Difference between revisions of "Imbue Metal (Action Powers)"

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(Piercing)
(Seven-Sword Strike)
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Use a metal weapon to block incoming attacks; gives a +5 Dodge bonus during the current shot. If an attack fails because of this bonus, the blocking weapon takes the impact. Usually it can withstand this just fine, but an attack of a higher tech level or by a much stronger opponent might cause it to break or weaken at the gamemaster's whim.
 
Use a metal weapon to block incoming attacks; gives a +5 Dodge bonus during the current shot. If an attack fails because of this bonus, the blocking weapon takes the impact. Usually it can withstand this just fine, but an attack of a higher tech level or by a much stronger opponent might cause it to break or weaken at the gamemaster's whim.
 
=== Charge ===
 
Basic Action
 
 
You do a charge when mounted on a vehicle or riding beast. You can do a double move and still attack, and must move at least 5 meters to do a charge.  A charge does +3 damage.
 
  
 
===Disarm===
 
===Disarm===
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Stance
 
Stance
  
You grow powerful metals pines that can be used in melee and do [[Body (Action)|Body]] +3 [[Damage_Types_(Action)#Piercing|Piercing]]. This is not a damage-boosting stance; it creates a weapon. It can be used with damage-boosting stances like [[#Needle Sharpness|Needle Sharpness]].
+
You grow powerful metal spines that can be used in melee and do [[Body (Action)|Body]] +3 [[Damage_Types_(Action)#Piercing|Piercing]]. This is not a damage-boosting stance; it creates a weapon. It can be used with damage-boosting stances like [[#Needle Sharpness|Needle Sharpness]].
  
 
===Great Blow ===
 
===Great Blow ===
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After you [[#Throw|throw]] a metal weapon, you can use this to instantly retrieve it.   
 
After you [[#Throw|throw]] a metal weapon, you can use this to instantly retrieve it.   
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=== Seven-Sword Strike ===
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Basic Action
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 +
Make a [[Melee (Action)|Melee]] attack with a metal weapon against all adjacent enemies. You cannot move this action after you begin such an attack.
  
 
=== Spike ===
 
=== Spike ===
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Inherent
 
Inherent
  
You have a powerful natural weapon that can be used in melee and do [[Body (Action)|Body]] +2 [[Damage_Types_(Action)#Piercing|Piercing]] damage. This is not a damage-boosting stance; it is a natural weapon. It can be used with damage-boosting stances like [[#Needle Sharpness|Needle Sharpness]].
+
You have a powerful natural weapon that can be used in melee and does [[Body (Action)|Body]] +2 [[Damage_Types_(Action)#Piercing|Piercing]] damage. This is not a damage-boosting stance; it is a natural weapon. It can be used with damage-boosting stances like [[#Needle Sharpness|Needle Sharpness]].
  
 
=== Throw ===
 
=== Throw ===
 
Inherent
 
Inherent
  
This weapon can be thrown as a ranged attack using the [[Melee (Action)|Melee]] skill with Close range.
+
You can throw a metal weapon as a ranged attack using the [[Melee (Action)|Melee]] skill with Close range.

Revision as of 15:37, 29 May 2010

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Main article: Powers (Action)

Block

Trigger Action

Use a metal weapon to block incoming attacks; gives a +5 Dodge bonus during the current shot. If an attack fails because of this bonus, the blocking weapon takes the impact. Usually it can withstand this just fine, but an attack of a higher tech level or by a much stronger opponent might cause it to break or weaken at the gamemaster's whim.

Disarm

Basic Action

You can entangle other weapons, especially long and powerfully unbalanced weapons. Add the damage add of your opponent's weapon to your Melee roll. If you hit, the opponent loses the grip on his weapon. He can either immediately spend three shots retrieving it. If he chooses not to, or if your Outcome matches his Reflexes, he loses the weapon and you can either kick it away or pick it up.

Extend Spines

Stance

You grow powerful metal spines that can be used in melee and do Body +3 Piercing. This is not a damage-boosting stance; it creates a weapon. It can be used with damage-boosting stances like Needle Sharpness.

Great Blow

Basic Action

You make a grandiose all-out attack. This adds +3 to damage. After an all-out attack, you may not take any trigger actions until your next shot comes up.

Intercept

Trigger Action

You can intercept opponents attacking you in Melee, striking would-be attackers that you manage to keep at bay. Whenever an opponent misses you with a Basic Action attack in Melee, you can use this to make a Melee attack on them.

Needle Sharpness

Stance (Damage Boost)

You make your unarmed attacks more lethal, adding +2 damage of the same type the attack already does. You can only use one damage-increasing stance at the time.

Returning

Inherent

After you throw a metal weapon, you can use this to instantly retrieve it.

Seven-Sword Strike

Basic Action

Make a Melee attack with a metal weapon against all adjacent enemies. You cannot move this action after you begin such an attack.

Spike

Basic Action

Make an unarmed attack that does Body +4 Piercing damage.

Steel Edge

Inherent

You have a powerful natural weapon that can be used in melee and does Body +2 Piercing damage. This is not a damage-boosting stance; it is a natural weapon. It can be used with damage-boosting stances like Needle Sharpness.

Throw

Inherent

You can throw a metal weapon as a ranged attack using the Melee skill with Close range.