Difference between revisions of "Rogue (Apath)"
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== Rogue Talents == | == Rogue Talents == | ||
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Many rogue talents have been consolidated or modified. The current table can be found here: [[Rogue_Talents_(Apath) | Rogue Talents]]. | Many rogue talents have been consolidated or modified. The current table can be found here: [[Rogue_Talents_(Apath) | Rogue Talents]]. | ||
Revision as of 13:14, 5 February 2016
Unofficial rules compendium | |
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Perceived as a weak class, the rogue has been spruced up.
Alternate Skill Bonuses
Rogues benefit from having alternate attribute modifiers to all skills they are trained in; choose either one. This ability is free for rogues and available as the Alternate Skill Technique talent to others.
This should allow the rogue to focus more on a few attributes, reducing multi-attribute dependency.
Skill (Subskill) | Normal Key Ability | Alternate Key Ability |
Acrobatics | Dex | Str |
Appraise | Int | Wis |
Bluff | Cha | Int |
Climb | Str | Dex |
Craft (Smith of any kind) | Int | Str |
Craft (Fermenting) | Int | Wis |
Craft (Any other) | Int | Dex |
Diplomacy | Cha | Wis |
Disable Device | Dex | Int |
Disguise | Cha | Wis |
Escape Artist | Dex | Con |
Fly | Dex | Con |
Handle Animal | Cha | Wis |
Heal | Wis | Int |
Intimidate | Cha | Str |
Knowledge | Int | Wis |
Linguistics | Int | Wis |
Perception | Wis | Int |
Perform (comedy, dance, keyboard, string) | Cha | Dex |
Perform (act, percussion, oratory, wind, sing) | Cha | Con |
Profession (courtesan, gambler, innkeeper) | Wis | Cha |
Profession (farmer, miner, soldier, woodcutter) | Wis | Str |
Profession (other) | Wis | Int |
Ride | Dex | Cha |
Sense Motive | Wis | Cha |
Sleight of Hand | Dex | Cha |
Spellcraft | Int | Wis |
Stealth | Dex | Con |
Survival | Wis | Con |
Swim | Str | Con |
Use Magic Device | Cha | Int |
- You can't add the same ability score to a particular skill twice. This limits the combinations with effects like the Intimidating Prowess feat.
- A skill that changes what attribute it is connected to is counted as a skill of the new attribute when making skill checks, but not for other purposes. See Paizo errata. Note that a skill that has a primary key attribute that is Strength, Dexterity, or Constitution suffers from armor check penalties, even if used with another attribute as an alternate key ability. An effect (such as rage) that prevents the use of skills tied to a certain attribute always refers to the original attribute of the skill.
- Skills with several subskills (Craft, Knowledge, Perform and Profession) have certain subskills with different alternate key abilities. If a specific subskill has a different alternate key ability, you cannot use it with the common alternate key ability.
Rogue Talents
Many rogue talents have been consolidated or modified. The current table can be found here: Rogue Talents.
Rogue's Edge (Ex)
Because all classes get access to Skill Unlocks the rogue's edge class feature from Pathfinder Unchained is revised as follows.
At 5th level, a rogue gains Signature Skill as a bonus feat.
In addition to the normal benefits of Signature Skill, the rogue adds half her class level to checks with that skill. At 10th, 15th, and 20th levels, she chooses an additional skill and gains Signature Skill and half her class level as a bonus with that skill as well.
She can select a skill to which she already gets to add a bonus based on her level or class abilities (such as Disable Device for a rogue with trapfinding or variants of Danger Sense that add a bonus to skills). Such bonuses do not stack with the bonus from rogue's edge, but doing so removes any conditions on the bonus and increases the bonus if it is currently less than the half the rogue's class level.
Optional Rule: Skill Point Compensation
If using the common (around here) option to give all characters 2 additional skill points per level, rouges get a small boost to compensate for the lessened uniqueness of their large number of skill points.
With this option, a rogue gets an additional advanced talent at level 5.
Table: Rogue
This is the original unchained rogue table, with alternate skill bonuses at firstlevel.
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
1st | +0 | +0 | +2 | +0 | Alternate skill bonuses, finesse training, sneak attack +1d6, trapfinding |
2nd | +1 | +0 | +3 | +0 | Evasion, rogue talent |
3rd | +2 | +1 | +3 | +1 | Danger sense +1, finesse training, sneak attack +2d6 |
4th | +3 | +1 | +4 | +1 | Debilitating injury, rogue talent, uncanny dodge |
5th | +3 | +1 | +4 | +1 | Rogue's edge, sneak attack +3d6 |
6th | +4 | +2 | +5 | +2 | Danger sense +2, rogue talent |
7th | +5 | +2 | +5 | +2 | Sneak attack +4d6 |
8th | +6/+1 | +2 | +6 | +2 | Improved uncanny dodge, rogue talent |
9th | +6/+1 | +3 | +6 | +3 | Danger sense +3, sneak attack +5d6 |
10th | +7/+2 | +3 | +7 | +3 | Advanced talents, rogue talent, rogue's edge |
11th | +8/+3 | +3 | +7 | +3 | Finesse training, sneak attack +6d6 |
12th | +9/+4 | +4 | +8 | +4 | Danger sense +4, rogue talent |
13th | +9/+4 | +4 | +8 | +4 | Sneak attack +7d6 |
14th | +10/+5 | +4 | +9 | +4 | Rogue talent |
15th | +11/+6/+1 | +5 | +9 | +5 | Danger sense +5, rogue's edge, sneak attack +8d6 |
16th | +12/+7/+2 | +5 | +10 | +5 | Rogue talent |
17th | +12/+7/+2 | +5 | +10 | +5 | Sneak attack +9d6 |
18th | +13/+8/+3 | +6 | +11 | +6 | Danger sense +6, rogue talent |
19th | +14/+9/+4 | +6 | +11 | +6 | Finesse training, sneak attack +10d6 |
20th | +15/+10/+5 | +6 | +12 | +6 | Master strike, rogue talent, rogue's edge |
External Links
- Revised Rogue talents - these are not in play but good inspiration.
- Rogue Eidolon's Guide to Rogues
- More swagger than you're comfortable with - A Guide to the Rogue by kcmorris
- Death from the Shadow A Guide to the Ninja by Jb200 - Ninja are almost-rogues.
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