Difference between revisions of "Move Ice (Action Powers)"
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m (Skate) |
m (→Skate: Polish) |
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Stance or Inherent | Stance or Inherent | ||
− | You can move unhindered and at your full Move rate on snow, ice or sleet. On a flat, unobstructed surface you can use your Sorcery as your full Move rating. This is an inherent power. | + | You can move unhindered and at your full Move rate on snow, ice or sleet. You never slip or lose your balance on ice, snow, or sleet. On a flat, unobstructed surface you can use your Sorcery as your full Move rating. This is an inherent power. |
You can create ice to skate over normal ground on even in less-than ideal circumstances; in this case Skate is a stance. You leave a path of ice after you move, but this is only cosmetic; it crumbles and melts almost instantly after you pass. | You can create ice to skate over normal ground on even in less-than ideal circumstances; in this case Skate is a stance. You leave a path of ice after you move, but this is only cosmetic; it crumbles and melts almost instantly after you pass. |
Revision as of 13:15, 26 November 2007
Templates for Action |
- Main article: Powers (Action)
Skate
Stance or Inherent
You can move unhindered and at your full Move rate on snow, ice or sleet. You never slip or lose your balance on ice, snow, or sleet. On a flat, unobstructed surface you can use your Sorcery as your full Move rating. This is an inherent power.
You can create ice to skate over normal ground on even in less-than ideal circumstances; in this case Skate is a stance. You leave a path of ice after you move, but this is only cosmetic; it crumbles and melts almost instantly after you pass.