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''Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond.
 
You must have a Charisma score and a Strength score of 13 or higher in order to multiclass in or out of this class.
 
== Class Features ==
As a paladin, you gain the following class features.
 
==== Hit Points ====
: '''Hit Dice:''' 1d10 per paladin level
: '''Hit Points at 1st Level:''' 10 + your Constitution modifier
: '''Hit Points at Higher Levels:''' 1d10 (or 6) + your Constitution modifier per paladin level after 1st
 
==== Proficiencies ====
: '''Armor:''' All armor, shields
: '''Weapons:''' Simple weapons, martial weapons
: '''Tools:''' None
: '''Saving Throws:''' Wisdom, Charisma
: '''Skills:''' Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion
 
==== Equipment ====
You start with the following equipment, in addition to the equipment granted by your background:
 
:(a) a martial weapon and a shield or (b) two martial weapons
:(a) five javelins or (b) any simple melee weapon
:(a) a priest's pack or (b) an explorer's pack
:Chain mail and a holy symbol


{{ : Paladin Sacred Oath (5A) }}
{{ : Paladin Sacred Oath (5A) }}

Revision as of 15:23, 28 November 2021

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Whether sworn before a god's altar and the witness of a priest, in a sacred glade before nature spirits and fey beings, or in a moment of desperation and grief with the dead as the only witness, a paladin's oath is a powerful bond.

You must have a Charisma score and a Strength score of 13 or higher in order to multiclass in or out of this class.

Class Features

As a paladin, you gain the following class features.

Hit Points

Hit Dice: 1d10 per paladin level
Hit Points at 1st Level: 10 + your Constitution modifier
Hit Points at Higher Levels: 1d10 (or 6) + your Constitution modifier per paladin level after 1st

Proficiencies

Armor: All armor, shields
Weapons: Simple weapons, martial weapons
Tools: None
Saving Throws: Wisdom, Charisma
Skills: Choose two from Athletics, Insight, Intimidation, Medicine, Persuasion, and Religion

Equipment

You start with the following equipment, in addition to the equipment granted by your background:

(a) a martial weapon and a shield or (b) two martial weapons
(a) five javelins or (b) any simple melee weapon
(a) a priest's pack or (b) an explorer's pack
Chain mail and a holy symbol


  1. Ancients
  2. Conquest
  3. Crown
  4. Devotion
  5. DiscoveryEN
  6. Glory
  7. Masked5A
  8. Oathbreaker
  9. Redemption
  10. Shadow5A
  11. Vengeance
  12. Watchers