Difference between revisions of "Brute (Apath)"
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=== Bonus Feats === | === Bonus Feats === | ||
− | At first level the brute gains [[Feats_%28Apath%29#Combat_Stamina_.28Combat.29 | Combat Stamina]] as a bonus feat, ignoring the prerequisites of the feat. At level 3, 11, and 19 the brute gains | + | At first level the brute gains [[Feats_%28Apath%29#Combat_Stamina_.28Combat.29 | Combat Stamina]] as a bonus feat, ignoring the prerequisites of the feat. At level 3, 11, and 19 the brute gains two additional stamina points. |
== Summary of Changed Class Abilities == | == Summary of Changed Class Abilities == |
Revision as of 21:50, 17 May 2015
Unofficial rules compendium | |
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A brute is not a dexterous rogue but a strong one. Often considered dumb just a sidekick, a brute can be just as sharp as any other rogue but often plays up the stupid act to catch foes blind-sided.
Unchained Brute This class incorporates changes to the rogue from Pathfinder Unchained. |
Class Features
The brute has all the rogue's class features, except as follows:
Weapon and Armor Proficiency
The brute is proficient with all simple weapons, the greatclub, hand crossbow, longsword, machete, ogre hook, planson, and sap, but not with any armor or shields.
Bonus Feats
At first level the brute gains Combat Stamina as a bonus feat, ignoring the prerequisites of the feat. At level 3, 11, and 19 the brute gains two additional stamina points.
Summary of Changed Class Abilities
These abilities of the original class are lost or modified in this archetype:
- Weapon Proficiency
- Finesse training (All)
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