Difference between revisions of "Sapper (Apath)"
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− | + | A sapper is not what is normally considered a rogue at all, instead they are military specialists at sieges and combat in built-up areas. | |
+ | This makes the sapper a solid warrior specializing in destruction—of blindsided opponents, fortifications, and objects in general. | ||
+ | Explorers of caves and dungeons often find the skills of sappers very useful. | ||
== Class Information == | == Class Information == | ||
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Craft (Int ), | Craft (Int ), | ||
Diplomacy (Cha), | Diplomacy (Cha), | ||
+ | Disable Device (Dex/Str), | ||
Escape Artist (Dex), | Escape Artist (Dex), | ||
Handle Animal (Cha), | Handle Animal (Cha), | ||
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Swim (Str), and | Swim (Str), and | ||
Use Magic Device (Cha). | Use Magic Device (Cha). | ||
+ | |||
+ | The sapper can use Strength as the key ability for Disable Device instead of Dexterity. | ||
'''Skill Ranks at Each Level:''' 6 + Int modifier. | '''Skill Ranks at Each Level:''' 6 + Int modifier. | ||
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They are proficient with light armor, medium armor, and with shields (including tower shields). This replaces two skill points per level. | They are proficient with light armor, medium armor, and with shields (including tower shields). This replaces two skill points per level. | ||
− | === <span style="color:#800000"> | + | === <span style="color:#800000">Demolition(Ex)=== |
− | <span style="color:#800000">At 1st level, | + | <span style="color:#800000">At 1st level, the sapper can very effectively demolish items and constructions. As a full-round action, the sapper can make a Disable Device check instead of a Strength check to beak or burst an item, force a door, and similar tasks. |
+ | <span style="color:#800000">This ability always breaks Stealth. | ||
<span style="color:#800000">This replaces finesse training from level 1. | <span style="color:#800000">This replaces finesse training from level 1. | ||
− | === | + | === Pavise (Ex) === |
− | <span style="color:#800000">At 3rd level | + | <span style="color:#800000">At 3rd level the sapper gains [[Feats_(Apath)#Pavise_.28Combat.29|Pavise]] as a bonus feat. When using a pavise, the sapper can gain the benefits of the [http://www.d20pfsrd.com/classes/core-classes/rogue#TOC-Evasion-Ex- evasion] rogue class feature regardless of armor or encumbrance. |
− | + | In addition, he can use the Stealth skill to hide behind the pavise—enemies may know her location, but they cannot observe her attacks until it is too late. | |
+ | Pavise replaces finesse training from level 3. | ||
− | === | + | === Breaching (Ex) === |
− | At 4th level the sapper gains [[ | + | At 4th level, the sapper gains the [[Rogue_Talents_(Apath)#Breaching_.28Ex.29|Breaching]] rogue talent. |
− | + | This also increases the digging/tunnel building speed of the rogue; each dice of sneak attack the rogue has increases the digging speed by 50%. With 1d6 sneak attack, the rogue digs at 150% speed, and 2d6 sneak attack he digs at 200% speed and so on. | |
+ | This replaces uncanny dodge. | ||
+ | |||
+ | === Force Device (Ex) === | ||
+ | At 8th level, a sapper can very effectively force entry past locks and traps. He can use Disable Device to open locks and disable traps as a standard actin, this destroys the lock or trap. | ||
+ | Force device replaces improved uncanny dodge. | ||
=== Improved Pavise === | === Improved Pavise === | ||
− | At | + | <span style="color:#800000">At 11th level the sapper gains [[Feats_(Apath)#Pavise.2C_Improved_.28Combat.29 | Improved Pavise]] as a bonus feat. When using a pavise, the sapper gains the benefits of the rogue talent [[Rogue_Talents_(Apath)#Improved_Evasion_.28Ex.29 | Improved Evasion]] and can use this ability regardless of armor or encumbrance. This replaces finesse training from level 11. |
=== <span style="color:#800000">Greater Pavise (Ex) === | === <span style="color:#800000">Greater Pavise (Ex) === | ||
− | + | At level 19, the sapper gains tremorsense 30 ft. If the sapper already has tremorsense, increase the range of that sense by 30 ft. Sappers use this ability to know what is behind walls and to know where to demolish to gain access. This replaces finesse training from level 19. | |
− | |||
− | |||
− | |||
== Table: Sapper == | == Table: Sapper == | ||
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|valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special''' | |valign="top"|'''Level'''||valign="top"|'''Base Attack Bonus'''||valign="top"|'''Fort Save'''||valign="top"|'''Ref Save'''||valign="top"|'''Will Save'''||valign="top"|'''Special''' | ||
|- | |- | ||
− | |valign="top"| 1st||valign="top"| +0||valign="top"| +0||valign="top"| +2||valign="top"| +0||valign="top"| <span style="color:#800000"> | + | |valign="top"| 1st||valign="top"| +0||valign="top"| +0||valign="top"| +2||valign="top"| +0||valign="top"| <span style="color:#800000">Sapping</span>, sneak attack +1d6, trapfinding |
|- | |- | ||
− | |valign="top"| 2nd||valign="top"| +1||valign="top"| +0||valign="top"| +3||valign="top"| +0||valign="top"| | + | |valign="top"| 2nd||valign="top"| +1||valign="top"| +0||valign="top"| +3||valign="top"| +0||valign="top"| Evasion, rogue talent |
|- | |- | ||
− | |valign="top"| 3rd||valign="top"| +2||valign="top"| +1||valign="top"| +3||valign="top"| +1||valign="top"| <span style="color:#800000"> | + | |valign="top"| 3rd||valign="top"| +2||valign="top"| +1||valign="top"| +3||valign="top"| +1||valign="top"| <span style="color:#800000">Pavise</span>, sneak attack +2d6, trap sense +1 |
|- | |- | ||
− | |valign="top"| 4th||valign="top"| +3||valign="top"| +1||valign="top"| +4||valign="top"| +1||valign="top"| <span style="color:#800000"> | + | |valign="top"| 4th||valign="top"| +3||valign="top"| +1||valign="top"| +4||valign="top"| +1||valign="top"| Breaching, <span style="color:#800000">debilitating injury</span>, rogue talent |
|- | |- | ||
|valign="top"| 5th||valign="top"| +3||valign="top"| +1||valign="top"| +4||valign="top"| +1||valign="top"| <span style="color:#800000">Rogue's edge</span>, sneak attack +3d6 | |valign="top"| 5th||valign="top"| +3||valign="top"| +1||valign="top"| +4||valign="top"| +1||valign="top"| <span style="color:#800000">Rogue's edge</span>, sneak attack +3d6 | ||
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|valign="top"| 7th||valign="top"| +5||valign="top"| +2||valign="top"| +5||valign="top"| +2||valign="top"| Sneak attack +4d6 | |valign="top"| 7th||valign="top"| +5||valign="top"| +2||valign="top"| +5||valign="top"| +2||valign="top"| Sneak attack +4d6 | ||
|- | |- | ||
− | |valign="top"| 8th||valign="top"| +6/+1||valign="top"| +2||valign="top"| +6||valign="top"| +2||valign="top"| | + | |valign="top"| 8th||valign="top"| +6/+1||valign="top"| +2||valign="top"| +6||valign="top"| +2||valign="top"| Force device, rogue talent |
|- | |- | ||
|valign="top"| 9th||valign="top"| +6/+1||valign="top"| +3||valign="top"| +6||valign="top"| +3||valign="top"| Sneak attack +5d6, trap sense +3 | |valign="top"| 9th||valign="top"| +6/+1||valign="top"| +3||valign="top"| +6||valign="top"| +3||valign="top"| Sneak attack +5d6, trap sense +3 | ||
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|valign="top"| 10th||valign="top"| +7/+2||valign="top"| +3||valign="top"| +7||valign="top"| +3||valign="top"| Advanced talents, rogue talent, <span style="color:#800000">rogue's edge</span> | |valign="top"| 10th||valign="top"| +7/+2||valign="top"| +3||valign="top"| +7||valign="top"| +3||valign="top"| Advanced talents, rogue talent, <span style="color:#800000">rogue's edge</span> | ||
|- | |- | ||
− | |valign="top"| 11th||valign="top"| +8/+3||valign="top"| +3||valign="top"| +7||valign="top"| +3||valign="top"| <span style="color:#800000">Improved | + | |valign="top"| 11th||valign="top"| +8/+3||valign="top"| +3||valign="top"| +7||valign="top"| +3||valign="top"| <span style="color:#800000">Improved Pavise</span>, sneak attack +6d6 |
|- | |- | ||
|valign="top"| 12th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +8||valign="top"| +4||valign="top"| Rogue talent, trap sense +4 | |valign="top"| 12th||valign="top"| +9/+4||valign="top"| +4||valign="top"| +8||valign="top"| +4||valign="top"| Rogue talent, trap sense +4 | ||
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|valign="top"| 18th||valign="top"| +13/+8/+3||valign="top"| +6||valign="top"| +11||valign="top"| +6||valign="top"| Rogue talent, trap sense +6 | |valign="top"| 18th||valign="top"| +13/+8/+3||valign="top"| +6||valign="top"| +11||valign="top"| +6||valign="top"| Rogue talent, trap sense +6 | ||
|- | |- | ||
− | |valign="top"| 19th||valign="top"| +14/+9/+4||valign="top"| +6||valign="top"| +11||valign="top"| +6||valign="top"| <span style="color:#800000"> | + | |valign="top"| 19th||valign="top"| +14/+9/+4||valign="top"| +6||valign="top"| +11||valign="top"| +6||valign="top"| Sneak attack +10d6, <span style="color:#800000">tremorsense</span> |
|- | |- | ||
|valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +6||valign="top"| +12||valign="top"| +6||valign="top"| Master strike, rogue talent, <span style="color:#800000">rogue's edge</span> | |valign="top"| 20th||valign="top"| +15/+10/+5||valign="top"| +6||valign="top"| +12||valign="top"| +6||valign="top"| Master strike, rogue talent, <span style="color:#800000">rogue's edge</span> |
Revision as of 19:37, 13 November 2017
Unofficial rules compendium | |
|
A sapper is not what is normally considered a rogue at all, instead they are military specialists at sieges and combat in built-up areas. This makes the sapper a solid warrior specializing in destruction—of blindsided opponents, fortifications, and objects in general. Explorers of caves and dungeons often find the skills of sappers very useful.
Class Information
This is a rogue archetype.
Hit Dice: d8.
Starting Wealth: 5d6 × 10 gp (average 175 gp.) In addition, each character begins play with an outfit worth 10 gp or less.
Class Skills
The sapper's class skills are: Appraise (Int), Bluff (Cha), Climb (Str), Craft (Int ), Diplomacy (Cha), Disable Device (Dex/Str), Escape Artist (Dex), Handle Animal (Cha), Heal (Wis), Intimidate (Cha), Knowledge (Dungeoneering) (Int), Knowledge (Engineering) (Int), Knowledge (Geography) (Int), Knowledge (Local) (Int), Knowledge (Nobility) (Int), Linguistics (Int), Perception (Wis), Profession (Wis), Sense Motive (Wis), Stealth (Dex), Survival (Wis), Swim (Str), and Use Magic Device (Cha).
The sapper can use Strength as the key ability for Disable Device instead of Dexterity.
Skill Ranks at Each Level: 6 + Int modifier.
Class Features
This archetype has all rogue class features, except as noted. If the sapper archetype gives the sapper a feat he already has, he gets to select a replacement feat he fulfills the prerequisites for. The same applies to rogue talents.
Weapon and Armor Proficiency
Sappers are proficient with all simple weapons, all firearms (where available), plus the earth breaker, heavy pick, light hammer, light pick, pickaxe, and warhammer. They are proficient with light armor, medium armor, and with shields (including tower shields). This replaces two skill points per level.
Demolition(Ex)
At 1st level, the sapper can very effectively demolish items and constructions. As a full-round action, the sapper can make a Disable Device check instead of a Strength check to beak or burst an item, force a door, and similar tasks. This ability always breaks Stealth. This replaces finesse training from level 1.
Pavise (Ex)
At 3rd level the sapper gains Pavise as a bonus feat. When using a pavise, the sapper can gain the benefits of the evasion rogue class feature regardless of armor or encumbrance. In addition, he can use the Stealth skill to hide behind the pavise—enemies may know her location, but they cannot observe her attacks until it is too late. Pavise replaces finesse training from level 3.
Breaching (Ex)
At 4th level, the sapper gains the Breaching rogue talent. This also increases the digging/tunnel building speed of the rogue; each dice of sneak attack the rogue has increases the digging speed by 50%. With 1d6 sneak attack, the rogue digs at 150% speed, and 2d6 sneak attack he digs at 200% speed and so on. This replaces uncanny dodge.
Force Device (Ex)
At 8th level, a sapper can very effectively force entry past locks and traps. He can use Disable Device to open locks and disable traps as a standard actin, this destroys the lock or trap. Force device replaces improved uncanny dodge.
Improved Pavise
At 11th level the sapper gains Improved Pavise as a bonus feat. When using a pavise, the sapper gains the benefits of the rogue talent Improved Evasion and can use this ability regardless of armor or encumbrance. This replaces finesse training from level 11.
Greater Pavise (Ex)
At level 19, the sapper gains tremorsense 30 ft. If the sapper already has tremorsense, increase the range of that sense by 30 ft. Sappers use this ability to know what is behind walls and to know where to demolish to gain access. This replaces finesse training from level 19.
Table: Sapper
Level | Base Attack Bonus | Fort Save | Ref Save | Will Save | Special |
1st | +0 | +0 | +2 | +0 | Sapping, sneak attack +1d6, trapfinding |
2nd | +1 | +0 | +3 | +0 | Evasion, rogue talent |
3rd | +2 | +1 | +3 | +1 | Pavise, sneak attack +2d6, trap sense +1 |
4th | +3 | +1 | +4 | +1 | Breaching, debilitating injury, rogue talent |
5th | +3 | +1 | +4 | +1 | Rogue's edge, sneak attack +3d6 |
6th | +4 | +2 | +5 | +2 | Rogue talent, trap sense +2 |
7th | +5 | +2 | +5 | +2 | Sneak attack +4d6 |
8th | +6/+1 | +2 | +6 | +2 | Force device, rogue talent |
9th | +6/+1 | +3 | +6 | +3 | Sneak attack +5d6, trap sense +3 |
10th | +7/+2 | +3 | +7 | +3 | Advanced talents, rogue talent, rogue's edge |
11th | +8/+3 | +3 | +7 | +3 | Improved Pavise, sneak attack +6d6 |
12th | +9/+4 | +4 | +8 | +4 | Rogue talent, trap sense +4 |
13th | +9/+4 | +4 | +8 | +4 | Sneak attack +7d6 |
14th | +10/+5 | +4 | +9 | +4 | Rogue talent |
15th | +11/+6/+1 | +5 | +9 | +5 | Rogue's edge, sneak attack +8d6, trap sense +5 |
16th | +12/+7/+2 | +5 | +10 | +5 | Rogue talent |
17th | +12/+7/+2 | +5 | +10 | +5 | Sneak attack +9d6 |
18th | +13/+8/+3 | +6 | +11 | +6 | Rogue talent, trap sense +6 |
19th | +14/+9/+4 | +6 | +11 | +6 | Sneak attack +10d6, tremorsense |
20th | +15/+10/+5 | +6 | +12 | +6 | Master strike, rogue talent, rogue's edge |
Recommended Talents
These rogue talents combine well with the sapper archetype: Ambush, Camouflage, Iron Guts, Last-Ditch Effort, Rogue Crawl, Sneaky Sniper, Stealthy Sniper, Trap Spotter.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Class Skills
- Skill Points Per Level
- Weapon and Armor Proficiency
- Evasion
- Uncanny Dodge
- Improved Uncanny Dodge
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