Difference between revisions of "Shapeshift Force (Action Powers)"
Jump to navigation
Jump to search
m (→Inertial Reduction: wk) |
m (→Inertial Dampening: wk) |
||
Line 4: | Line 4: | ||
Trigger Action (Defense) | Trigger Action (Defense) | ||
− | When a target in sight is about to take [[Damage_Types_(Action)#Concussion|Concussion]] damage, you can | + | When a target in sight is about to take [[Damage_Types_(Action)#Concussion|Concussion]] damage, you can substitute the targets [[Reflexes (Action)|Reflexes]] with your [[Maneuver (Action)|Maneuver]] to soak that damage. |
=== Levitate === | === Levitate === |
Revision as of 16:34, 22 April 2018
Templates for Action |
- Main article: Powers (Action)
Inertial Dampening
Trigger Action (Defense)
When a target in sight is about to take Concussion damage, you can substitute the targets Reflexes with your Maneuver to soak that damage.
Levitate
Stance
You can move through the air instead of along the ground.
Telekinetic Hand
Stance
You can manipulate objects within Mind meters of you, just as if you were using your regular hands. This allows you to perform basic tasks, melee attacks, and such at a limited range - which often lets you position yourself out of harms way. This cannot be used with area attacks.