Difference between revisions of "Imbue Order (Action Powers)"
m (→The Bell Tolls: wk) |
m (→The Bell Tolls: wk) |
||
Line 15: | Line 15: | ||
Basic Action | Basic Action | ||
− | Make a [[Melee (Action)|Melee]] attack of great power | + | Make a [[Melee (Action)|Melee]] attack that is slow but of great power. Unless the target uses an [[Actions_(Action)#Trigger_Action_.28Defense.29|Active Defense]] to defend against this attack, you get a +3 bonus to this attack. |
===Thunder Fist === | ===Thunder Fist === |
Revision as of 12:10, 22 May 2018
Templates for Action |
- Main article: Powers (Action)
Hug of the Bear
Limit Break
Do a Clinch maneuver. If successful, the clinch prevents your target from taking an action against anyone anyone but you. The only action your victim may take when his shot comes up is a Dodge check against your Melee; on a success the hold is broken.
Paw of the Bear
Basic Action
Do a Clinch maneuver. If successful, the clinch prevents your target from taking an action against anyone but you.
The Bell Tolls
Basic Action
Make a Melee attack that is slow but of great power. Unless the target uses an Active Defense to defend against this attack, you get a +3 bonus to this attack.
Thunder Fist
Stance (Damage Boost)
You can imbue a Melee or Shoot attack with an additional type of damage. The damage of the attack increases by +2. Against a target that has different soak values against the two types of damage, use the lesser soak value but decrease the damage by 2.
Thunder Fist does Sonic damage.