Difference between revisions of "Mystic Savant (Apath)"
m (→Spells: wk) |
m (→Build Class: wk) |
||
Line 48: | Line 48: | ||
=== Build Class === | === Build Class === | ||
− | The mystic | + | The mystic savant keeps the wizard's arcane bond class feature. |
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
− | |||
=== Savant Activation (Ex) === | === Savant Activation (Ex) === |
Revision as of 13:21, 18 October 2016
Unofficial rules compendium | |
|
Arcane savants roam in search of forgotten lore and ancient magical devices. They are specialists in the theory of magic, illuminating mysteries of the eldritch fabric that permeates existence. The path of the savant brings mastery of the lore of glyphs and sigils, knowledge of exotic spells, and the power to unlock the full potential of magical devices.
Class Information
This is a prestige archetype. An arcane savant is a spellcaster specialized in scrolls and symbols.
Prestige Class: Arcane savant from Pathfinder Chronicles Seekers of Secrets.
Build Classes: The mystic savant is built on the wizard, but the following optional build classes are described below: Arcanist, sacerdote, sorcerer, psychic, or witch.
Role: An arcane savant is a wizard with an usually wide breadth of magic, but are even more capable than other spellcasters when it comes to understanding any magic encountered.
Alignment: Any
Hit Die: d6.
Class Skills
The Arcane savant's class skills (and the key ability for each) are Appraise (Int), Craft (Int), Fly (Dex), Knowledge (all) (Int), Linguistics (Int), Profession (Wis), Spellcraft (Int) Survival (Wis), Use Magic Device (Cha).
Skill Points at Each Level: 2 + Int modifier.
Class Features
These are all the class features of the mystic savant. The prestige archetype is open to many classes, with slight modifications. It replaces all of the class features of whatever class it is taken with, except as noted below under weapon and armor proficiency, spells, and build class.
Weapon and Armor Proficiency
Mystic savants are proficient with the club, dagger, heavy crossbow, light crossbow, and quarterstaff, but not with any type of armor or shield. Armor interferes with a mystic savant's movements, which can cause arcane spells with somatic components to fail.
Spells
The mystic savant learns and casts spells exactly like a wizard, including using arcane magic, the effect of Intelligence on spellcasting, spellbooks, automatically learned spells, and cantrips.
Bonus Languages
An mystic savant adds Aboleth, Aklo, Cyclops, Draconic, Necril and Sphinx to the list of bonus languages available to the character because of his race.
Build Class
The mystic savant keeps the wizard's arcane bond class feature.
Savant Activation (Ex)
An mystic savant can always take 10 on Use Magic Device checks, except when activating an item blindly.
Scribe Scroll
At 1st level, an mystic savant gains Scribe Scroll as a bonus feat.
Esoteric Magic (Ex)
At 2nd level and every two class level beyond 2nd, the mystic savant chooses a spell from any class’s spell list and thereafter treats it as if it were on his spell list; if it is not normally on his spell list, it is treated as 1 level higher. The spell's final level must be one the mystic savant can cast. This spell is automatically added to the mystic savant's familiar, known spells, or spellbook, as appropriate.
Master Scholar (Ex)
At 2nd level a mystic savant adds 1/2 his class level as a bonus on all Knowledge (arcana), Spellcraft, and Use Magic Device checks. He can always take 10 on Knowledge (arcana) and Spellcraft checks, even if distracted or endangered.
Glyph-Finding (Ex)
At 3rd level, a mystic savant can use Spellcraft to find writing-based magical traps (including glyphs, runes, sigils, and symbols) in the same way a rogue with trapfinding can use Perception to search for traps.
Scroll Master (Su)
A 5th-level mystic savant uses his own caster level instead of the item’s caster level when using a scroll or other spell completion item.
Quick Identification (Sp)
Starting at 7th level, a savant may identify the magic properties of an item as a swift action. This has the effect of using detect magic and identify in combination for 3 rounds on a particular item.
Sigil Master (Su)
A 9th level, a mystic savant receives a +5 bonus on saving throws against writing-based magical traps, and if the save is successful he does not trigger the trap. If he leaves the trap’s area and then re-enters, he must save again. A trap that has already been triggered functions normally against a mystic savant, though he still receives this saving throw bonus.
Silence Master (Su)
A 11th-level mystic savant is able to activate spell trigger, spell completion, and command word items silently, substituting a magical gesture for the necessary words. He cannot use this ability in circumstances where he could not cast a spell with somatic components. He must know how to activate an item normally for this ability to work.
Three times per day he may cast a spell of 3rd level or lower as if he were using a silent metamagic rod. At level 15, he can use silence master nine times per day. She can cast spells up to 6th level silently by expending two uses of the ability. At level 19, he can cast spells silently eighteen times per day. She can cast spells up to 9th level silently by expending three uses of the ability.
Dispelling Master (Su)
Starting at 13th level, the savant can spontaneously convert any prepared spell into dispel magic by losing a spell slot of equal or higher level. At level 17, he can spontaneously convert into or greater dispel magic as well. Every time he successfully uses either of these spells to make a targeted dispel or counterspell, he heals hit points equal to the caster level of the effect dispelled or counterspelled.
Analyze Dweomer (Sp)
Starting at 12th level, a savant may use analyze dweomer as a free action for up to 1 round per level per day. He may use this ability in 1-round increments.
Table: Mystic Savant
Level | Base Attack Bonus |
Fort Save |
Ref Save |
Will Save |
Special |
1st | +0 | +0 | +0 | +2 | Savant activation, Scribe Scroll |
2nd | +1 | +0 | +0 | +3 | Esoteric magic, master scholar |
3rd | +1 | +1 | +1 | +3 | Glyph finding |
4th | +2 | +1 | +1 | +4 | Esoteric magic |
5th | +2 | +1 | +1 | +4 | Scroll master |
6th | +3 | +2 | +2 | +5 | Esoteric magic |
7th | +3 | +2 | +2 | +5 | Quick identification |
8th | +4 | +2 | +2 | +6 | Esoteric magic |
9th | +4 | +3 | +3 | +6 | Sigil master |
10th | +5 | +3 | +3 | +7 | Esoteric magic |
11th | +5 | +3 | +3 | +7 | Silence master (3rd) |
12th | +6/+1 | +4 | +4 | +8 | Esoteric magic |
13th | +6/+1 | +4 | +4 | +8 | Dispelling master |
14th | +7/+2 | +4 | +4 | +9 | Analyze dweomer, esoteric magic |
15th | +7/+2 | +5 | +5 | +9 | Silence master (6th) |
16th | +8/+3 | +5 | +5 | +10 | Esoteric magic |
17th | +8/+3 | +5 | +5 | +10 | Dispelling master (greater) |
18th | +9/+4 | +6 | +6 | +11 | Esoteric magic |
19th | +9/+4 | +6 | +6 | +11 | Silence master (9th) |
20th | +10/+5 | +6 | +6 | +12 | Esoteric magic |
See Also
- Savant Bloodline for sorcerers.
The text in this article is Open Game Content. It is covered by the Open Game License v1.0a, rather than the Action copyright. To distinguish it, these items will have this notice. If you see any page that contains OGL material and does not show this license statement, please contact one of the Action administrators. Please note that images used in article may have different copyright than the text. |