Difference between revisions of "Move Flux (Action Powers)"
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Inherent | Inherent | ||
− | You are incredibly lucky when moving around. You always manage to step on the one safe spot, paths randomly swing out of the way, and you can always find the most open path through a traffic jam. You | + | You are incredibly lucky when moving around. You always manage to step on the one safe spot, paths randomly swing out of the way, and you can always find the most open path through a traffic jam. |
+ | |||
+ | You are immune to powers that impede movement as long as the power-user's [[Mind (Action)|Mind]] is less than your [[Ride (Action)|Ride]]. | ||
+ | |||
+ | [[Shapeshift_(Action_Powers_Technique)#Evasion|Evasion]]*, | ||
+ | [[Shapeshift_(Action_Powers_Technique)#Free_Running|Free Running]]*, | ||
+ | [[Move_(Action_Powers_Technique)#Vehicle_Evasion|Vehicle Evasion]], | ||
+ | and [[Move_(Action_Powers_Technique)#Terrain_Driving|Terrain Driving]] | ||
+ | tasks are [[Actions_(Action)#Confident_Roll|Routine]] for you. | ||
+ | |||
+ | ''* Evasion and Free Running are [[Maneuver (Action)|Maneuver]] stunts and not Ride stunts. '' | ||
=== Skid === | === Skid === |
Revision as of 08:44, 12 April 2012
Templates for Action |
- Main article: Powers (Action)
Insubstantial
Basic Action
You may move through solid matter at your basic speed. You have a basic sense inside the material as you move, so you know when you are about to emerge.
You must specify a type of matter you cannot pass through; this should be a broad category like "metal", "stone" or "organic matter". A common variant is where you cannot pass through astrally active substances; this includes all living things as well as the earth itself; soil and bedrock.
You can never pass through a wall made by Force in this way.
Open Path
Inherent
You are incredibly lucky when moving around. You always manage to step on the one safe spot, paths randomly swing out of the way, and you can always find the most open path through a traffic jam.
You are immune to powers that impede movement as long as the power-user's Mind is less than your Ride.
Evasion*, Free Running*, Vehicle Evasion, and Terrain Driving tasks are Routine for you.
* Evasion and Free Running are Maneuver stunts and not Ride stunts.
Skid
Stance
Your Move is increased by +2.