Difference between revisions of "Move Fey (Action Powers)"
(Fairy Shortcut) |
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Limit Break | Limit Break | ||
− | You can [[Teleport (Action)|teleport]] a number of creatures willing to follow your directions equal to your [[Mind (Action)|Mind]] from one wilderness location to another similar wilderness location. You must guide the travels of this group, either by accompanying them or by giving them travel directions to follow. Both the start and end of the teleport must not observed by any intelligent creature that are not among those teleported | + | You can [[Teleport (Action)|teleport]] a number of creatures willing to follow your directions equal to your [[Mind (Action)|Mind]] from one wilderness location to another similar wilderness location. If you begin in faerie, you can [[Teleport (Action)|teleport]] to another location in fairy or to the mundane world. If you are in the mundane world, you can only [[Teleport (Action)|teleport]] to a similar location in faerie. |
+ | You need not know of an empty location to teleport to; just specify where you want to go, and the power picks a suitable location near your destination. | ||
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+ | You must guide the travels of this group, either by accompanying them or by giving them travel directions to follow. Both the start and end of the teleport must not observed by any intelligent creature that are not among those teleported. The teleport is subtle, targets will often be surprised that they arrived so soon. A [[Spot (Action)|Spot]] roll can detect that something odd happened. |
Revision as of 09:15, 20 July 2016
Templates for Action |
- Main article: Powers (Action)
Fairy Shortcut
Limit Break
You can teleport a number of creatures willing to follow your directions equal to your Mind from one wilderness location to another similar wilderness location. If you begin in faerie, you can teleport to another location in fairy or to the mundane world. If you are in the mundane world, you can only teleport to a similar location in faerie. You need not know of an empty location to teleport to; just specify where you want to go, and the power picks a suitable location near your destination.
You must guide the travels of this group, either by accompanying them or by giving them travel directions to follow. Both the start and end of the teleport must not observed by any intelligent creature that are not among those teleported. The teleport is subtle, targets will often be surprised that they arrived so soon. A Spot roll can detect that something odd happened.