Difference between revisions of "Summon Fey (Action Powers)"
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=== Doom === | === Doom === | ||
Basic Action | Basic Action |
Revision as of 21:40, 17 July 2016
Templates for Action |
- Main article: Powers (Action)
Doom
Basic Action
You can Curse another creature, becoming the doom of that creature's existence with an opposed Impress roll. If an attempt fails, that creature is immune to your doom for a year and a day. You can doom several creatures simultaneously,but each requires a separate use of this ability. You can release your Doom voluntarily, but only at the end of a play session. It can also be removed as a Curse.
You create a mystic link between you and your victim. Your fates are entwined; you WILL meet again and confront one another again. This makes you certain to survive scenes involving both of you until you meet a third and final time, wereupon the one of you who who is defeated is likely to suffer a very bad fate - in effect allowing the winner to use a Finisher even in a conflict that does nit end with either of you actually defeated.
Duplication
Limit Break
You split into two identical creatures. You share the same shot counter and fortune pool; each duplicate does the same actions but does so separately and moves separately, up to Mind meters apart. Only one duplicate can perform Limit Breaks each round. When one of you is hit, you can decide to either take the damage normally or have the duplicate that was hit disappear. All but one duplicate disappears at the end of the scene. The last duplicate left is considered "you", the original, there is no difference between the duplicates while they are active.
You can take this power multiple times, gaining a number of additional selves equal to the number of power picks.