Difference between revisions of "Summoner (Apath)"
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'''Can eidolons heal damage naturally?''' | '''Can eidolons heal damage naturally?''' | ||
− | An eidolon cannot heal naturally, but it can be healed by any supernatural means. This includes rejuvenate eidolon spells, but also common healing spells like cure light wounds. Eidolons cannot be healed with the Heal skill’s treat deadly wounds ability. | + | An eidolon cannot heal naturally, but it can be healed by any supernatural means. This includes rejuvenate eidolon spells, but also common healing spells like ''cure light wounds''. Eidolons cannot be healed with the Heal skill’s treat deadly wounds ability. |
'''Do eidolons gain the benefits of being a player character?''' | '''Do eidolons gain the benefits of being a player character?''' | ||
− | An eidolon is not a player character, and does not gain player character boons, such as traits. Eidolons can purchase traits using the Additional Traits feat. They must still have a source or trainer for the trait. An eidolon is not a character and does not get maximum hit points on its first | + | An eidolon is not a player character, and does not gain player character boons, such as traits. Eidolons can purchase traits using the Additional Traits feat. They must still have a source or trainer for the trait. An eidolon is not a character and does not get maximum hit points on its first Hit Die. |
'''Do eidolons benefit from effects that boost summoned creatures?''' | '''Do eidolons benefit from effects that boost summoned creatures?''' | ||
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'''Does the large evolution reduce the effects of base or base form evolutions?''' | '''Does the large evolution reduce the effects of base or base form evolutions?''' | ||
− | If an eidolon with the base form or base evolution increased attribute (Strength) takes the large evolution, the increased attribute evolution still works normally. It doesn’t matter that an evolution’s evolution point cost is doubled if it is free | + | If an eidolon with the base form or base evolution increased attribute (Strength) takes the large evolution, the increased attribute evolution still works normally. It doesn’t matter that an evolution’s evolution point cost is doubled if it is free. |
'''What damage reduction can an eidolon penetrate?''' | '''What damage reduction can an eidolon penetrate?''' | ||
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== See Also == | == See Also == | ||
* [[List of Evolutions (Apath) | List of Evolutions]] | * [[List of Evolutions (Apath) | List of Evolutions]] |
Revision as of 10:08, 8 September 2016
Unofficial rules compendium | |
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Variant Unchained Eidolons
The following subtypes of unchained eidolons are common, and there are also additional eidolons, many of which are not outsiders. The descriptions of these new subtypes of eidolon follow those in Pathfinder Unchained, except as noted. There is a new entry, forbidden evolutions, that supplants any subtype requirements listed for eidolons. Other prerequisites, such as base form, still apply. Each subtype has a set of base evolutions that they start with, these replace the attacks an eidolon normally has because of its subtype.
Frequently Asked Questions
Unless noted, these answers are my interpretation of the rules, not intended to be rules changes.
Can eidolons heal damage naturally? An eidolon cannot heal naturally, but it can be healed by any supernatural means. This includes rejuvenate eidolon spells, but also common healing spells like cure light wounds. Eidolons cannot be healed with the Heal skill’s treat deadly wounds ability.
Do eidolons gain the benefits of being a player character? An eidolon is not a player character, and does not gain player character boons, such as traits. Eidolons can purchase traits using the Additional Traits feat. They must still have a source or trainer for the trait. An eidolon is not a character and does not get maximum hit points on its first Hit Die.
Do eidolons benefit from effects that boost summoned creatures? Spells and abilities that work on summoned creatures work on eidolons. Feats that improve or change the abilities or numbers of summoned creatures (like Augment Summoning and Superior Summoning) works for the summon monster ability, but never work with the eidolon, even when it is summoned using the summon eidolon spell.
Does the large evolution reduce the effects of base or base form evolutions? If an eidolon with the base form or base evolution increased attribute (Strength) takes the large evolution, the increased attribute evolution still works normally. It doesn’t matter that an evolution’s evolution point cost is doubled if it is free.
What damage reduction can an eidolon penetrate? Eidolons with DR/magic treat their natural weapons (but not wielded weapons) as magic weapons for the purpose of overcoming damage reduction.
A eidolon with an alignment subtype (chaotic, evil, good, or lawful) can overcome DR/alignment with its natural weapons and weapons it wields as if the weapons or natural weapons had an alignment (or alignments) that matched the subtype(s) of the creature.
This is in addition to the benefits of the magic attacks evolution.
The damage type dealt by an eidolons’ natural attacks are given in the universal monster rules. A summary of the parts relevant to eidolons is given below.
Table: Eidolon Natural Attacks by Size
Natural Attack | Tiny | Small | Medium | Large | Huge | Damage Type | Attack type |
Bite | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | B, P, and S | Primary |
Claw | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | B and S | Primary |
Gore | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | P | Primary |
Hoof, Tentacle, Wing | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | B | Secondary |
Pincers, Tail Slap | 1d3 | 1d4 | 1d6 | 1d8 | 2d6 | B | Secondary |
Slam | 1d4 | 1d6 | 1d8 | 2d6 | 2d8 | B | Primary |
Sting | 1d2 | 1d3 | 1d4 | 1d6 | 1d8 | P | Primary |
Summoner Spell List Additions
Paizo's unchained summoner spell list can be found at Archives of Nethys. The spells listed here are my own additions.
Level 0: benign dispel, fireflies, summon zero.
Level 1: bone armor, celestial healing, protection from evil, rouse undead I.
Level 2: human potential, alter summoned monster, final sacrifice, gird ally, glitterdust, rouse undead II.
Level 3: deft digits, master's escape, rouse undead IV, phantom chariot.
Level 4: celestial healing (greater), devil contract, hollow heroism, instant restoration, rouse undead V.
Level 5: banishing blade, master's mutation, rouse undead VI, teleport beacon.
Level 6: baleful shadow transmutation, dissolution, human potential (mass), planar refuge, rouse undead VII, shadow transmutation, summon laborers, true seeing.
See Also
External Links
- Unchained Summoner Guide by Mighty Glacier.
- Summoner Guide at Giant in the Playground
- Utility Summoner Guide
- Melee Summoner Guide
- Getting into Someone Else’s Skin N. Jolly’s mini guide to the Synthesis Summoner (chained)
External Archetypes
The following Paizo summoner archetypes are still relevant to the unchained summoner:
- Blood Summoner Power over hurt enemies
- Counter Summoner Counterspells conjurations, and especially summonings
- First Worlder Has a normal [[Eidolons_(Apath)#Fey_Eidolons | Fey Eidolon]
- Master Summoner Weker eidolon, more summoned monsters
- Naturalist Hunter enhancements to the eidolon
- Spirit Summoner Multiclass shaman
Racial Archetypes
- Blood God Disciple Orc
- Shadow Caller Fetchling
- Wild Caller Elf
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