Difference between revisions of "Poison Tongue (Apath)"

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At 7th, 10th, 13th, 16th, and 19th level, she can choose to learn a new spell in place of one she already knows, provided the new spell is of the same level as the one she is replacing.
 
At 7th, 10th, 13th, 16th, and 19th level, she can choose to learn a new spell in place of one she already knows, provided the new spell is of the same level as the one she is replacing.
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Spells replaces 2 skill points per level.
  
 
=== Sneak Attack (Ex) ===
 
=== Sneak Attack (Ex) ===

Revision as of 14:54, 13 May 2015

ApathApath Logo
Unofficial rules compendium

A poison tongue is a merchant prince who advances herself through the selective use of intrigue, poison, and drugs. A poison tongue rarely uses these tools to kill, preferring to exploit, impoverish and eventually enslave her victims.

Class Information

This is a prestige archetype. The poison tongue is a sweet-talking poisoner.

Prestige Class: Prophet of Kalistrade from Pathfinder Campaign Setting: Paths of Prestige.

Build Classes: Rogue.

Role: A poison tongue makes an excellent ambassador or spokesman, and a clever investigator or assassin.

Alignment: Any non-good. Most poison tongues are lawful evil and exploits society and advances herself at the expense of others.

Hit Die: d8.

Class Skills

The poison tongue's class skills (and the key ability for each skill) are .

Skill Ranks at Each Level: 6 + Int modifier.

Class Features

The poison tongue has all the class features of the rogue, except as noted.

Weapon and Armor Proficiency

Poison tongues are proficient with all simple weapons, plus the hand crossbow, rapier, sap, shortbow, and short sword. They are proficient with light armor, but not with shields. They can cast poison tongue spells while wearing light armor without incurring the normal arcane spell failure chance. Like any other arcane spellcaster, a poison tongue wearing medium armor, heavy armor, or a shield incurs a chance of arcane spell failure if the spell in question has a somatic component. A multiclass poison tongue still incurs the normal arcane spell failure chance for arcane spells received from other classes.

Spells

A poison tongue casts arcane spells drawn from the sorcerer/wizard spell list, but is limited to divination and enchantment spells. She can cast any spell she knows without preparing it ahead of time. Spells of 5th level or higher are not on the poison tongue's spell list.

Add the following spells to the poison tongue's spell list at the indicated spell levels. She does not automatically learn these spells when they become available—they must be selected as part of her spells known.

Table: Poison Tongue Spells Known
Level Spells Known
1st 2nd 3rd 4th
1st
2nd
3rd
4th 2
5th 3
6th 4
7th 4 2
8th 4 3
9th 5 4
10th 5 4 2
11th 5 4 3
12th 6 5 4
13th 6 5 4 2
14th 6 5 4 3
15th 6 6 5 4
16th 6 6 5 4
17th 6 6 5 4
18th 6 6 6 5
19th 6 6 6 5
20th 6 6 6 5

1st—divine favor, floating disk, magic aura
2nd—arcane lock, augury, zone of truth
3rd—glibness, make whole, obscure object
4th—discern lies, divination, lesser planar ally

To cast a spell, a poison tongue must have a Charisma score of at least 10 + the spell's level. Her bonus spells are based on Charisma, and saving throws against these spells have a DC of 10 + the spell level + the caster's Charisma modifier (if any). Her selection of spells is extremely limited—at each poison tongue level, she gains one or more new spells, as indicated on Table: poison tongue Spells Known.

At 7th, 10th, 13th, 16th, and 19th level, she can choose to learn a new spell in place of one she already knows, provided the new spell is of the same level as the one she is replacing.

Spells replaces 2 skill points per level.

Sneak Attack (Ex)

This is the same as the rogue ability of the same name, except the poison tongue inflicts 1d6 sneak attack damage, plus 1d6 at level 3 and every 3 levels thereafter.

Hidden Weapon (Ex)

At 1st level, an poison tongue becomes a master at concealing her identity and hiding weapons on her body. She adds half her poison tongue level (minimum +1) to all Disguise checks and to Sleight of Hand skill checks made to prevent others from noticing hidden weapons or to surreptitiously use poison. This replaces trapfinding.

Poison Use

At level 2, poison tongues are trained in the use of poison and cannot accidentally poison themselves when applying poison to a blade (see Poison). This replaces evasion.

Poison Mastery

At 3rd level, the poison tongue gains a +1 saving throw bonus against poisons. This bonus increase by +1 every three levels after level three. She also gains this bonus on Craft (Alchemy) checks to brew poisons and on Sleight of Hand checks to surreptitiously apply a poison. At 3rd level, she can apply poison to a blade or poison a consumable as a move action. At 9th level, she can apply poison as a swift action. At 18th level, she can apply poison as a free action on her turn. This replaces trap sense (or danger sense for the unchained rogue).

Notepad.png This is a work in progress.

Wip below this point.

Auspicious Display (Ex)

At 5th level a poison tongue projects an air of confidence and inviolability by displaying her wealth and status. So long as the tounge wears 1,000 gp worth of purely decorative jewelry, clothing, or other adornments, she gains a +1 dodge bonus to AC and a +1 morale bonus on saving throws. This bonus (and the necessary value of her accoutrements) increases as she gains levels, to +2 for 4,000 gp at 10th level, +3 for 9,000 gp at 15th level, and +4 for 16,000 gp at 20th level. This replaces one die of sneak attack damage.

Business Acumen (Ex)

At 5th level, a poison tongue can treat settlements as one size category larger when determining their base values and purchase limits.

At 11th level, this ability improves so that the poison tongue can treat settlements as two size categories larger.

At 17th level, the poison tongue can treat settlements as three size categories larger.

Nondetection (Sp)

At 6th level, an poison tongue can use nondetection as a spell-like ability once per day as a wizard of her poison tongue level. At 12th level and 18th level, the poison tongue gain an additional daily use of the ability.

Purchase Spells (Su)

Starting at 7th level, a poison tongue can cast spells not normally available to her by expending a certain amount of gold. A poison tongue can spontaneously cast any 1st-level spell from any spell list, even those prohibited by alignment or other restrictions—by sacrificing 500 gp worth of currency (gp, sp, and so on) or gems. If the spell has a material component cost, it is added to the base cost of this ability. Currency or gems used in this way must be on the tongue's person, and goods other than standard currency or precious gems cannot be sacrificed to use this ability. Casting a spell in this way does not expend any of the tongue's uses of spells for that day, and once sacrificed, the currency spent to use this ability cannot be retrieved in any way—the money has effectively disappeared forever.

At 10th level, the poison tongue can cast a 2nd-level spell by sacrificing 1,500 gp.

At 13th level, she can cast a 3rd-level spell by sacrificing 3,000 gp.

At 16th level, she can cast a 4th-level spell by sacrificing 5,000 gp.

Mystical Contacts (Ex)

At 8th level, once per week a poison tongue can call in favors from her trading partners to purchase a spellcasting service at half its normal price. The tounge must still find a spellcaster capable of casting the spell she desires (which usually means finding a large enough settlement), and must provide any expensive material components required by the spell at their full price.

Tounge's Chest (Sp)

At 11th level, a poison tongue can hide a chest on the Ethereal Plane, as per the spell secret chest, except that the tounge does not need an expensive chest or replica—any chest will do. The tounge can summon the chest back to the Material Plane as a standard action up to three times per day. So long as the tounge accesses the chest once every month, it suffers no chance of being lost on the Ethereal Plane. A poison tongue can have only one chest on the Ethereal Plane in this way.

Planar Contacts (Su)

At 13th level, a poison tongue can purchase an outsider's services for half the normal cost when she casts a planar ally spell or is within 30 feet of an ally who casts a planar ally spell. When negotiating with a creature called by a planar binding spell (either her own or an ally's), the tounge gains a +4 bonus on any opposed Charisma checks.

Hide in Plain Sight (Su)

At 14th level, an poison tongue can use the Stealth skill even while being observed. As long as she is within 10 feet of some sort of shadow, an poison tongue can hide herself from view in the open without having anything to actually hide behind. She cannot, however, hide in her own shadow.

Table: Poison Tongue

Class
Level
Base Attack
Bonus
Fort
Save
Ref
Save
Will
Save
Special Spells per Day
1 2 3 4
1st +0 +0 +2 +0 Hidden weapon, sneak attack +1d6
2nd +1 +0 +3 +0 Poison use
3rd +2 +1 +3 +1 Poison save +1
4th +3 +1 +4 +1 Sneak attack +2d6, uncanny dodge 0
5th +3 +1 +4 +1 Auspicious display +1, business acumen (+1 size) 1
6th +4 +2 +5 +2 Nondetection, sneak attack +3d6, poison save +2 1
7th +5 +2 +5 +2 Purchase spells (1st) 1 0
8th +6/+1 +2 +6 +2 Mystical contacts 1 1
9th +6/+1 +3 +6 +3 Sneak attack +4d6, poison save +3 2 1
10th +7/+2 +3 +7 +3 Auspicious display +2, purchase spells (2nd) 2 1 0
11th +8/+3 +3 +7 +3 Business acumen (+2 size), tounge's chest 2 1 1
12th +9/+4 +4 +8 +4 Sneak attack +5d6, Poison save +4, 2 2 1
13th +9/+4 +4 +8 +4 Planar contacts, purchase spells (3rd) 3 2 1 0
14th +10/+5 +4 +9 +4 Hide in plain sight 3 2 1 1
15th +11/+6/+1 +5 +9 +5 Auspicious display +3, sneak attack +6d6, poison save +5 3 2 2 1
16th +12/+7/+2 +5 +10 +5 Purchase spells (4th) 3 3 2 1
17th +12/+7/+2 +5 +10 +5 Business acumen (+3 size) 4 3 2 1
18th +13/+8/+3 +6 +11 +6 Sneak attack +7d6, poison save +6 4 3 2 2
19th +14/+9/+4 +6 +11 +6 Sneak attack +10d6 4 3 3 2
20th +15/+10/+5 +6 +12 +6 Auspicious display +4 4 4 3 3

Summary of Changed Class Abilities

These abilities of the rogue are lost or modified in this archetype:

  • Rogue Talents (all)
  • Trap Sense
  • Advanced Rogue Talent
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