even live in cities, usually as invisible observers. In areas dominated by evil they sometimes maintain small hidden havens of beauty. Aeries love to craft beautiful and intricate things, and can get mesmerized by artful devices.
  
'''Lesser Aerie Powers (Sp)''': A aerie can use each of the following spell-like abilities once per day per race level: ''dancing lights, detect chaos, detect good, detect evil, detect law, detect magic, electric jolt, faerie fire'', and ''invisibility'' (self only). Its caster level for all spell-like abilities is equal to its race level. At level 3, the aerie can use these powers at will.
+
Aeries prefer to remain out of sight of combat and only fight if their chosen glade or nest is threatened. Even then, their reaction might be to run to larger allies for help. When they do fight, aeries present a brave front and advance with spells and rapiers at the ready.
 
 
'''Major Aerie Powers (Sp)''': Beginning at 2nd level, a aerie can use ''detect thoughts'' (DC 12 + Cha bonus), ''glitterdust'' (DC 12 + Cha bonus), and ''dispel magic'', once per day each.
 
 
 
=== Fay (Aerie) Hit Dice ===
 
An Aerie can opt to advance in Fay (Aerie) hit dice instead of by class level. The Fay (Aerie) class has only one level.
 
 
 
==== Table: Aerie by HD ====
 
{| class="wikitable"
 
|| '''Level'''|||'''Hit Dice'''|||'''Base Attack Bonus'''||| '''Fort Save'''||| '''Ref Save'''||| '''Will Save''' ||| '''Special'''
 
|-
 
||1st||| 1d6||| +0||| +0||| +2||| +2||| DR 5/cold iron, spell resistance 16
 
|}
 
=== Class Features ===
 
All of the following are features of the aerie monster class.
 
 
 
==== Class Skills ====
 
The aerie's class skills (and the key ability for each skill) are Concentration (Con), Craft (Int), Escape artist (Dex), Handle animal (Cha), Heal (Wis), Hide (Dex), Knowledge (nature) (Int), Move Silently (Dex), Perform (Cha), Spot (Wis).
 
  
'''Skill Points at First Level''': (6 + Int modifier) x4.<br>
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'''Arie Characteristics'': Curious, playful, energetic, chatty, nimble.
'''Skill Points at Each Additional Level''': 6 + Int modifier.
 
  
==== Class Features ====
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'''Male Names''':
All of the following are class features of the aerie monster class.
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Acorn,
 +
Brook,
 +
Buzzer,
 +
Greenhood,
 +
Leaf,
 +
Sparkle,
 +
Sureshot,
 +
Tallears,
 +
Thorn,
 +
Zap.
  
'''Weapon and Armor Proficiency''': Aeries are proficient with all simple weapons and with the rapier, but not with armor or shields.
 
  
'''Faerie resistance''': An aerie with fay hit dice gains damage resistance 5/cold iron.
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'''Female Names''':  
 +
Belle,
 +
Dew,
 +
Honeycup,
 +
Mist,
 +
Petal,
 +
Rosie,
 +
Star,
 +
Twinkle.

Revision as of 14:39, 13 November 2008

4ED&D 4E
4th Edition Dungeons & Dragons

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Greyhawk for 4E

Error: Image is invalid or non-existent.

Greyhawk for 4E

Average Height: 4"-8"
Average Weight: 2-3 ounces.

Ability Scores: +2 Dex, +2 Cha. Special Strength penalty, Aeries halve their Strength score after all other modifiers have been applied.
Size: Tiny
Speed: 2, Fly 5 (Hover, Altitude limit 2)(
Vision: Normal

Languages: Elven, Common
Skill Bonuses: +2 Acrobatics, +2 Stealth.
Ability: Flight. Aeries can fly, but only two squares off the ground. This places them within reach of almost all attacks. They can still use flight to cross difficult terrain, water, and other hazards at no penalties. Aeries gain power flight as a racial power.
Ability: Tiny. An aerie can move trough squares occupied by allies and enemies, but must end their move in an empty square (they can generally end their move in flight above another creature). Aeries have a carrying capacity in grams instead of pounds, but aerie-sized gear is similarly reduced in weight from pounds to grams. (1 pound = 450 gram).
Ability: Aerie weapon training. Aeries cannot use most normal weapons; they can use the dagger (but cannot throw it) and a variant of the shortbow that does 1d4 damage and has a range of 10/20. They are not automatically proficient in these weapons. Aeries gain [[Feats (4E)#Weapon Finesse [Genre]|Weapon Finesse]] as a bonus feat.
Ability: You gain the unexpected cover racial power.

Power Flight Aerie Racial Power
Wings buzzing, you rise above your normal altitude limit.
Encounter
Move Action      Personal
Effect: You ignore the altitude limit on flight until the end of your next turn. If you end your net turn at too high an altitude, you crash.
Unexpected cover Aerie Racial Power
You slip into a hiding place much to small for anyone else.
At-Will
Standard Action      Personal
Requirement: You must be in a square where there is some terrain or a friendly creature. A wall qualifies, but empty ground or thin air does not.

Effect: You gain full concealment. The benefit lasts as long as you maintain the requirement or until the beginning of your next turn.

Feats

Fast Flight [Aerie, Paragon]

Prerequisite: Aerie, Level 11

Benefit: Increase your flight speed by two.

True Flight [Aerie, Epic]

Prerequisite: Aerie, Level 21

Benefit: You ignore the altitude limit on flight.



Phyiscal Qualities

Aeries are tiny fey, small enough to land in a human palm and have tall pointed ears, long thin limbs and a body of heroic proportions. They fly on gossamer wings trailing stardust.

In the wild, they often go naked or dress in garlands of leaves and flowers, but those that live close to other folk tend to mimic their style of clothing, which can often look quite humorous.

Aeries have lifespans comparable to humans.

Playing an Aerie

Concerned with enjoying fun and beauty, aeries are creatures of conflicting drives. Generally stay-at-homes who enjoy the good life, they can be intensely curious when not overtaken by shyness or laziness. Aeries sometimes get attached to larger folk and follow them around, often adopting traits similar to their companion.

Aeries prosper in any place of great natural beauty or that satisfies their curiosity. A few aeries even live in cities, usually as invisible observers. In areas dominated by evil they sometimes maintain small hidden havens of beauty. Aeries love to craft beautiful and intricate things, and can get mesmerized by artful devices.

Aeries prefer to remain out of sight of combat and only fight if their chosen glade or nest is threatened. Even then, their reaction might be to run to larger allies for help. When they do fight, aeries present a brave front and advance with spells and rapiers at the ready.

'Arie Characteristics: Curious, playful, energetic, chatty, nimble.

Male Names: Acorn, Brook, Buzzer, Greenhood, Leaf, Sparkle, Sureshot, Tallears, Thorn, Zap.


Female Names: Belle, Dew, Honeycup, Mist, Petal, Rosie, Star, Twinkle.